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/*
 * www.javagl.de - JglTF
 *
 * Copyright 2015-2016 Marco Hutter - http://www.javagl.de
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package de.javagl.jgltf.viewer;

import java.util.Objects;
import java.util.function.Supplier;

import de.javagl.jgltf.model.MathUtils;

/**
 * The view configuration for a single {@link RenderedGltfModel}. It allows
 * setting the {@link #setRenderedCamera(RenderedCamera) current camera}
 * that should be used for rendering, and offers the viewport, view matrix
 * and projection matrix. 
 */
final class ViewConfiguration
{
    /**
     * The {@link RenderedCamera} that should be used for rendering.  
     */
    private RenderedCamera renderedCamera;

    /**
     * The supplier for the viewport, as an array [x, y, width, height]
     */
    private final Supplier viewportSupplier;
    
    /**
     * The supplier for the view matrix
     */
    private final Supplier viewMatrixSupplier;
    
    /**
     * The supplier for the projection matrix
     */
    private final Supplier projectionMatrixSupplier;
    
    /**
     * Creates a new view configuration
     *  
     * @param viewportSupplier A supplier that supplies the viewport, 
     * as 4 float elements, [x, y, width, height]
     */
    ViewConfiguration(
        Supplier viewportSupplier)
    {
        this.viewportSupplier = Objects.requireNonNull(
            viewportSupplier, "The viewportSupplier may not be null");
        this.viewMatrixSupplier = 
            createViewMatrixSupplier();
        this.projectionMatrixSupplier = 
            createProjectionMatrixSupplier();
    }
    
    /**
     * Set the {@link RenderedCamera} that should be used for rendering. 
     * 
* @param renderedCamera The {@link RenderedCamera} */ public void setRenderedCamera(RenderedCamera renderedCamera) { this.renderedCamera = renderedCamera; } /** * Returns the {@link RenderedCamera} * * @return The {@link RenderedCamera} */ public RenderedCamera getRenderedCamera() { return renderedCamera; } /** * Create a supplier for the view matrix, as a float array with 16 * elements, containing the view matrix in column-major order.
*
* The resulting supplier will supply a view matrix as follows: *
    *
  • * If a non-null {@link #setRenderedCamera * current camera} has been set, then the view matrix from * this {@link RenderedCamera} will be returned *
  • *
  • * Otherwise, an identity matrix will be returned *
  • *
* Note: The supplier MAY always return the same array instance. * Callers MUST NOT store or modify the returned array. * * @return The view matrix supplier */ private Supplier createViewMatrixSupplier() { float defaultViewMatrix[] = MathUtils.createIdentity4x4(); return () -> { if (renderedCamera == null) { MathUtils.setIdentity4x4(defaultViewMatrix); return defaultViewMatrix; } return renderedCamera.getViewMatrix(); }; } /** * Create a supplier for the projection matrix, as a float array with 16 * elements, containing the projection matrix in column-major order.
*
* The resulting supplier will supply a projection matrix as follows: *
    *
  • * If a non-null {@link #setRenderedCamera * current camera} has been set, then the projection matrix from * this {@link RenderedCamera} will be returned *
  • *
  • * Otherwise, an identity matrix will be returned *
  • *
* Note: The supplier MAY always return the same array instance. * Callers MUST NOT store or modify the returned array. * * @return The projection matrix supplier */ private Supplier createProjectionMatrixSupplier() { float defaultProjectionMatrix[] = MathUtils.createIdentity4x4(); return () -> { if (renderedCamera == null) { MathUtils.setIdentity4x4(defaultProjectionMatrix); return defaultProjectionMatrix; } return renderedCamera.getProjectionMatrix(); }; } /** * Returns the viewport that is used for rendering, as an array * [x, y, width, height] * * @return The viewport */ public float[] getViewport() { return viewportSupplier.get(); } /** * Returns the view matrix, as an array with 16 elements, containing * the matrix in column-major order.
*
* This method MAY always return the same array instance. * Callers MUST NOT store or modify the returned array. * * @return The view matrix */ public float[] getViewMatrix() { return viewMatrixSupplier.get(); } /** * Returns the projection matrix, as an array with 16 elements, containing * the matrix in column-major order.
*
* This method MAY always return the same array instance. * Callers MUST NOT store or modify the returned array. * * @return The view matrix */ public float[] getProjectionMatrix() { return projectionMatrixSupplier.get(); } }




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