de.bixilon.kotlinglm.vec2.Vec2t.kt Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of kotlin-glm Show documentation
Show all versions of kotlin-glm Show documentation
Kotlin port of OpenGL Mathematics (GLM)
@file:Suppress("UNCHECKED_CAST")
package de.bixilon.kotlinglm.vec2
import de.bixilon.kotlinglm.*
import de.bixilon.kotlinglm.vec3.Vec3bool
import de.bixilon.kotlinglm.vec3.Vec3t
import de.bixilon.kotlinglm.vec4.Vec4bool
import de.bixilon.kotlinglm.vec4.Vec4t
import java.nio.*
/**
* Created bY GBarbieri on 05.10.2016.
*/
abstract class Vec2t: ToBuffer {
abstract var x: T
abstract var y: T
operator fun component1() = x
operator fun component2() = y
// -- Component accesses --
operator fun get(index: Int) = when (index) {
0 -> x
1 -> y
else -> throw IndexOutOfBoundsException()
}
abstract operator fun set(index: Int, value: Number)
// -- infix Generic Constructors --
abstract fun put(x: Number, y: Number)
infix fun put(x: Number) = put(x, x)
infix fun put(v: Vec2t) = put(v.x, v.y)
infix fun put(v: Vec3t) = put(v.x, v.y)
infix fun put(v: Vec4t) = put(v.x, v.y)
infix fun put(v: Vec2bool) = put(v.x.b, v.y.b)
infix fun put(v: Vec3bool) = put(v.x.b, v.y.b)
infix fun put(v: Vec4bool) = put(v.x.b, v.y.b)
infix fun put(bytes: ByteArray) = put(bytes, 0)
infix fun put(chars: CharArray) = put(chars, 0)
infix fun put(shorts: ShortArray) = put(shorts, 0)
infix fun put(ints: IntArray) = put(ints, 0)
infix fun put(longs: LongArray) = put(longs, 0)
infix fun put(floats: FloatArray) = put(floats, 0)
infix fun put(doubles: DoubleArray) = put(doubles, 0)
infix fun put(booleans: BooleanArray) = put(booleans, 0)
infix fun put(numbers: Array) = put(numbers, 0)
infix fun put(chars: Array) = put(chars, 0)
infix fun put(a: Array) = put(a, 0)
infix fun put(list: List) = put(list, 0)
infix fun put(bytes: ByteBuffer) = put(bytes, 0)
infix fun put(chars: CharBuffer) = put(chars, 0)
infix fun put(shorts: ShortBuffer) = put(shorts, 0)
infix fun put(ints: IntBuffer) = put(ints, 0)
infix fun put(longs: LongBuffer) = put(longs, 0)
infix fun put(floats: FloatBuffer) = put(floats, 0)
infix fun put(doubles: DoubleBuffer) = put(doubles, 0)
// -- indexed Generic Constructors --
fun put(bytes: ByteArray, index: Int) = put(bytes[index], bytes[index + 1])
fun put(chars: CharArray, index: Int) = put(chars[index].b, chars[index + 1].b)
fun put(shorts: ShortArray, index: Int) = put(shorts[index], shorts[index + 1])
fun put(ints: IntArray, index: Int) = put(ints[index], ints[index + 1])
fun put(longs: LongArray, index: Int) = put(longs[index], longs[index + 1])
fun put(floats: FloatArray, index: Int) = put(floats[index], floats[index + 1])
fun put(doubles: DoubleArray, index: Int) = put(doubles[index], doubles[index + 1])
fun put(booleans: BooleanArray, index: Int) = put(booleans[index].b, booleans[index + 1].b)
fun put(a: Array, index: Int) = put(a[index], a[index + 1])
fun put(a: Array, index: Int) = put(a[index].b, a[index + 1].b)
fun put(a: Array, index: Int) = put(a[index].b, a[index + 1].b)
fun put(list: Iterable<*>, index: Int) {
val a = list.elementAt(index)!!
val b = list.elementAt(index + 1)!!
when {
a is Number && b is Number -> put(a, b)
a is Char && b is Char -> put(a.b, b.b)
a is Boolean && b is Boolean -> put(a.b, b.b)
a is String && b is String ->
when {
x is Byte && y is Byte -> put(a.b, b.b)
x is Short && y is Short -> put(a.s, b.s)
x is Int && y is Int -> put(a.i, b.i)
x is Long && y is Long -> put(a.L, b.L)
x is Float && y is Float -> put(a.f, b.f)
x is Double && y is Double -> put(a.d, b.d)
else -> throw ArithmeticException("incompatible type")
}
else -> throw ArithmeticException("incompatible type")
}
}
fun put(bytes: ByteBuffer, index: Int) = put(bytes[index], bytes[index + 1])
fun put(chars: CharBuffer, index: Int) = put(chars[index].b, chars[index + 1].b)
fun put(shorts: ShortBuffer, index: Int) = put(shorts[index], shorts[index + 1])
fun put(ints: IntBuffer, index: Int) = put(ints[index], ints[index + 1])
fun put(longs: LongBuffer, index: Int) = put(longs[index], longs[index + 1])
fun put(floats: FloatBuffer, index: Int) = put(floats[index], floats[index + 1])
fun put(doubles: DoubleBuffer, index: Int) = put(doubles[index], doubles[index + 1])
// -- Same but with () --
abstract operator fun invoke(x: Number, y: Number): Vec2t
infix operator fun invoke(v: Vec2t) = invoke(v.x, v.y)
infix operator fun invoke(v: Vec3t) = invoke(v.x, v.y)
infix operator fun invoke(v: Vec4t) = invoke(v.x, v.y)
infix operator fun invoke(v: Vec2bool) = invoke(v.x.b, v.y.b)
infix operator fun invoke(v: Vec3bool) = invoke(v.x.b, v.y.b)
infix operator fun invoke(v: Vec4bool) = invoke(v.x.b, v.y.b)
infix operator fun invoke(bytes: ByteArray) = invoke(bytes, 0)
infix operator fun invoke(chars: CharArray) = invoke(chars, 0)
infix operator fun invoke(shorts: ShortArray) = invoke(shorts, 0)
infix operator fun invoke(ints: IntArray) = invoke(ints, 0)
infix operator fun invoke(longs: LongArray) = invoke(longs, 0)
infix operator fun invoke(floats: FloatArray) = invoke(floats, 0)
infix operator fun invoke(doubles: DoubleArray) = invoke(doubles, 0)
infix operator fun invoke(booleans: BooleanArray) = invoke(booleans, 0)
infix operator fun invoke(numbers: Array) = invoke(numbers, 0)
infix operator fun invoke(chars: Array) = invoke(chars, 0)
infix operator fun invoke(a: Array) = invoke(a, 0)
infix operator fun invoke(list: List) = invoke(list, 0)
infix operator fun invoke(bytes: ByteBuffer) = invoke(bytes, 0)
infix operator fun invoke(chars: CharBuffer) = invoke(chars, 0)
infix operator fun invoke(shorts: ShortBuffer) = invoke(shorts, 0)
infix operator fun invoke(ints: IntBuffer) = invoke(ints, 0)
infix operator fun invoke(longs: LongBuffer) = invoke(longs, 0)
infix operator fun invoke(floats: FloatBuffer) = invoke(floats, 0)
infix operator fun invoke(doubles: DoubleBuffer) = invoke(doubles, 0)
infix operator fun invoke(s: Number) = invoke(s, s)
// -- indexed Generic Constructors --
operator fun invoke(bytes: ByteArray, index: Int) = invoke(bytes[index], bytes[index + 1])
operator fun invoke(chars: CharArray, index: Int) = invoke(chars[index].b, chars[index + 1].b)
operator fun invoke(shorts: ShortArray, index: Int) = invoke(shorts[index], shorts[index + 1])
operator fun invoke(ints: IntArray, index: Int) = invoke(ints[index], ints[index + 1])
operator fun invoke(longs: LongArray, index: Int) = invoke(longs[index], longs[index + 1])
operator fun invoke(floats: FloatArray, index: Int) = invoke(floats[index], floats[index + 1])
operator fun invoke(doubles: DoubleArray, index: Int) = invoke(doubles[index], doubles[index + 1])
operator fun invoke(booleans: BooleanArray, index: Int) = invoke(booleans[index].b, booleans[index + 1].b)
operator fun invoke(a: Array, index: Int) = invoke(a[index], a[index + 1])
operator fun invoke(a: Array, index: Int) = invoke(a[index].b, a[index + 1].b)
operator fun invoke(a: Array, index: Int) = invoke(a[index].b, a[index + 1].b)
operator fun invoke(list: Iterable<*>, index: Int) {
val a = list.elementAt(index)!!
val b = list.elementAt(index + 1)!!
when {
a is Number && b is Number -> invoke(a, b)
a is Char && b is Char -> invoke(a.b, b.b)
a is Boolean && b is Boolean -> invoke(a.b, b.b)
a is String && b is String ->
when {
x is Byte && y is Byte -> invoke(a.b, b.b)
x is Short && y is Short -> invoke(a.s, b.s)
x is Int && y is Int -> invoke(a.i, b.i)
x is Long && y is Long -> invoke(a.L, b.L)
x is Float && y is Float -> invoke(a.f, b.f)
x is Double && y is Double -> invoke(a.d, b.d)
else -> throw ArithmeticException("incompatible type")
}
else -> throw ArithmeticException("incompatible type")
}
}
operator fun invoke(bytes: ByteBuffer, index: Int) = invoke(bytes[index], bytes[index + 1])
operator fun invoke(chars: CharBuffer, index: Int) = invoke(chars[index].b, chars[index + 1].b)
operator fun invoke(shorts: ShortBuffer, index: Int) = invoke(shorts[index], shorts[index + 1])
operator fun invoke(ints: IntBuffer, index: Int) = invoke(ints[index], ints[index + 1])
operator fun invoke(longs: LongBuffer, index: Int) = invoke(longs[index], longs[index + 1])
operator fun invoke(floats: FloatBuffer, index: Int) = invoke(floats[index], floats[index + 1])
operator fun invoke(doubles: DoubleBuffer, index: Int) = invoke(doubles[index], doubles[index + 1])
fun toByteArray(bigEndian: Boolean = true): ByteArray = to(ByteArray(length), 0, bigEndian)
infix fun to(bytes: ByteArray): ByteArray = to(bytes, 0)
fun to(bytes: ByteArray, bigEndian: Boolean): ByteArray = to(bytes, 0, bigEndian)
abstract fun to(bytes: ByteArray, index: Int, bigEndian: Boolean = true): ByteArray
// infix fun lessThan(b: Vec2t) = GLM.lessThan(this, b, Vec2bool())
// fun lessThan(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.lessThan(this, b, res)
//
// infix fun lessThanEqual(b: Vec2t) = GLM.lessThan(this, b, Vec2bool())
// fun lessThanEqual(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.lessThan(this, b, res)
//
// infix fun greaterThan(b: Vec2t) = GLM.greaterThan(this, b, Vec2bool())
// fun greaterThan(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.greaterThan(this, b, res)
//
// infix fun greaterThanEqual(b: Vec2t) = GLM.greaterThanEqual(this, b, Vec2bool())
// fun greaterThanEqual(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.greaterThanEqual(this, b, res)
//
// infix fun equal(b: Vec2t) = GLM.equal(this, b, Vec2bool())
// fun equal(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.equal(this, b, res)
//
// infix fun notEqual(b: Vec2t) = GLM.notEqual(this, b, Vec2bool())
// fun notEqual(b: Vec2t, res: Vec2bool = Vec2bool()) = GLM.notEqual(this, b, res)
//
// infix fun isEqual(b: Vec2t) = GLM.isEqual(this, b)
// component alias
var r
@JvmName("r") get() = x
@JvmName("r") set(value) {
x = value
}
var g
@JvmName("g") get() = y
@JvmName("g") set(value) {
y = value
}
var s
@JvmName("s") get() = x
@JvmName("s") set(value) {
x = value
}
var t
@JvmName("t") get() = y
@JvmName("t") set(value) {
y = value
}
companion object {
const val length = 2
}
override fun toString(): String = "($x, $y)"
}