de.javagl.jgltf.model.gl.ShaderModel Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2017 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model.gl;
import java.nio.ByteBuffer;
import de.javagl.jgltf.model.NamedModelElement;
/**
* Interface for a shader
*/
public interface ShaderModel extends NamedModelElement
{
/**
* Enumeration of different shader types
*/
public enum ShaderType
{
/**
* The vertex shader type
*/
VERTEX_SHADER,
/**
* The fragment shader type
*/
FRAGMENT_SHADER
}
/**
* Returns the URI of the shader data
*
* @return The URI
*/
String getUri();
/**
* Returns the actual shader data. This will return a slice of the
* buffer that is stored internally. Thus, changes to the contents
* of this buffer will affect this model, but modifications of the
* position and limit of the returned buffer will not affect this
* model.
*
* @return The shader data
*/
ByteBuffer getShaderData();
/**
* Returns the shader source code as a string. This is a convenience
* function that simply returns the {@link #getShaderData() shader data}
* as a string.
*
* @return The shader source code
*/
String getShaderSource();
/**
* Returns the {@link ShaderType} of this shader
*
* @return The {@link ShaderType}
*/
ShaderType getShaderType();
}
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