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/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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package java.awt;

/**
 * An interface for events that know how to dispatch themselves.
 * By implementing this interface an event can be placed upon the event
 * queue and its {@code dispatch()} method will be called when the event
 * is dispatched, using the {@code EventDispatchThread}.
 * 

* This is a very useful mechanism for avoiding deadlocks. If * a thread is executing in a critical section (i.e., it has entered * one or more monitors), calling other synchronized code may * cause deadlocks. To avoid the potential deadlocks, an * {@code ActiveEvent} can be created to run the second section of * code at later time. If there is contention on the monitor, * the second thread will simply block until the first thread * has finished its work and exited its monitors. *

* For security reasons, it is often desirable to use an {@code ActiveEvent} * to avoid calling untrusted code from a critical thread. For * instance, peer implementations can use this facility to avoid * making calls into user code from a system thread. Doing so avoids * potential deadlocks and denial-of-service attacks. * * @author Timothy Prinzing * @since 1.2 */ public interface ActiveEvent { /** * Dispatch the event to its target, listeners of the events source, * or do whatever it is this event is supposed to do. */ public void dispatch(); }





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