de.javagl.jgltf.model.animation.AnimationRunner Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2016 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model.animation;
import java.util.Objects;
/**
* Simple utility class to run an {@link AnimationManager} in an own thread
*/
public final class AnimationRunner
{
/**
* The {@link AnimationManager}
*/
private final AnimationManager animationManager;
/**
* Whether this runner is currently running
*/
private boolean running = false;
/**
* The animation thread
*/
private Thread animationThread;
/**
* The step size, in milliseconds
*/
private final long stepSizeMs = 10;
/**
* Create a new runner for the given {@link AnimationManager}
*
* @param animationManager The {@link AnimationManager}
*/
public AnimationRunner(AnimationManager animationManager)
{
Objects.requireNonNull(animationManager,
"The animationManager may not be null");
this.animationManager = animationManager;
}
/**
* Start this runner. If the runner is already {@link #isRunning()},
* then this has no effect.
*/
public synchronized void start()
{
if (isRunning())
{
return;
}
animationThread = new Thread(this::runAnimations, "animationThread");
animationThread.setDaemon(true);
animationThread.start();
running = true;
}
/**
* Stop this runner. If the runner is not {@link #isRunning()},
* then this has no effect.
*/
public synchronized void stop()
{
if (!isRunning())
{
return;
}
running = false;
animationThread = null;
}
/**
* Returns whether this runner is currently running
*
* @return Whether this runner is currently running
*/
boolean isRunning()
{
return running;
}
/**
* Will be called in an own thread to perform time steps in the
* {@link AnimationManager}
*/
private void runAnimations()
{
long previousNs = System.nanoTime();
while (isRunning())
{
long currentNs = System.nanoTime();
long deltaNs = currentNs - previousNs;
animationManager.performStep(deltaNs);
previousNs = currentNs;
try
{
Thread.sleep(stepSizeMs);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
return;
}
}
}
}
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