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package javax.sound.midi;

import javax.sound.sampled.AudioInputStream;

/**
 * A {@code SoundbankResource} represents any audio resource stored in a
 * {@link Soundbank}. Common soundbank resources include:
 * 
    *
  • Instruments. An instrument may be specified in a variety of ways. * However, all soundbanks have some mechanism for defining instruments. In * doing so, they may reference other resources stored in the soundbank. * Each instrument has a {@code Patch} which specifies the MIDI program and * bank by which it may be referenced in MIDI messages. Instrument information * may be stored in {@link Instrument} objects. *
  • Audio samples. A sample typically is a sampled audio waveform which * contains a short sound recording whose duration is a fraction of a * second, or at most a few seconds. These audio samples may be used by a * {@link Synthesizer} to synthesize sound in response to MIDI commands, or * extracted for use by an application. (The terminology reflects musicians' * use of the word "sample" to refer collectively to a series of contiguous * audio samples or frames, rather than to a single, instantaneous sample.) * The data class for an audio sample will be an object that encapsulates * the audio sample data itself and information about how to interpret it * (the format of the audio data), such as an {@link AudioInputStream}. *
  • Embedded sequences. A sound bank may contain built-in song data stored * in a data object such as a {@link Sequence}. *
* Synthesizers that use wavetable synthesis or related techniques play back the * audio in a sample when synthesizing notes, often when emulating the * real-world instrument that was originally recorded. However, there is not * necessarily a one-to-one correspondence between the {@code Instruments} and * samples in a {@code Soundbank}. A single {@code Instrument} can use multiple * SoundbankResources (typically for notes of dissimilar pitch or brightness). * Also, more than one {@code Instrument} can use the same sample. * * @author Kara Kytle */ public abstract class SoundbankResource { /** * The sound bank that contains the {@code SoundbankResources}. */ private final Soundbank soundBank; /** * The name of the {@code SoundbankResource}. */ private final String name; /** * The class used to represent the sample's data. */ private final Class dataClass; /** * The wavetable index. */ //private final int index; /** * Constructs a new {@code SoundbankResource} from the given sound bank and * wavetable index. (Setting the {@code SoundbankResource's} name, sampled * audio data, and instruments is a subclass responsibility.) * * @param soundBank the sound bank containing this * {@code SoundbankResource} * @param name the name of the sample * @param dataClass the class used to represent the sample's data * @see #getSoundbank * @see #getName * @see #getDataClass * @see #getData */ protected SoundbankResource(Soundbank soundBank, String name, Class dataClass) { this.soundBank = soundBank; this.name = name; this.dataClass = dataClass; } /** * Obtains the sound bank that contains this {@code SoundbankResource}. * * @return the sound bank in which this {@code SoundbankResource} is stored */ public Soundbank getSoundbank() { return soundBank; } /** * Obtains the name of the resource. This should generally be a string * descriptive of the resource. * * @return the instrument's name */ public String getName() { return name; } /** * Obtains the class used by this sample to represent its data. The object * returned by {@code getData} will be of this class. If this * {@code SoundbankResource} object does not support direct access to its * data, returns {@code null}. * * @return the class used to represent the sample's data, or null if the * data is not accessible */ public Class getDataClass() { return dataClass; } /** * Obtains the sampled audio that is stored in this * {@code SoundbankResource}. The type of object returned depends on the * implementation of the concrete class, and may be queried using * {@code getDataClass}. * * @return an object containing the sampled audio data * @see #getDataClass */ public abstract Object getData(); /** * Obtains the index of this {@code SoundbankResource} into the * {@code Soundbank's} set of {@code SoundbankResources}. * * @return the wavetable index */ //public int getIndex() { // return index; //} /** * Obtains a list of the instruments in the sound bank that use the * {@code SoundbankResource} for sound synthesis. * * @return an array of {@code Instruments} that reference this * {@code SoundbankResource} * @see Instrument#getSamples */ //public abstract Instrument[] getInstruments(); }




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