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/*
* Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javax.sound.midi;
import javax.sound.sampled.AudioInputStream;
/**
* A {@code SoundbankResource} represents any audio resource stored in a
* {@link Soundbank}. Common soundbank resources include:
*
* - Instruments. An instrument may be specified in a variety of ways.
* However, all soundbanks have some mechanism for defining instruments. In
* doing so, they may reference other resources stored in the soundbank.
* Each instrument has a {@code Patch} which specifies the MIDI program and
* bank by which it may be referenced in MIDI messages. Instrument information
* may be stored in {@link Instrument} objects.
*
- Audio samples. A sample typically is a sampled audio waveform which
* contains a short sound recording whose duration is a fraction of a
* second, or at most a few seconds. These audio samples may be used by a
* {@link Synthesizer} to synthesize sound in response to MIDI commands, or
* extracted for use by an application. (The terminology reflects musicians'
* use of the word "sample" to refer collectively to a series of contiguous
* audio samples or frames, rather than to a single, instantaneous sample.)
* The data class for an audio sample will be an object that encapsulates
* the audio sample data itself and information about how to interpret it
* (the format of the audio data), such as an {@link AudioInputStream}.
*
- Embedded sequences. A sound bank may contain built-in song data stored
* in a data object such as a {@link Sequence}.
*
* Synthesizers that use wavetable synthesis or related techniques play back the
* audio in a sample when synthesizing notes, often when emulating the
* real-world instrument that was originally recorded. However, there is not
* necessarily a one-to-one correspondence between the {@code Instruments} and
* samples in a {@code Soundbank}. A single {@code Instrument} can use multiple
* SoundbankResources (typically for notes of dissimilar pitch or brightness).
* Also, more than one {@code Instrument} can use the same sample.
*
* @author Kara Kytle
*/
public abstract class SoundbankResource {
/**
* The sound bank that contains the {@code SoundbankResources}.
*/
private final Soundbank soundBank;
/**
* The name of the {@code SoundbankResource}.
*/
private final String name;
/**
* The class used to represent the sample's data.
*/
private final Class> dataClass;
/**
* The wavetable index.
*/
//private final int index;
/**
* Constructs a new {@code SoundbankResource} from the given sound bank and
* wavetable index. (Setting the {@code SoundbankResource's} name, sampled
* audio data, and instruments is a subclass responsibility.)
*
* @param soundBank the sound bank containing this
* {@code SoundbankResource}
* @param name the name of the sample
* @param dataClass the class used to represent the sample's data
* @see #getSoundbank
* @see #getName
* @see #getDataClass
* @see #getData
*/
protected SoundbankResource(Soundbank soundBank, String name, Class> dataClass) {
this.soundBank = soundBank;
this.name = name;
this.dataClass = dataClass;
}
/**
* Obtains the sound bank that contains this {@code SoundbankResource}.
*
* @return the sound bank in which this {@code SoundbankResource} is stored
*/
public Soundbank getSoundbank() {
return soundBank;
}
/**
* Obtains the name of the resource. This should generally be a string
* descriptive of the resource.
*
* @return the instrument's name
*/
public String getName() {
return name;
}
/**
* Obtains the class used by this sample to represent its data. The object
* returned by {@code getData} will be of this class. If this
* {@code SoundbankResource} object does not support direct access to its
* data, returns {@code null}.
*
* @return the class used to represent the sample's data, or null if the
* data is not accessible
*/
public Class> getDataClass() {
return dataClass;
}
/**
* Obtains the sampled audio that is stored in this
* {@code SoundbankResource}. The type of object returned depends on the
* implementation of the concrete class, and may be queried using
* {@code getDataClass}.
*
* @return an object containing the sampled audio data
* @see #getDataClass
*/
public abstract Object getData();
/**
* Obtains the index of this {@code SoundbankResource} into the
* {@code Soundbank's} set of {@code SoundbankResources}.
*
* @return the wavetable index
*/
//public int getIndex() {
// return index;
//}
/**
* Obtains a list of the instruments in the sound bank that use the
* {@code SoundbankResource} for sound synthesis.
*
* @return an array of {@code Instruments} that reference this
* {@code SoundbankResource}
* @see Instrument#getSamples
*/
//public abstract Instrument[] getInstruments();
}
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