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A Java Swing Panel that allows rotation, translation and zooming
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/*
* www.javagl.de - Viewer
*
* Copyright (c) 2013-2015 Marco Hutter - http://www.javagl.de
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package de.javagl.viewer;
import java.awt.Graphics2D;
import java.awt.geom.AffineTransform;
import java.util.Objects;
/**
* Implementation of an {@link ObjectPainter} that paints multiple objects
* using a delegate
*
* @param The type of the painted objects
*/
public final class MultiObjectPainter
implements ObjectPainter>
{
/**
* The delegate painter
*/
private final ObjectPainter delegate;
/**
* The world-to-screen transform that will be passed to the delegates
*/
private final AffineTransform delegateWorldToScreen;
/**
* Create a new painter that paints objects using the given delegate
*
* @param delegate The delegate painter
*/
public MultiObjectPainter(ObjectPainter delegate)
{
this.delegate = Objects.requireNonNull(
delegate, "The delegate may not be null");
this.delegateWorldToScreen = new AffineTransform();
}
@Override
public void paint(Graphics2D g, AffineTransform worldToScreen,
double w, double h, Iterable extends T> objects)
{
for (T object : objects)
{
delegateWorldToScreen.setTransform(worldToScreen);
delegate.paint(g, delegateWorldToScreen, w, h, object);
}
}
}