de.javagl.jgltf.model.GltfConstants Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2016 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model;
/**
* Some common OpenGL constants that are used in glTF
*/
public class GltfConstants
{
/**
* The GL_BGR constant (32992)
*/
public static final int GL_BGR = 32992;
/**
* The GL_RGB constant (6407)
*/
public static final int GL_RGB = 6407;
/**
* The GL_RGBA constant (6408)
*/
public static final int GL_RGBA = 6408;
/**
* The GL_BGRA constant (32993)
*/
public static final int GL_BGRA = 32993;
/**
* The GL_BYTE constant (5120)
*/
public static final int GL_BYTE = 5120;
/**
* The GL_UNSIGNED_BYTE constant (5121)
*/
public static final int GL_UNSIGNED_BYTE = 5121;
/**
* The GL_SHORT constant (5122)
*/
public static final int GL_SHORT = 5122;
/**
* The GL_UNSIGNED_SHORT constant (5123)
*/
public static final int GL_UNSIGNED_SHORT = 5123;
/**
* The GL_INT constant (5124)
*/
public static final int GL_INT = 5124;
/**
* The GL_UNSIGNED_INT constant (5125)
*/
public static final int GL_UNSIGNED_INT = 5125;
/**
* The GL_FLOAT constant (5126)
*/
public static final int GL_FLOAT = 5126;
/**
* The GL_FLOAT_VEC2 constant (35664)
*/
public static final int GL_FLOAT_VEC2 = 35664;
/**
* The GL_FLOAT_VEC3 constant (35665)
*/
public static final int GL_FLOAT_VEC3 = 35665;
/**
* The GL_FLOAT_VEC4 constant (35666)
*/
public static final int GL_FLOAT_VEC4 = 35666;
/**
* The GL_INT_VEC2 constant (35667)
*/
public static final int GL_INT_VEC2 = 35667;
/**
* The GL_INT_VEC3 constant (35668)
*/
public static final int GL_INT_VEC3 = 35668;
/**
* The GL_INT_VEC4 constant (35669)
*/
public static final int GL_INT_VEC4 = 35669;
/**
* The GL_BOOL constant (35670)
*/
public static final int GL_BOOL = 35670;
/**
* The GL_BOOL_VEC2 constant (35671)
*/
public static final int GL_BOOL_VEC2 = 35671;
/**
* The GL_BOOL_VEC3 constant (35672)
*/
public static final int GL_BOOL_VEC3 = 35672;
/**
* The GL_BOOL_VEC4 constant (35673)
*/
public static final int GL_BOOL_VEC4 = 35673;
/**
* The GL_FLOAT_MAT2 constant (35674)
*/
public static final int GL_FLOAT_MAT2 = 35674;
/**
* The GL_FLOAT_MAT3 constant (35675)
*/
public static final int GL_FLOAT_MAT3 = 35675;
/**
* The GL_FLOAT_MAT4 constant (35676)
*/
public static final int GL_FLOAT_MAT4 = 35676;
/**
* The GL_SAMPLER_2D constant (35678)
*/
public static final int GL_SAMPLER_2D = 35678;
/**
* The GL_SAMPLER_CUBE constant (35680)
*/
public static final int GL_SAMPLER_CUBE = 35680;
/**
* The GL_POINTS constant (0)
*/
public static final int GL_POINTS = 0;
/**
* The GL_LINES constant (1)
*/
public static final int GL_LINES = 1;
/**
* The GL_LINE_LOOP constant (2)
*/
public static final int GL_LINE_LOOP = 2;
/**
* The GL_LINE_STRIP constant (3)
*/
public static final int GL_LINE_STRIP = 3;
/**
* The GL_TRIANGLES constant (4)
*/
public static final int GL_TRIANGLES = 4;
/**
* The GL_TRIANGLE_STRIP constant (5)
*/
public static final int GL_TRIANGLE_STRIP = 5;
/**
* The GL_TRIANGLE_FAN constant (6)
*/
public static final int GL_TRIANGLE_FAN = 6;
/**
* The GL_VERTEX_SHADER constant (35633)
*/
public static final int GL_VERTEX_SHADER = 35633;
/**
* The GL_VERTEX_SHADER constant (35632)
*/
public static final int GL_FRAGMENT_SHADER = 35632;
/**
* The GL_TEXTURE_2D constant (3553)
*/
public static final int GL_TEXTURE_2D = 3553;
/**
* The GL_ARRAY_BUFFER constant (34962)
*/
public static final int GL_ARRAY_BUFFER = 34962;
/**
* The GL_ELEMENT_ARRAY_BUFFER constant (34963)
*/
public static final int GL_ELEMENT_ARRAY_BUFFER = 34963;
// glEnable for technique.states
/**
* The GL_BLEND constant (3042)
*/
public static final int GL_BLEND = 3042;
/**
* The GL_CULL_FACE constant (2884)
*/
public static final int GL_CULL_FACE = 2884;
/**
* The GL_DEPTH_TEST constant (2929)
*/
public static final int GL_DEPTH_TEST = 2929;
/**
* The GL_POLYGON_OFFSET_FILL constant (32823)
*/
public static final int GL_POLYGON_OFFSET_FILL = 32823;
/**
* The GL_SAMPLE_ALPHA_TO_COVERAGE constant (32926)
*/
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 32926;
/**
* The GL_SCISSOR_TEST constant (3089)
*/
public static final int GL_SCISSOR_TEST = 3089;
// glBlendEquationSeparate
/**
* The GL_FUNC_ADD constant (32774)
*/
public static final int GL_FUNC_ADD = 32774;
/**
* The GL_FUNC_SUBTRACT constant (32778)
*/
public static final int GL_FUNC_SUBTRACT = 32778;
/**
* The GL_FUNC_REVERSE_SUBTRACT constant (32779)
*/
public static final int GL_FUNC_REVERSE_SUBTRACT = 32779;
// glBlendFuncSeparate
/**
* The GL_ZERO constant (0)
*/
public static final int GL_ZERO = 0;
/**
* The GL_ONE constant (1)
*/
public static final int GL_ONE = 1;
/**
* The GL_SRC_COLOR constant (768)
*/
public static final int GL_SRC_COLOR = 768;
/**
* The GL_ONE_MINUS_SRC_COLOR constant (769)
*/
public static final int GL_ONE_MINUS_SRC_COLOR = 769;
/**
* The GL_DST_COLOR constant (774)
*/
public static final int GL_DST_COLOR = 774;
/**
* The GL_ONE_MINUS_DST_COLOR constant (775)
*/
public static final int GL_ONE_MINUS_DST_COLOR = 775;
/**
* The GL_SRC_ALPHA constant (770)
*/
public static final int GL_SRC_ALPHA = 770;
/**
* The GL_ONE_MINUS_SRC_ALPHA constant (771)
*/
public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
/**
* The GL_DST_ALPHA constant (772)
*/
public static final int GL_DST_ALPHA = 772;
/**
* The GL_ONE_MINUS_DST_ALPHA constant (773)
*/
public static final int GL_ONE_MINUS_DST_ALPHA = 773;
/**
* The GL_CONSTANT_COLOR constant (32769)
*/
public static final int GL_CONSTANT_COLOR = 32769;
/**
* The GL_ONE_MINUS_CONSTANT_COLOR constant (32770)
*/
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 32770;
/**
* The GL_CONSTANT_ALPHA constant (32771)
*/
public static final int GL_CONSTANT_ALPHA = 32771;
/**
* The GL_ONE_MINUS_CONSTANT_ALPHA constant (32772)
*/
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 32772;
/**
* The GL_SRC_ALPHA_SATURATE constant (776)
*/
public static final int GL_SRC_ALPHA_SATURATE = 776;
// glCullFace
/**
* The GL_FRONT constant (1028)
*/
public static final int GL_FRONT = 1028;
/**
* The GL_BACK constant (1029)
*/
public static final int GL_BACK = 1029;
/**
* The GL_FRONT_AND_BACK constant (1032)
*/
public static final int GL_FRONT_AND_BACK = 1032;
// glDepthFunc
/**
* The GL_NEVER constant (512)
*/
public static final int GL_NEVER = 512;
/**
* The GL_LESS constant (513)
*/
public static final int GL_LESS = 513;
/**
* The GL_LEQUAL constant (515)
*/
public static final int GL_LEQUAL = 515;
/**
* The GL_EQUAL constant (514)
*/
public static final int GL_EQUAL = 514;
/**
* The GL_GREATER constant (516)
*/
public static final int GL_GREATER = 516;
/**
* The GL_NOTEQUAL constant (517)
*/
public static final int GL_NOTEQUAL = 517;
/**
* The GL_GEQUAL constant (518)
*/
public static final int GL_GEQUAL = 518;
/**
* The GL_ALWAYS constant (519)
*/
public static final int GL_ALWAYS = 519;
// glFrontFace
/**
* The GL_CW constant (2304)
*/
public static final int GL_CW = 2304;
/**
* The GL_CCW constant (2305)
*/
public static final int GL_CCW = 2305;
// glTexParameter
/**
* The GL_NEAREST constant (9728)
*/
public static final int GL_NEAREST = 9728;
/**
* The GL_LINEAR constant (9729)
*/
public static final int GL_LINEAR = 9729;
/**
* The GL_NEAREST_MIPMAP_NEAREST constant (9984)
*/
public static final int GL_NEAREST_MIPMAP_NEAREST = 9984;
/**
* The GL_LINEAR_MIPMAP_NEAREST constant (9985)
*/
public static final int GL_LINEAR_MIPMAP_NEAREST = 9985;
/**
* The GL_NEAREST_MIPMAP_LINEAR constant (9986)
*/
public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
/**
* The GL_LINEAR_MIPMAP_LINEAR constant (9987)
*/
public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
// glSamplerParameter
/**
* The GL_REPEAT constant (10497)
*/
public static final int GL_REPEAT = 10497;
/**
* The GL_MIRRORED_REPEAT constant (33648)
*/
public static final int GL_MIRRORED_REPEAT = 33648;
/**
* The GL_CLAMP_TO_EDGE constant (33071)
*/
public static final int GL_CLAMP_TO_EDGE = 33071;
/**
* The GL_CLAMP_TO_BORDER constant (33069)
*/
public static final int GL_CLAMP_TO_BORDER = 33069;
/**
* Returns the String representation of the given constant
*
* @param constant The constant
* @return The String for the constant
*/
public static String stringFor(int constant)
{
switch (constant)
{
case GL_BGR : return "GL_BGR";
case GL_RGB : return "GL_RGB";
case GL_RGBA : return "GL_RGBA";
case GL_BGRA : return "GL_BGRA";
case GL_BYTE : return "GL_BYTE";
case GL_UNSIGNED_BYTE : return "GL_UNSIGNED_BYTE";
case GL_SHORT : return "GL_SHORT";
case GL_UNSIGNED_SHORT : return "GL_UNSIGNED_SHORT";
case GL_INT : return "GL_INT";
case GL_UNSIGNED_INT : return "GL_UNSIGNED_INT";
case GL_FLOAT : return "GL_FLOAT";
case GL_FLOAT_VEC2 : return "GL_FLOAT_VEC2";
case GL_FLOAT_VEC3 : return "GL_FLOAT_VEC3";
case GL_FLOAT_VEC4 : return "GL_FLOAT_VEC4";
case GL_INT_VEC2 : return "GL_INT_VEC2";
case GL_INT_VEC3 : return "GL_INT_VEC3";
case GL_INT_VEC4 : return "GL_INT_VEC4";
case GL_BOOL : return "GL_BOOL";
case GL_BOOL_VEC2 : return "GL_BOOL_VEC2";
case GL_BOOL_VEC3 : return "GL_BOOL_VEC3";
case GL_BOOL_VEC4 : return "GL_BOOL_VEC4";
case GL_FLOAT_MAT2 : return "GL_FLOAT_MAT2";
case GL_FLOAT_MAT3 : return "GL_FLOAT_MAT3";
case GL_FLOAT_MAT4 : return "GL_FLOAT_MAT4";
case GL_SAMPLER_2D : return "GL_SAMPLER_2D";
case GL_POINTS: return "GL_ZERO or GL_POINTS";
case GL_LINES: return "GL_ONE or GL_LINES";
case GL_LINE_LOOP: return "GL_LINE_LOOP";
case GL_LINE_STRIP: return "GL_LINE_STRIP";
case GL_TRIANGLES: return "GL_TRIANGLES";
case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
case GL_VERTEX_SHADER: return "GL_VERTEX_SHADER";
case GL_FRAGMENT_SHADER: return "GL_FRAGMENT_SHADER";
case GL_TEXTURE_2D: return "GL_TEXTURE_2D";
case GL_ARRAY_BUFFER: return "GL_ARRAY_BUFFER";
case GL_ELEMENT_ARRAY_BUFFER: return "GL_ELEMENT_ARRAY_BUFFER";
// glEnable for technique.states
case GL_BLEND: return "GL_BLEND";
case GL_CULL_FACE: return "GL_CULL_FACE";
case GL_DEPTH_TEST: return "GL_DEPTH_TEST";
case GL_POLYGON_OFFSET_FILL: return "GL_POLYGON_OFFSET_FILL";
case GL_SAMPLE_ALPHA_TO_COVERAGE:
return "GL_SAMPLE_ALPHA_TO_COVERAGE";
case GL_SCISSOR_TEST: return "GL_SCISSOR_TEST";
// glBlendEquationSeparate
case GL_FUNC_ADD: return "GL_FUNC_ADD";
case GL_FUNC_SUBTRACT: return "GL_FUNC_SUBTRACT";
case GL_FUNC_REVERSE_SUBTRACT: return "GL_FUNC_REVERSE_SUBTRACT";
// glBlendFuncSeparate
//case GL_ZERO: return "GL_ZERO"; // see GL_POINTS
//case GL_ONE: return "GL_ONE"; // see GL_LINES
case GL_SRC_COLOR: return "GL_SRC_COLOR";
case GL_ONE_MINUS_SRC_COLOR: return "GL_ONE_MINUS_SRC_COLOR";
case GL_DST_COLOR: return "GL_DST_COLOR";
case GL_ONE_MINUS_DST_COLOR: return "GL_ONE_MINUS_DST_COLOR";
case GL_SRC_ALPHA: return "GL_SRC_ALPHA";
case GL_ONE_MINUS_SRC_ALPHA: return "GL_ONE_MINUS_SRC_ALPHA";
case GL_DST_ALPHA: return "GL_DST_ALPHA";
case GL_ONE_MINUS_DST_ALPHA: return "GL_ONE_MINUS_DST_ALPHA";
case GL_CONSTANT_COLOR: return "GL_CONSTANT_COLOR";
case GL_ONE_MINUS_CONSTANT_COLOR:
return "GL_ONE_MINUS_CONSTANT_COLOR";
case GL_CONSTANT_ALPHA: return "GL_CONSTANT_ALPHA";
case GL_ONE_MINUS_CONSTANT_ALPHA:
return "GL_ONE_MINUS_CONSTANT_ALPHA";
case GL_SRC_ALPHA_SATURATE: return "GL_SRC_ALPHA_SATURATE";
// glCullFace
case GL_FRONT: return "GL_FRONT";
case GL_BACK: return "GL_BACK";
case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
// glDepthFunc
case GL_NEVER: return "GL_NEVER";
case GL_LESS: return "GL_LESS";
case GL_LEQUAL: return "GL_LEQUAL";
case GL_EQUAL: return "GL_EQUAL";
case GL_GREATER: return "GL_GREATER";
case GL_NOTEQUAL: return "GL_NOTEQUAL";
case GL_GEQUAL: return "GL_GEQUAL";
case GL_ALWAYS: return "GL_ALWAYS";
// glFrontFace
case GL_CW: return "GL_CW";
case GL_CCW: return "GL_CCW";
// glTexParameter
case GL_NEAREST : return "GL_NEAREST";
case GL_LINEAR : return "GL_LINEAR";
case GL_NEAREST_MIPMAP_NEAREST : return "GL_NEAREST_MIPMAP_NEAREST";
case GL_LINEAR_MIPMAP_NEAREST : return "GL_LINEAR_MIPMAP_NEAREST";
case GL_NEAREST_MIPMAP_LINEAR : return "GL_NEAREST_MIPMAP_LINEAR";
case GL_LINEAR_MIPMAP_LINEAR : return "GL_LINEAR_MIPMAP_LINEAR";
// glSamplerParameter
case GL_REPEAT : return "GL_REPEAT";
case GL_MIRRORED_REPEAT : return "GL_MIRRORED_REPEAT";
case GL_CLAMP_TO_EDGE : return "GL_CLAMP_TO_EDGE";
case GL_CLAMP_TO_BORDER : return "GL_CLAMP_TO_BORDER";
default:
return "UNKNOWN_GL_CONSTANT["+constant+"]";
}
}
/**
* Private constructor to prevent instantiation
*/
private GltfConstants()
{
// Private constructor to prevent instantiation
}
}
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