de.javagl.jgltf.model.gl.impl.DefaultProgramModel Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2017 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model.gl.impl;
import java.util.Objects;
import de.javagl.jgltf.model.gl.ProgramModel;
import de.javagl.jgltf.model.gl.ShaderModel;
import de.javagl.jgltf.model.impl.AbstractNamedModelElement;
/**
* Implementation of a {@link ProgramModel}
*/
public class DefaultProgramModel extends AbstractNamedModelElement
implements ProgramModel
{
/**
* The vertex shader model
*/
private ShaderModel vertexShaderModel;
/**
* The fragment shader model
*/
private ShaderModel fragmentShaderModel;
/**
* Default constructor
*/
public DefaultProgramModel()
{
// Default constructor
}
/**
* Set the vertex {@link ShaderModel}
*
* @param vertexShaderModel The vertex {@link ShaderModel}
*/
public void setVertexShaderModel(ShaderModel vertexShaderModel)
{
this.vertexShaderModel = Objects.requireNonNull(vertexShaderModel,
"The vertexShaderModel may not be null");
}
@Override
public ShaderModel getVertexShaderModel()
{
return vertexShaderModel;
}
/**
* Set the fragment {@link ShaderModel}
*
* @param fragmentShaderModel The fragment {@link ShaderModel}
*/
public void setFragmentShaderModel(ShaderModel fragmentShaderModel)
{
this.fragmentShaderModel = Objects.requireNonNull(fragmentShaderModel,
"The fragmentShaderModel may not be null");
}
@Override
public ShaderModel getFragmentShaderModel()
{
return fragmentShaderModel;
}
}
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