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/*
 * www.javagl.de - JglTF
 *
 * Copyright 2015-2017 Marco Hutter - http://www.javagl.de
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package de.javagl.jgltf.model.io.v1;

import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;
import java.nio.channels.Channels;
import java.nio.channels.WritableByteChannel;

import de.javagl.jgltf.impl.v1.GlTF;
import de.javagl.jgltf.model.io.GltfAssetWriter;
import de.javagl.jgltf.model.io.GltfWriter;

/**
 * A class for writing a glTF 1.0 asset in binary format to an output stream.
 * This class contains  implementations for the methods of the 
 * {@link GltfAssetWriter}, for glTF 1.0 assets. Clients should not use this 
 * class directly, but only the {@link GltfAssetWriter}.
 */
public class GltfAssetWriterV1
{
    /**
     * The magic binary glTF header.
     * This is an integer corresponding to the ASCII string "glTF"
     */
    private static final int MAGIC_BINARY_GLTF_HEADER = 0x46546C67;
    
    /**
     * The binary glTF version that is written by this writer
     */
    private static final int BINARY_GLTF_VERSION = 1;

    /**
     * The constant indicating JSON content format for glTF 1.0
     */
    private static final int CONTENT_FORMAT_JSON = 0;
    
    /**
     * Default constructor
     */
    public GltfAssetWriterV1()
    {
        // Default constructor
    }

    /**
     * Write the given {@link GltfAssetV1} as a binary glTF asset to the 
     * given output stream. The caller is responsible for closing the 
     * given stream.
*
* * @param gltfAsset The {@link GltfAssetV1} * @param outputStream The output stream * @throws IOException If an IO error occurred */ public void writeBinary(GltfAssetV1 gltfAsset, OutputStream outputStream) throws IOException { // Write the JSON representation of the glTF, creating the scene data GlTF gltf = gltfAsset.getGltf(); byte sceneData[]; try (ByteArrayOutputStream baos = new ByteArrayOutputStream()) { GltfWriter gltfWriter = new GltfWriter(); gltfWriter.write(gltf, baos); sceneData = baos.toByteArray(); } ByteBuffer binaryData = gltfAsset.getBinaryData(); if (binaryData == null) { binaryData = ByteBuffer.wrap(new byte[0]); } // Create the header data and fill it byte headerData[] = new byte[20]; int magic = MAGIC_BINARY_GLTF_HEADER; int version = BINARY_GLTF_VERSION; int length = headerData.length + sceneData.length + binaryData.capacity(); int contentLength = sceneData.length; int contentFormat = CONTENT_FORMAT_JSON; IntBuffer headerBuffer = ByteBuffer.wrap(headerData) .order(ByteOrder.LITTLE_ENDIAN).asIntBuffer(); headerBuffer.put(magic); headerBuffer.put(version); headerBuffer.put(length); headerBuffer.put(contentLength); headerBuffer.put(contentFormat); // Finally, write the header, scene and binary glTF buffer @SuppressWarnings("resource") WritableByteChannel writableByteChannel = Channels.newChannel(outputStream); writableByteChannel.write(ByteBuffer.wrap(headerData)); writableByteChannel.write(ByteBuffer.wrap(sceneData)); writableByteChannel.write(binaryData.slice()); } }




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