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package de.bixilon.kotlinglm.vec2.operators

import de.bixilon.kotlinglm.i
import de.bixilon.kotlinglm.vec2.Vec2i
import de.bixilon.kotlinglm.vec2.Vec2i.Companion.div
import de.bixilon.kotlinglm.vec2.Vec2i.Companion.minus
import de.bixilon.kotlinglm.vec2.Vec2i.Companion.plus
import de.bixilon.kotlinglm.vec2.Vec2i.Companion.rem
import de.bixilon.kotlinglm.vec2.Vec2i.Companion.times

/**
 * Created by GBarbieri on 08.11.2016.
 */
interface op_Vec2i {

    fun plus(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x + bX
        res.y = a.y + bY
        return res
    }

    fun minus(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x - bX
        res.y = a.y - bY
        return res
    }

    fun minus(res: Vec2i, aX: Int, aY: Int, b: Vec2i): Vec2i {
        res.x = aX - b.x
        res.y = aY - b.y
        return res
    }

    fun times(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x * bX
        res.y = a.y * bY
        return res
    }

    fun div(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x / bX
        res.y = a.y / bY
        return res
    }

    fun div(res: Vec2i, aX: Int, aY: Int, b: Vec2i): Vec2i {
        res.x = aX / b.x
        res.y = aY / b.y
        return res
    }

    fun rem(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x % bX
        res.y = a.y % bY
        return res
    }

    fun rem(res: Vec2i, aX: Int, aY: Int, b: Vec2i): Vec2i {
        res.x = aX % b.x
        res.y = aY % b.y
        return res
    }

    fun and(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x and bX
        res.y = a.y and bY
        return res
    }

    fun or(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x or bX
        res.y = a.y or bY
        return res
    }

    fun xor(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x xor bX
        res.y = a.y xor bY
        return res
    }

    fun shl(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x shl bX
        res.y = a.y shl bY
        return res
    }

    fun shr(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x shr bX
        res.y = a.y shr bY
        return res
    }

    // TODO others
    fun ushr(res: Vec2i, a: Vec2i, bX: Int, bY: Int): Vec2i {
        res.x = a.x ushr bX
        res.y = a.y ushr bY
        return res
    }

    fun inv(res: Vec2i, a: Vec2i): Vec2i {
        res.x = a.x.inv()
        res.y = a.y.inv()
        return res
    }
}


// -- Specific binary arithmetic operators --

infix operator fun Int.plus(b: Vec2i) = plus(Vec2i(), b, this, this)
fun Int.plus(b: Vec2i, res: Vec2i) = plus(res, b, this, this)
infix fun Int.plusAssign(b: Vec2i) = plus(b, b, this, this)

infix operator fun Int.minus(b: Vec2i) = minus(Vec2i(), this, this, b)
fun Int.minus(b: Vec2i, res: Vec2i) = minus(res, b, this, this)
infix fun Int.minusAssign(b: Vec2i) = minus(b, this, this, b)

infix operator fun Int.times(b: Vec2i) = times(Vec2i(), b, this, this)
fun Int.times(b: Vec2i, res: Vec2i) = times(res, b, this, this)
infix fun Int.timesAssign(b: Vec2i) = times(b, b, this, this)

infix operator fun Int.div(b: Vec2i) = div(Vec2i(), this, this, b)
fun Int.div(b: Vec2i, res: Vec2i) = div(res, b, this, this)
infix fun Int.divAssign(b: Vec2i) = div(b, this, this, b)

infix operator fun Int.rem(b: Vec2i) = rem(Vec2i(), this, this, b)
fun Int.rem(b: Vec2i, res: Vec2i) = rem(res, b, this, this)
infix fun Int.remAssign(b: Vec2i) = rem(b, this, this, b)


// -- Generic binary arithmetic operators --

infix operator fun Number.plus(b: Vec2i) = plus(Vec2i(), b, this.i, this.i)
fun Number.plus(b: Vec2i, res: Vec2i) = plus(res, b, this.i, this.i)
infix fun Number.plusAssign(b: Vec2i) = plus(b, b, this.i, this.i)

infix operator fun Number.minus(b: Vec2i) = minus(Vec2i(), this.i, this.i, b)
fun Number.minus(b: Vec2i, res: Vec2i) = minus(res, b, this.i, this.i)
infix fun Number.minusAssign(b: Vec2i) = minus(b, this.i, this.i, b)

infix operator fun Number.times(b: Vec2i) = times(Vec2i(), b, this.i, this.i)
fun Number.times(b: Vec2i, res: Vec2i) = times(res, b, this.i, this.i)
infix fun Number.timesAssign(b: Vec2i) = times(b, b, this.i, this.i)

infix operator fun Number.div(b: Vec2i) = div(Vec2i(), this.i, this.i, b)
fun Number.div(b: Vec2i, res: Vec2i) = div(res, b, this.i, this.i)
infix fun Number.divAssign(b: Vec2i) = div(b, this.i, this.i, b)

infix operator fun Number.rem(b: Vec2i) = rem(Vec2i(), this.i, this.i, b)
fun Number.rem(b: Vec2i, res: Vec2i) = rem(res, b, this.i, this.i)
infix fun Number.remAssign(b: Vec2i) = rem(b, this.i, this.i, b)




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