de.javagl.jgltf.model.gl.impl.DefaultShaderModel Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2017 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model.gl.impl;
import java.nio.ByteBuffer;
import de.javagl.jgltf.model.gl.ShaderModel;
import de.javagl.jgltf.model.impl.AbstractNamedModelElement;
import de.javagl.jgltf.model.io.Buffers;
/**
* Implementation of a {@link ShaderModel}
*/
public class DefaultShaderModel extends AbstractNamedModelElement
implements ShaderModel
{
/**
* The URI
*/
private final String uri;
/**
* The actual raw shader data
*/
private ByteBuffer shaderData;
/**
* The {@link de.javagl.jgltf.model.gl.ShaderModel.ShaderType}
*/
private final ShaderType shaderType;
/**
* Default constructor
*
* @param uri The URI
* @param shaderType The
* {@link de.javagl.jgltf.model.gl.ShaderModel.ShaderType}
*/
public DefaultShaderModel(String uri, ShaderType shaderType)
{
this.uri = uri;
this.shaderType = shaderType;
}
/**
* Set the data of this shader
*
* @param shaderData The shader data
*/
public void setShaderData(ByteBuffer shaderData)
{
this.shaderData = shaderData;
}
@Override
public String getUri()
{
return uri;
}
@Override
public ByteBuffer getShaderData()
{
return Buffers.createSlice(shaderData);
}
@Override
public String getShaderSource()
{
return Buffers.readAsString(shaderData);
}
@Override
public ShaderType getShaderType()
{
return shaderType;
}
}
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