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A Java Swing Panel that allows rotation, translation and zooming
/*
* www.javagl.de - Viewer
*
* Copyright (c) 2013-2015 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.viewer;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Implementation of a {@link Painter} that composes other painters
*/
class ComposedPainter implements Painter
{
/**
* The delegate {@link Painter}s
*/
private final List delegates;
/**
* The world-to-screen transform that will be passed to the delegates
*/
private final AffineTransform delegateWorldToScreen;
/**
* Create a new painter that is a composition of the given painters
*
* @param delegates The delegate painters
*/
ComposedPainter(Painter ... delegates)
{
this.delegates = new ArrayList(Arrays.asList(delegates));
this.delegateWorldToScreen = new AffineTransform();
}
@Override
public void paint(Graphics2D g,
AffineTransform worldToScreen, double w, double h)
{
for (Painter delegate : delegates)
{
if (delegate != null)
{
delegateWorldToScreen.setTransform(worldToScreen);
delegate.paint(g, delegateWorldToScreen, w, h);
}
}
}
}
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