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Apache Commons Lang, a package of Java utility classes for the classes that are in java.lang's hierarchy, or are considered to be so standard as to justify existence in java.lang. This is a port for GWT, which enables program, to use Apache Commons Lang also in the frontend compiled by the gwt compiler to java-script. The code is tested using the latest revision of the JDK for supported LTS releases: 8, 11, 17 and 21 currently. See https://github.com/apache/commons-lang/blob/master/.github/workflows/maven.yml Please ensure your build environment is up-to-date and kindly report any build issues.

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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package org.apache.commons.lang3.concurrent;

import java.util.EnumMap;
import java.util.Map;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicReference;

import com.google.gwt.core.shared.GwtIncompatible;

/**
 * 

* A simple implementation of the Circuit Breaker pattern * that counts specific events. *

*

* A circuit breaker can be used to protect an application against unreliable * services or unexpected load. A newly created {@code EventCountCircuitBreaker} object is * initially in state closed meaning that no problem has been detected. When the * application encounters specific events (like errors or service timeouts), it tells the * circuit breaker to increment an internal counter. If the number of events reported in a * specific time interval exceeds a configurable threshold, the circuit breaker changes * into state open. This means that there is a problem with the associated sub * system; the application should no longer call it, but give it some time to settle down. * The circuit breaker can be configured to switch back to closed state after a * certain time frame if the number of events received goes below a threshold. *

*

* When a {@code EventCountCircuitBreaker} object is constructed the following parameters * can be provided: *

*
    *
  • A threshold for the number of events that causes a state transition to * open state. If more events are received in the configured check interval, the * circuit breaker switches to open state.
  • *
  • The interval for checks whether the circuit breaker should open. So it is possible * to specify something like "The circuit breaker should open if more than 10 errors are * encountered in a minute."
  • *
  • The same parameters can be specified for automatically closing the circuit breaker * again, as in "If the number of requests goes down to 100 per minute, the circuit * breaker should close itself again". Depending on the use case, it may make sense to use * a slightly lower threshold for closing the circuit breaker than for opening it to avoid * continuously flipping when the number of events received is close to the threshold.
  • *
*

* This class supports the following typical use cases: *

*

* Protecting against load peaks *

*

* Imagine you have a server which can handle a certain number of requests per minute. * Suddenly, the number of requests increases significantly - maybe because a connected * partner system is going mad or due to a denial of service attack. A * {@code EventCountCircuitBreaker} can be configured to stop the application from * processing requests when a sudden peak load is detected and to start request processing * again when things calm down. The following code fragment shows a typical example of * such a scenario. Here the {@code EventCountCircuitBreaker} allows up to 1000 requests * per minute before it interferes. When the load goes down again to 800 requests per * second it switches back to state closed: *

* *
 * EventCountCircuitBreaker breaker = new EventCountCircuitBreaker(1000, 1, TimeUnit.MINUTE, 800);
 * ...
 * public void handleRequest(Request request) {
 *     if (breaker.incrementAndCheckState()) {
 *         // actually handle this request
 *     } else {
 *         // do something else, e.g. send an error code
 *     }
 * }
 * 
*

* Deal with an unreliable service *

*

* In this scenario, an application uses an external service which may fail from time to * time. If there are too many errors, the service is considered down and should not be * called for a while. This can be achieved using the following pattern - in this concrete * example we accept up to 5 errors in 2 minutes; if this limit is reached, the service is * given a rest time of 10 minutes: *

* *
 * EventCountCircuitBreaker breaker = new EventCountCircuitBreaker(5, 2, TimeUnit.MINUTE, 5, 10, TimeUnit.MINUTE);
 * ...
 * public void handleRequest(Request request) {
 *     if (breaker.checkState()) {
 *         try {
 *             service.doSomething();
 *         } catch (ServiceException ex) {
 *             breaker.incrementAndCheckState();
 *         }
 *     } else {
 *         // return an error code, use an alternative service, etc.
 *     }
 * }
 * 
*

* In addition to automatic state transitions, the state of a circuit breaker can be * changed manually using the methods {@link #open()} and {@link #close()}. It is also * possible to register {@code PropertyChangeListener} objects that get notified whenever * a state transition occurs. This is useful, for instance to directly react on a freshly * detected error condition. *

*

* Implementation notes: *

*
    *
  • This implementation uses non-blocking algorithms to update the internal counter and * state. This should be pretty efficient if there is not too much contention.
  • *
  • This implementation is not intended to operate as a high-precision timer in very * short check intervals. It is deliberately kept simple to avoid complex and * time-consuming state checks. It should work well in time intervals from a few seconds * up to minutes and longer. If the intervals become too short, there might be race * conditions causing spurious state transitions.
  • *
  • The handling of check intervals is a bit simplistic. Therefore, there is no * guarantee that the circuit breaker is triggered at a specific point in time; there may * be some delay (less than a check interval).
  • *
* @since 3.5 */ @GwtIncompatible("incompatible class") public class EventCountCircuitBreaker extends AbstractCircuitBreaker { /** A map for accessing the strategy objects for the different states. */ private static final Map STRATEGY_MAP = createStrategyMap(); /** Stores information about the current check interval. */ private final AtomicReference checkIntervalData; /** The threshold for opening the circuit breaker. */ private final int openingThreshold; /** The time interval for opening the circuit breaker. */ private final long openingInterval; /** The threshold for closing the circuit breaker. */ private final int closingThreshold; /** The time interval for closing the circuit breaker. */ private final long closingInterval; /** * Creates a new instance of {@code EventCountCircuitBreaker} and initializes all properties for * opening and closing it based on threshold values for events occurring in specific * intervals. * * @param openingThreshold the threshold for opening the circuit breaker; if this * number of events is received in the time span determined by the opening interval, * the circuit breaker is opened * @param openingInterval the interval for opening the circuit breaker * @param openingUnit the {@code TimeUnit} defining the opening interval * @param closingThreshold the threshold for closing the circuit breaker; if the * number of events received in the time span determined by the closing interval goes * below this threshold, the circuit breaker is closed again * @param closingInterval the interval for closing the circuit breaker * @param closingUnit the {@code TimeUnit} defining the closing interval */ public EventCountCircuitBreaker(final int openingThreshold, final long openingInterval, final TimeUnit openingUnit, final int closingThreshold, final long closingInterval, final TimeUnit closingUnit) { super(); checkIntervalData = new AtomicReference<>(new CheckIntervalData(0, 0)); this.openingThreshold = openingThreshold; this.openingInterval = openingUnit.toNanos(openingInterval); this.closingThreshold = closingThreshold; this.closingInterval = closingUnit.toNanos(closingInterval); } /** * Creates a new instance of {@code EventCountCircuitBreaker} with the same interval for opening * and closing checks. * * @param openingThreshold the threshold for opening the circuit breaker; if this * number of events is received in the time span determined by the check interval, the * circuit breaker is opened * @param checkInterval the check interval for opening or closing the circuit breaker * @param checkUnit the {@code TimeUnit} defining the check interval * @param closingThreshold the threshold for closing the circuit breaker; if the * number of events received in the time span determined by the check interval goes * below this threshold, the circuit breaker is closed again */ public EventCountCircuitBreaker(final int openingThreshold, final long checkInterval, final TimeUnit checkUnit, final int closingThreshold) { this(openingThreshold, checkInterval, checkUnit, closingThreshold, checkInterval, checkUnit); } /** * Creates a new instance of {@code EventCountCircuitBreaker} which uses the same parameters for * opening and closing checks. * * @param threshold the threshold for changing the status of the circuit breaker; if * the number of events received in a check interval is greater than this value, the * circuit breaker is opened; if it is lower than this value, it is closed again * @param checkInterval the check interval for opening or closing the circuit breaker * @param checkUnit the {@code TimeUnit} defining the check interval */ public EventCountCircuitBreaker(final int threshold, final long checkInterval, final TimeUnit checkUnit) { this(threshold, checkInterval, checkUnit, threshold); } /** * Returns the threshold value for opening the circuit breaker. If this number of * events is received in the time span determined by the opening interval, the circuit * breaker is opened. * * @return the opening threshold */ public int getOpeningThreshold() { return openingThreshold; } /** * Returns the interval (in nanoseconds) for checking for the opening threshold. * * @return the opening check interval */ public long getOpeningInterval() { return openingInterval; } /** * Returns the threshold value for closing the circuit breaker. If the number of * events received in the time span determined by the closing interval goes below this * threshold, the circuit breaker is closed again. * * @return the closing threshold */ public int getClosingThreshold() { return closingThreshold; } /** * Returns the interval (in nanoseconds) for checking for the closing threshold. * * @return the opening check interval */ public long getClosingInterval() { return closingInterval; } /** * {@inheritDoc} This implementation checks the internal event counter against the * threshold values and the check intervals. This may cause a state change of this * circuit breaker. */ @Override public boolean checkState() { return performStateCheck(0); } /** * {@inheritDoc} */ @Override public boolean incrementAndCheckState(final Integer increment) throws CircuitBreakingException { return performStateCheck(1); } /** * Increments the monitored value by 1 and performs a check of the current state of this * circuit breaker. This method works like {@link #checkState()}, but the monitored * value is incremented before the state check is performed. * * @return true if the circuit breaker is now closed; * false otherwise */ public boolean incrementAndCheckState() { return incrementAndCheckState(1); } /** * {@inheritDoc} This circuit breaker may close itself again if the number of events * received during a check interval goes below the closing threshold. If this circuit * breaker is already open, this method has no effect, except that a new check * interval is started. */ @Override public void open() { super.open(); checkIntervalData.set(new CheckIntervalData(0, now())); } /** * {@inheritDoc} A new check interval is started. If too many events are received in * this interval, the circuit breaker changes again to state open. If this circuit * breaker is already closed, this method has no effect, except that a new check * interval is started. */ @Override public void close() { super.close(); checkIntervalData.set(new CheckIntervalData(0, now())); } /** * Actually checks the state of this circuit breaker and executes a state transition * if necessary. * * @param increment the increment for the internal counter * @return a flag whether the circuit breaker is now closed */ private boolean performStateCheck(final int increment) { CheckIntervalData currentData; CheckIntervalData nextData; State currentState; do { final long time = now(); currentState = state.get(); currentData = checkIntervalData.get(); nextData = nextCheckIntervalData(increment, currentData, currentState, time); } while (!updateCheckIntervalData(currentData, nextData)); // This might cause a race condition if other changes happen in between! // Refer to the header comment! if (stateStrategy(currentState).isStateTransition(this, currentData, nextData)) { currentState = currentState.oppositeState(); changeStateAndStartNewCheckInterval(currentState); } return !isOpen(currentState); } /** * Updates the {@code CheckIntervalData} object. The current data object is replaced * by the one modified by the last check. The return value indicates whether this was * successful. If it is false, another thread interfered, and the * whole operation has to be redone. * * @param currentData the current check data object * @param nextData the replacing check data object * @return a flag whether the update was successful */ private boolean updateCheckIntervalData(final CheckIntervalData currentData, final CheckIntervalData nextData) { return currentData == nextData || checkIntervalData.compareAndSet(currentData, nextData); } /** * Changes the state of this circuit breaker and also initializes a new * {@code CheckIntervalData} object. * * @param newState the new state to be set */ private void changeStateAndStartNewCheckInterval(final State newState) { changeState(newState); checkIntervalData.set(new CheckIntervalData(0, now())); } /** * Calculates the next {@code CheckIntervalData} object based on the current data and * the current state. The next data object takes the counter increment and the current * time into account. * * @param increment the increment for the internal counter * @param currentData the current check data object * @param currentState the current state of the circuit breaker * @param time the current time * @return the updated {@code CheckIntervalData} object */ private CheckIntervalData nextCheckIntervalData(final int increment, final CheckIntervalData currentData, final State currentState, final long time) { CheckIntervalData nextData; if (stateStrategy(currentState).isCheckIntervalFinished(this, currentData, time)) { nextData = new CheckIntervalData(increment, time); } else { nextData = currentData.increment(increment); } return nextData; } /** * Returns the current time in nanoseconds. This method is used to obtain the current * time. This is needed to calculate the check intervals correctly. * * @return the current time in nanoseconds */ long now() { return System.nanoTime(); } /** * Returns the {@code StateStrategy} object responsible for the given state. * * @param state the state * @return the corresponding {@code StateStrategy} * @throws CircuitBreakingException if the strategy cannot be resolved */ private static StateStrategy stateStrategy(final State state) { final StateStrategy strategy = STRATEGY_MAP.get(state); return strategy; } /** * Creates the map with strategy objects. It allows access for a strategy for a given * state. * * @return the strategy map */ private static Map createStrategyMap() { final Map map = new EnumMap<>(State.class); map.put(State.CLOSED, new StateStrategyClosed()); map.put(State.OPEN, new StateStrategyOpen()); return map; } /** * An internally used data class holding information about the checks performed by * this class. Basically, the number of received events and the start time of the * current check interval are stored. */ private static class CheckIntervalData { /** The counter for events. */ private final int eventCount; /** The start time of the current check interval. */ private final long checkIntervalStart; /** * Creates a new instance of {@code CheckIntervalData}. * * @param count the current count value * @param intervalStart the start time of the check interval */ CheckIntervalData(final int count, final long intervalStart) { eventCount = count; checkIntervalStart = intervalStart; } /** * Returns the event counter. * * @return the number of received events */ public int getEventCount() { return eventCount; } /** * Returns the start time of the current check interval. * * @return the check interval start time */ public long getCheckIntervalStart() { return checkIntervalStart; } /** * Returns a new instance of {@code CheckIntervalData} with the event counter * incremented by the given delta. If the delta is 0, this object is returned. * * @param delta the delta * @return the updated instance */ public CheckIntervalData increment(final int delta) { return (delta != 0) ? new CheckIntervalData(getEventCount() + delta, getCheckIntervalStart()) : this; } } /** * Internally used class for executing check logic based on the current state of the * circuit breaker. Having this logic extracted into special classes avoids complex * if-then-else cascades. */ private abstract static class StateStrategy { /** * Returns a flag whether the end of the current check interval is reached. * * @param breaker the {@code CircuitBreaker} * @param currentData the current state object * @param now the current time * @return a flag whether the end of the current check interval is reached */ public boolean isCheckIntervalFinished(final EventCountCircuitBreaker breaker, final CheckIntervalData currentData, final long now) { return now - currentData.getCheckIntervalStart() > fetchCheckInterval(breaker); } /** * Checks whether the specified {@code CheckIntervalData} objects indicate that a * state transition should occur. Here the logic which checks for thresholds * depending on the current state is implemented. * * @param breaker the {@code CircuitBreaker} * @param currentData the current {@code CheckIntervalData} object * @param nextData the updated {@code CheckIntervalData} object * @return a flag whether a state transition should be performed */ public abstract boolean isStateTransition(EventCountCircuitBreaker breaker, CheckIntervalData currentData, CheckIntervalData nextData); /** * Obtains the check interval to applied for the represented state from the given * {@code CircuitBreaker}. * * @param breaker the {@code CircuitBreaker} * @return the check interval to be applied */ protected abstract long fetchCheckInterval(EventCountCircuitBreaker breaker); } /** * A specialized {@code StateStrategy} implementation for the state closed. */ private static class StateStrategyClosed extends StateStrategy { /** * {@inheritDoc} */ @Override public boolean isStateTransition(final EventCountCircuitBreaker breaker, final CheckIntervalData currentData, final CheckIntervalData nextData) { return nextData.getEventCount() > breaker.getOpeningThreshold(); } /** * {@inheritDoc} */ @Override protected long fetchCheckInterval(final EventCountCircuitBreaker breaker) { return breaker.getOpeningInterval(); } } /** * A specialized {@code StateStrategy} implementation for the state open. */ private static class StateStrategyOpen extends StateStrategy { /** * {@inheritDoc} */ @Override public boolean isStateTransition(final EventCountCircuitBreaker breaker, final CheckIntervalData currentData, final CheckIntervalData nextData) { return nextData.getCheckIntervalStart() != currentData .getCheckIntervalStart() && currentData.getEventCount() < breaker.getClosingThreshold(); } /** * {@inheritDoc} */ @Override protected long fetchCheckInterval(final EventCountCircuitBreaker breaker) { return breaker.getClosingInterval(); } } }




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