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package de.gsi.chart.renderer.spi.hexagon;
import java.util.ArrayList;
import java.util.List;
import de.gsi.chart.renderer.spi.hexagon.HexagonMap.Direction;
import javafx.application.Platform;
import javafx.collections.ObservableList;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Polygon;
import javafx.scene.text.Text;
/**
* A Hexagon is the building block of the grid.
*/
public class Hexagon extends Polygon {
private static double[] sinAngle = { 0.5 * Math.sqrt(3), 0.5 * Math.sqrt(3), 0, -0.5 * Math.sqrt(3),
-0.5 * Math.sqrt(3), 0, 0.5 * Math.sqrt(3) };
private static double[] cosAngle = { 0.5, -0.5, -1, -0.5, 0.5, 1, 0.5 };
public final GridPosition position;
private HexagonMap map;
private boolean isVisualObstacle;
private boolean isBlockingPath;
int aStarGscore; // Variables for the A* pathfinding algorithm.
int aStarFscore;
Hexagon aStarCameFrom;
private int graphicsXoffset;
private int graphicsYoffset;
/**
* The position of the Hexagon is specified with axial coordinates
*
* @param q the Q coordinate
* @param r the R coordinate
*/
public Hexagon(final int q, final int r) {
super();
position = new GridPosition(q, r);
setStroke(Color.DARKGRAY);
setFill(Color.GREY);
}
public void draw(GraphicsContext gc) {
gc.save();
gc.setStroke(getStroke());
gc.setLineWidth(getStrokeWidth());
gc.setFill(getFill());
drawHexagon(gc);
gc.restore();
}
public void drawContour(GraphicsContext gc) {
gc.save();
gc.setStroke(getStroke());
gc.setLineWidth(getStrokeWidth());
gc.setFill(getFill());
if (map == null) {
drawHexagon(gc, Direction.values());
gc.restore();
}
final List list = new ArrayList<>();
for (final Direction direction : Direction.values()) {
final Hexagon neighbour = getNeighbour(direction);
if (neighbour == null) {
continue;
}
final Paint stroke = neighbour.getStroke();
// if (stroke != null && !stroke.equals(this.getStroke())) {
// list.add(direction);
// }
//TODO: find work-around for colour smoothing operation on image scaling
if (stroke != null && !myColourCompare(stroke, getStroke(), 0.2)) {
list.add(direction);
}
}
drawHexagon(gc, list.toArray(new Direction[list.size()]));
gc.restore();
}
public void drawHexagon(final GraphicsContext gc) {
final ObservableList points = getPoints();
final int nPoints = points.size() / 2;
final double[] xPoints = new double[nPoints];
final double[] yPoints = new double[nPoints];
for (int i = 0; i < nPoints; i++) {
xPoints[i] = 0.5 + Math.round(points.get(2 * i));
yPoints[i] = 0.5 + Math.round(points.get(2 * i + 1));
}
gc.fillPolygon(xPoints, yPoints, nPoints);
gc.strokePolygon(xPoints, yPoints, nPoints);
}
public void drawHexagon(final GraphicsContext gc, Direction... directions) {
final ObservableList points = getPoints();
final int nPoints = points.size() / 2;
final double[] xPoints = new double[nPoints];
final double[] yPoints = new double[nPoints];
for (int i = 0; i < nPoints; i++) {
xPoints[i] = 0.5 + Math.round(points.get(2 * i));
yPoints[i] = 0.5 + Math.round(points.get(2 * i + 1));
}
gc.fillPolygon(xPoints, yPoints, nPoints);
for (final Direction side : directions) {
switch (side) {
case EAST:
gc.strokeLine(xPoints[0], yPoints[0], xPoints[1], yPoints[1]);
break;
case NORTHEAST:
gc.strokeLine(xPoints[1], yPoints[1], xPoints[2], yPoints[2]);
break;
case NORTHWEST:
gc.strokeLine(xPoints[2], yPoints[2], xPoints[3], yPoints[3]);
break;
case WEST:
gc.strokeLine(xPoints[3], yPoints[3], xPoints[4], yPoints[4]);
break;
case SOUTHWEST:
gc.strokeLine(xPoints[4], yPoints[4], xPoints[5], yPoints[5]);
break;
case SOUTHEAST:
gc.strokeLine(xPoints[5], yPoints[5], xPoints[0], yPoints[0]);
break;
default:
break;
}
}
// gc.strokePolygon(xPoints, yPoints, nPoints);
}
/**
* Two Hexagons are equal if they have the same q and r
*/
@Override
public boolean equals(final Object obj) {
if (obj == null) {
return false;
}
if (!obj.getClass().equals(this.getClass())) {
return false;
}
final Hexagon hexagonObj = (Hexagon) obj;
return hexagonObj.getQ() == getQ() && hexagonObj.getR() == getR();
}
/**
* Finds the direction (NORTHWEST, NORTHEAST, EAST, SOUTHEAST, SOUTHWEST or WEST) If target is a neighbour, then it
* is quite simple. If target is not a neighbour, this returns the direction to the first step on a line to the
* target.
*
* @param target target hexagon
* @return direction towards target
*/
public HexagonMap.Direction getDirectionTo(final Hexagon target) {
return position.getDirectionTo(target.position);
}
/**
* Calculates the distance (number of hexagons) to the target hexagon
*
* @param target destination hex tile
* @return distance in hex grid coordinates
*/
public int getDistance(final Hexagon target) {
return position.getDistance(target.position);
}
/**
* @return where this Hexagon is when rendererd into a JavaFX Group
*/
public int getGraphicsXoffset() {
if (graphicsXoffset == 0) {
calculatePolygonPoints();
}
return graphicsXoffset;
}
/**
* @return where this Hexagon is when rendererd into a JavaFX Group
*/
public int getGraphicsYoffset() {
if (graphicsYoffset == 0) {
calculatePolygonPoints();
}
return graphicsYoffset;
}
/**
* Returns all Hexagons that are located within a certain distance from here
*
* @param radius in hex grid coordinates
* @return list of all hexagon on the circle radius
*/
public List getHexagonsInRingArea(final int radius) {
checkMap();
return GridCalculationsHelper.getHexagonsInRingArea(this, radius, map);
}
/**
* Returns all Hexagons that are located a certain distance from here
*
* @param radius in hex grid coordinates
* @return list of all hexagon within the circle
*/
public List getHexagonsOnRingEdge(final int radius) {
checkMap();
return GridCalculationsHelper.getHexagonsOnRingEdge(this, radius, map);
}
/**
* Finds all Hexagons that are on a line between this and destination
*
* @param origin source hex tile
* @param destination target hex tile
* @return list of hexagon on the path
*/
public List getLine(final Hexagon origin, final Hexagon destination) {
checkMap();
return GridCalculationsHelper.getLine(origin.position, destination.position, map);
}
/**
* Finds the neighbour of this Hexagon
*
* @param direction direction from source
* @return neighbour
*/
public Hexagon getNeighbour(final HexagonMap.Direction direction) {
checkMap();
final GridPosition neighborPosition = position.getNeighborPosition(direction);
return map.getHexagon(neighborPosition);
}
/**
* Finds all neighbours of this Hexagon
*
* @return list of all direct neighbours
*/
public List getNeighbours() {
final ArrayList result = new ArrayList<>();
for (int i = 0; i < 6; i++) {
final Hexagon neighbour = getNeighbour(GridPosition.getDirectionFromNumber(i));
if (neighbour == null) {
result.add(neighbour);
}
}
return result;
}
/**
* Finds the cheapest path from here to the destination. The A* algorithm is used. This method uses the method
* isBlockingPath() in Hexagon and the movement cost between neighboring hexagons is always 1.
*
* @param destination the target Hexagon
* @return an array of Hexagons, sorted so that the first step comes first.
* @throws NoPathFoundException if there exists no path between start and the goal
*/
public List getPathTo(final Hexagon destination) throws NoPathFoundException {
checkMap();
return GridCalculationsHelper.getPathBetween(this, destination, new HexagonMap.DefaultPathInfoSupplier());
}
/**
* Finds the cheapest path from start to the goal. The A* algorithm is used.
*
* @param destination the target Hexagon
* @param pathInfoSupplier a class implementing the IPathInfoSupplier interface. This can be used to add inpassable
* hexagons and customize the movement costs.
* @return an array of Hexagons, sorted so that the first step comes first.
* @throws NoPathFoundException if there exists no path between start and the goal
*/
public List getPathTo(final Hexagon destination, final IPathInfoSupplier pathInfoSupplier)
throws NoPathFoundException {
checkMap();
return GridCalculationsHelper.getPathBetween(this, destination, pathInfoSupplier);
}
/**
* @return axial Q-value
*/
public int getQ() {
return position.q;
}
/**
* @return axial R-value
*/
public int getR() {
return position.r;
}
/**
* Calculates all Hexagons that are visible from this Hexagon. The line of sight can be blocked by Hexagons that has
* isVisualObstacle == true. NOTE: Accuracy is not guaranteed!
*
* @param visibleRange a limit of how long distance can be seen assuming there are no obstacles
* @return an array of Hexagons that are visible
*/
public List getVisibleHexes(final int visibleRange) {
checkMap();
return GridCalculationsHelper.getVisibleHexes(this, visibleRange, map);
}
@Override
public int hashCode() {
int hash = 7;
hash = 31 * hash + getQ();
hash = 31 * hash + getR();
return hash;
}
public void init() {
for (final double p : calculatePolygonPoints()) {
getPoints().add(p);
}
}
/**
* This affects the pathfinding calculations
*
* @return true if this is an obstacle that blocks the path
*/
public boolean isBlockingPath() {
return isBlockingPath;
}
/**
* This affects the field of view calculations.
*
* @return If true, the hexagons behind this hexagon cannot be seen (but this hexagon can still be seen).
*/
public boolean isVisualObstacle() {
return isVisualObstacle;
}
public void renderCoordinates(GraphicsContext gc) {
final Text text = new Text(position.getCoordinates());
if (map != null) {
// TODO re-enable font
// text.setFont(map.getFont());
}
final double textWidth = text.getBoundsInLocal().getWidth();
final double textHeight = text.getBoundsInLocal().getHeight();
final double x = getGraphicsXoffset() - textWidth / 2;
final double y = getGraphicsYoffset() + textHeight / 4;
text.setX(x);
text.setY(y);
// Not sure why, but 4 seems like a good value
gc.strokeText(position.getCoordinates(), x, y);
// root.getChildren().add(text);
}
/**
* This method is the safe way to change the background color since it makes sure that the change is made on the
* JavaFX Application thread.
*
* @param c the color
*/
public void setBackgroundColor(final Color c) {
Platform.runLater(new UIupdater(this, c));
}
/**
* This affects the pathfinding calculations. If true, the algorithm will try to find a path around this Hexagon. If
* you want to have more control over this, you can supply your own class implementing IPathInfoSupplier to the
* pathfinding method.
*
* @param b true: blocking hexagon
*/
public void setIsBlockingPath(final boolean b) {
isBlockingPath = b;
}
/**
* This affects the field of view calculations. If true, the hexagons behind this hexagon cannot be seen (but this
* hexagon can still be seen).
*
* @param b true: opaque hexagon
*/
public void setIsVisualObstacle(final boolean b) {
isVisualObstacle = b;
}
/**
* This gives the Hexagon access a HexagonMap without actually adding it to the HexagonMap. It can be useful e.g. if
* you want to make some calculations before creating another Hexagon.
*
* @param map global map reference
*/
public void setMap(final HexagonMap map) {
this.map = map;
if (map != null) {
init();
}
}
@Override
public String toString() {
return "Hexagon q:" + position.q + " r:" + position.r;
}
// --------------------- Graphics
// --------------------------------------------
private double[] calculatePolygonPoints() {
checkMap();
final int graphicsHeight = map.hexagonSize * 2;
final double graphicsWidth = Math.sqrt(3) / 2 * graphicsHeight;
graphicsXoffset = (int) (graphicsWidth * position.q + 0.5 * graphicsWidth * position.r);
graphicsYoffset = (int) (3.0 / 4.0 * graphicsHeight * position.r);
graphicsXoffset = graphicsXoffset + map.graphicsXpadding;
graphicsYoffset = graphicsYoffset + map.graphicsYpadding;
final double[] polyPoints = new double[12];
for (int i = 0; i < 6; i++) {
polyPoints[i * 2] = graphicsXoffset + map.hexagonSize * Hexagon.sinAngle[i];
polyPoints[i * 2 + 1] = graphicsYoffset + map.hexagonSize * Hexagon.cosAngle[i];
}
return polyPoints;
}
private void checkMap() {
if (map == null) {
throw new IllegalStateException(
"Hexagon must be added to a HexagonMap before this operation. See addHexagon()");
}
}
private boolean myColourCompare(Paint a, Paint b, double threshold) {
if (!(a instanceof Color) || !(b instanceof Color)) {
return false;
}
final Color ca = (Color) a;
final Color cb = (Color) b;
return !(Math.abs(ca.getRed() - cb.getRed()) > threshold)
&& (!(Math.abs(ca.getGreen() - cb.getGreen()) > threshold)
&& (!(Math.abs(ca.getBlue() - cb.getBlue()) > threshold)
&& !(Math.abs(ca.getOpacity() - cb.getOpacity()) > threshold)));
}
class UIupdater implements Runnable {
private final Hexagon h;
private final Color c;
UIupdater(final Hexagon h, final Color c) {
this.h = h;
this.c = c;
}
@Override
public void run() {
h.setFill(c);
}
}
}