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A Java Swing Panel that allows rotation, translation and zooming
/*
* www.javagl.de - Viewer
*
* Copyright (c) 2013-2015 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.viewer;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
/**
* Interface for all classes that may perform painting operations.
* Instances of classes implementing this interface may be passed
* to the {@link Viewer#addPainter(Painter)} method.
*
* By default, a {@link Painter} just offers a method that should perform
* an arbitrary painting operation. In order to create painters that can
* paint specific objects, the {@link ObjectPainter} interface may be
* used: The {@link SimpleObjectPainter} is an implementation of the
* {@link Painter} interface that allows setting the object that should
* be painted, and delegates to an {@link ObjectPainter}.
*/
public interface Painter
{
/**
* Perform the painting operations on the given Graphics.
*
* Note that the same Graphics
instance will be passed to
* all painters. No painter should make any assumptions about the state of
* the Graphics object. Changes in the given Graphics object will affect
* painters that are called subsequently. This refers to configuration
* settings, like the rendering hints, but also to the
* transform
of the Graphics.
*
* Settings like the rendering hints will usually be done globally by the
* {@link Viewer}. If a painter modifies these settings, then it should
* either restore the original settings afterwards, or create a local
* copy of the Graphics object in order to avoid interferences with
* other painters.
*
* If the painter needs to transform the Graphics, then it should either
* use a local copy of the graphics object, or restore the original
* transform after it finished painting:
*
* public void paint(
* Graphics2D g, AffineTransform worldToScreen, double w, double h)
* {
* // Store the original transform
* AffineTransform oldAT = g.getTransform();
*
* // Perform custom transforms and painting
* g.translate(100,100);
* g.drawLine(10,20,30,40);
* ...
*
* // Restore the original transform
* g.setTransform(oldAT);
* }
*
*
* The AffineTransform
that is passed to this method
* may also be the same for multiple painters. Usually, the caller
* should make sure that modifications of this transform do not
* affect painters that are called subsequently, but in general,
* it is not recommended to internally store or modify the given
* affine transform object.
*
*
* @param g The Graphics used for painting
* @param worldToScreen The world-to-screen transform. This transform
* encapsulates the translation, rotation and scaling of the viewer
* to which this painter belongs.
* @param w The width of the area, in screen coordinates, in which
* this painter operates. This is the screen size of the viewer to
* which this painter belongs.
* @param h The height of the area, in screen coordinates, in which
* this painter operates. This is the screen size of the viewer to
* which this painter belongs.
*/
void paint(Graphics2D g, AffineTransform worldToScreen,
double w, double h);
}