de.javagl.jgltf.model.impl.DefaultSkinModel Maven / Gradle / Ivy
/*
* www.javagl.de - JglTF
*
* Copyright 2015-2017 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.jgltf.model.impl;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Objects;
import de.javagl.jgltf.model.AccessorDatas;
import de.javagl.jgltf.model.AccessorFloatData;
import de.javagl.jgltf.model.AccessorModel;
import de.javagl.jgltf.model.MathUtils;
import de.javagl.jgltf.model.NodeModel;
import de.javagl.jgltf.model.SkinModel;
import de.javagl.jgltf.model.Utils;
/**
* Implementation of a {@link SkinModel}
*/
public final class DefaultSkinModel extends AbstractNamedModelElement
implements SkinModel
{
/**
* The bind shape matrix
*/
private final float bindShapeMatrix[];
/**
* The joint nodes
*/
private final List joints;
/**
* The skeleton node
*/
private NodeModel skeleton;
/**
* The inverse bind matrices
*/
private AccessorModel inverseBindMatrices;
/**
* Creates a new instance
*
* @param bindShapeMatrix The bind shape matrix. A copy of this array
* will be stored. If it is null
, a new array will be
* created, which represents the identity matrix.
*/
public DefaultSkinModel(float bindShapeMatrix[])
{
if (bindShapeMatrix == null)
{
this.bindShapeMatrix = MathUtils.createIdentity4x4();
}
else
{
this.bindShapeMatrix = bindShapeMatrix.clone();
}
this.joints = new ArrayList();
}
/**
* Add the given joint
*
* @param joint The joint
*/
public void addJoint(NodeModel joint)
{
Objects.requireNonNull(joint, "The joint may not be null");
joints.add(joint);
}
/**
* Set the skeleton root node
*
* @param skeleton The skeleton root node
*/
public void setSkeleton(NodeModel skeleton)
{
this.skeleton = skeleton;
}
/**
* Set the inverse bind matrices
*
* @param inverseBindMatrices The inverse bind matrices
*/
public void setInverseBindMatrices(AccessorModel inverseBindMatrices)
{
this.inverseBindMatrices = Objects.requireNonNull(
inverseBindMatrices, "The inverseBindMatrices may not be null");
}
@Override
public float[] getBindShapeMatrix(float[] result)
{
float localResult[] = Utils.validate(result, 16);
System.arraycopy(bindShapeMatrix, 0, localResult, 0, 16);
return localResult;
}
@Override
public List getJoints()
{
return Collections.unmodifiableList(joints);
}
@Override
public NodeModel getSkeleton()
{
return skeleton;
}
@Override
public AccessorModel getInverseBindMatrices()
{
return inverseBindMatrices;
}
@Override
public float[] getInverseBindMatrix(int index, float[] result)
{
float localResult[] = Utils.validate(result, 16);
AccessorFloatData inverseBindMatricesData =
AccessorDatas.createFloat(inverseBindMatrices);
for (int j = 0; j < 16; j++)
{
localResult[j] = inverseBindMatricesData.get(index, j);
}
return localResult;
}
}
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