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/*
 * glTF JSON model
 * 
 * Do not modify this class. It is automatically generated
 * with JsonModelGen (https://github.com/javagl/JsonModelGen)
 * Copyright (c) 2016-2021 Marco Hutter - http://www.javagl.de
 */

package de.javagl.jgltf.impl.v2;



/**
 * A set of parameter values that are used to define the 
 * metallic-roughness material model from Physically-Based Rendering 
 * (PBR) methodology. 
 * 
 * Auto-generated for material.pbrMetallicRoughness.schema.json 
 * 
 */
public class MaterialPbrMetallicRoughness
    extends GlTFProperty
{

    /**
     * The factors for the base color of the material. (optional)
* Default: [1.0,1.0,1.0,1.0]
* Number of items: 4
* Array elements:
*   The elements of this array (optional)
*   Minimum: 0.0 (inclusive)
*   Maximum: 1.0 (inclusive) * */ private float[] baseColorFactor; /** * The base color texture. (optional) * */ private TextureInfo baseColorTexture; /** * The factor for the metalness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * */ private Float metallicFactor; /** * The factor for the roughness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * */ private Float roughnessFactor; /** * The metallic-roughness texture. (optional) * */ private TextureInfo metallicRoughnessTexture; /** * The factors for the base color of the material. (optional)
* Default: [1.0,1.0,1.0,1.0]
* Number of items: 4
* Array elements:
*   The elements of this array (optional)
*   Minimum: 0.0 (inclusive)
*   Maximum: 1.0 (inclusive) * * @param baseColorFactor The baseColorFactor to set * @throws IllegalArgumentException If the given value does not meet * the given constraints * */ public void setBaseColorFactor(float[] baseColorFactor) { if (baseColorFactor == null) { this.baseColorFactor = baseColorFactor; return ; } if (baseColorFactor.length< 4) { throw new IllegalArgumentException("Number of baseColorFactor elements is < 4"); } if (baseColorFactor.length > 4) { throw new IllegalArgumentException("Number of baseColorFactor elements is > 4"); } for (float baseColorFactorElement: baseColorFactor) { if (baseColorFactorElement > 1.0D) { throw new IllegalArgumentException("baseColorFactorElement > 1.0"); } if (baseColorFactorElement< 0.0D) { throw new IllegalArgumentException("baseColorFactorElement < 0.0"); } } this.baseColorFactor = baseColorFactor; } /** * The factors for the base color of the material. (optional)
* Default: [1.0,1.0,1.0,1.0]
* Number of items: 4
* Array elements:
*   The elements of this array (optional)
*   Minimum: 0.0 (inclusive)
*   Maximum: 1.0 (inclusive) * * @return The baseColorFactor * */ public float[] getBaseColorFactor() { return this.baseColorFactor; } /** * Returns the default value of the baseColorFactor
* @see #getBaseColorFactor * * @return The default baseColorFactor * */ public float[] defaultBaseColorFactor() { return new float[] { 1.0F, 1.0F, 1.0F, 1.0F }; } /** * The base color texture. (optional) * * @param baseColorTexture The baseColorTexture to set * */ public void setBaseColorTexture(TextureInfo baseColorTexture) { if (baseColorTexture == null) { this.baseColorTexture = baseColorTexture; return ; } this.baseColorTexture = baseColorTexture; } /** * The base color texture. (optional) * * @return The baseColorTexture * */ public TextureInfo getBaseColorTexture() { return this.baseColorTexture; } /** * The factor for the metalness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * * @param metallicFactor The metallicFactor to set * @throws IllegalArgumentException If the given value does not meet * the given constraints * */ public void setMetallicFactor(Float metallicFactor) { if (metallicFactor == null) { this.metallicFactor = metallicFactor; return ; } if (metallicFactor > 1.0D) { throw new IllegalArgumentException("metallicFactor > 1.0"); } if (metallicFactor< 0.0D) { throw new IllegalArgumentException("metallicFactor < 0.0"); } this.metallicFactor = metallicFactor; } /** * The factor for the metalness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * * @return The metallicFactor * */ public Float getMetallicFactor() { return this.metallicFactor; } /** * Returns the default value of the metallicFactor
* @see #getMetallicFactor * * @return The default metallicFactor * */ public Float defaultMetallicFactor() { return 1.0F; } /** * The factor for the roughness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * * @param roughnessFactor The roughnessFactor to set * @throws IllegalArgumentException If the given value does not meet * the given constraints * */ public void setRoughnessFactor(Float roughnessFactor) { if (roughnessFactor == null) { this.roughnessFactor = roughnessFactor; return ; } if (roughnessFactor > 1.0D) { throw new IllegalArgumentException("roughnessFactor > 1.0"); } if (roughnessFactor< 0.0D) { throw new IllegalArgumentException("roughnessFactor < 0.0"); } this.roughnessFactor = roughnessFactor; } /** * The factor for the roughness of the material. (optional)
* Default: 1.0
* Minimum: 0.0 (inclusive)
* Maximum: 1.0 (inclusive) * * @return The roughnessFactor * */ public Float getRoughnessFactor() { return this.roughnessFactor; } /** * Returns the default value of the roughnessFactor
* @see #getRoughnessFactor * * @return The default roughnessFactor * */ public Float defaultRoughnessFactor() { return 1.0F; } /** * The metallic-roughness texture. (optional) * * @param metallicRoughnessTexture The metallicRoughnessTexture to set * */ public void setMetallicRoughnessTexture(TextureInfo metallicRoughnessTexture) { if (metallicRoughnessTexture == null) { this.metallicRoughnessTexture = metallicRoughnessTexture; return ; } this.metallicRoughnessTexture = metallicRoughnessTexture; } /** * The metallic-roughness texture. (optional) * * @return The metallicRoughnessTexture * */ public TextureInfo getMetallicRoughnessTexture() { return this.metallicRoughnessTexture; } }




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