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/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * particular file as subject to the "Classpath" exception as provided
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * version 2 for more details (a copy is included in the LICENSE file that
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package java.awt;

import java.awt.image.ColorModel;

/**
 * The {@code Composite} interface, along with
 * {@link CompositeContext}, defines the methods to compose a draw
 * primitive with the underlying graphics area.
 * After the {@code Composite} is set in the
 * {@link Graphics2D} context, it combines a shape, text, or an image
 * being rendered with the colors that have already been rendered
 * according to pre-defined rules. The classes
 * implementing this interface provide the rules and a method to create
 * the context for a particular operation.
 * {@code CompositeContext} is an environment used by the
 * compositing operation, which is created by the {@code Graphics2D}
 * prior to the start of the operation.  {@code CompositeContext}
 * contains private information and resources needed for a compositing
 * operation.  When the {@code CompositeContext} is no longer needed,
 * the {@code Graphics2D} object disposes of it in order to reclaim
 * resources allocated for the operation.
 * 

* Instances of classes implementing {@code Composite} must be * immutable because the {@code Graphics2D} does not clone * these objects when they are set as an attribute with the * {@code setComposite} method or when the {@code Graphics2D} * object is cloned. This is to avoid undefined rendering behavior of * {@code Graphics2D}, resulting from the modification of * the {@code Composite} object after it has been set in the * {@code Graphics2D} context. *

* Since this interface must expose the contents of pixels on the * target device or image to potentially arbitrary code, the use of * custom objects which implement this interface when rendering directly * to a screen device is governed by the {@code readDisplayPixels} * {@link AWTPermission}. The permission check will occur when such * a custom object is passed to the {@code setComposite} method * of a {@code Graphics2D} retrieved from a {@link Component}. * @see AlphaComposite * @see CompositeContext * @see Graphics2D#setComposite */ public interface Composite { /** * Creates a context containing state that is used to perform * the compositing operation. In a multi-threaded environment, * several contexts can exist simultaneously for a single * {@code Composite} object. * @param srcColorModel the {@link ColorModel} of the source * @param dstColorModel the {@code ColorModel} of the destination * @param hints the hint that the context object uses to choose between * rendering alternatives * @return the {@code CompositeContext} object used to perform the * compositing operation. */ public CompositeContext createContext(ColorModel srcColorModel, ColorModel dstColorModel, RenderingHints hints); }





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