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/*
 * Copyright (c) 1998, 2017, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/**
 * Provides a set of "lightweight" (all-Java language) components
 * that, to the maximum degree possible, work the same on all platforms. For a
 * programmer's guide to using these components, see
 * Creating a GUI with JFC/Swing, a trail in
 * The Java Tutorial. For other resources, see
 * Related Documentation.
 *
 * 

Swing's Threading Policy

* In general Swing is not thread safe. All Swing components and related * classes, unless otherwise documented, must be accessed on the event * dispatching thread. *

* Typical Swing applications do processing in response to an event generated * from a user gesture. For example, clicking on a {@code JButton} notifies all * {@code ActionListeners} added to the {@code JButton}. As all events generated * from a user gesture are dispatched on the event dispatching thread, most * developers are not impacted by the restriction. *

* Where the impact lies, however, is in constructing and showing a Swing * application. Calls to an application's {@code main} method, or methods in * {@code Applet}, are not invoked on the event dispatching thread. As such, * care must be taken to transfer control to the event dispatching thread when * constructing and showing an application or applet. The preferred way to * transfer control and begin working with Swing is to use {@code invokeLater}. * The {@code invokeLater} method schedules a {@code Runnable} to be processed * on the event dispatching thread. The following two examples work equally well * for transferring control and starting up a Swing application: *

 * import javax.swing.SwingUtilities;
 *
 * public class MyApp implements Runnable {
 *     public void run() {
 *         // Invoked on the event dispatching thread.
 *         // Construct and show GUI.
 *     }
 *
 *     public static void main(String[] args) {
 *         SwingUtilities.invokeLater(new MyApp());
 *     }
 * }
* Or:
 * import javax.swing.SwingUtilities;
 *
 * public class MyApp {
 *     MyApp(String[] args) {
 *         // Invoked on the event dispatching thread.
 *         // Do any initialization here.
 *     }
 *
 *     public void show() {
 *         // Show the UI.
 *     }
 *
 *     public static void main(final String[] args) {
 *         // Schedule a job for the event-dispatching thread:
 *         // creating and showing this application's GUI.
 *         SwingUtilities.invokeLater(new Runnable() {
 *             public void run() {
 *                 new MyApp(args).show();
 *             }
 *         });
 *     }
 * }
* This restriction also applies to models attached to Swing components. For * example, if a {@code TableModel} is attached to a {@code JTable}, the * {@code TableModel} should only be modified on the event dispatching thread. * If you modify the model on a separate thread you run the risk of exceptions * and possible display corruption. *

* Although it is generally safe to make updates to the UI immediately, * when executing on the event dispatch thread, there is an exception : * if a model listener tries to further change the UI before the UI has been * updated to reflect a pending change then the UI may render incorrectly. * * This can happen if an application installed listener needs to update the UI * in response to an event which will cause a change in the model structure. * It is important to first allow component installed listeners to process this * change, since there is no guarantee of the order in which listeners may be * called. * * The solution is for the application listener to make the change using * {@link SwingUtilities.invokeLater} so that any changes to UI rendering will * be done post processing all the model listeners installed by the component. *

*

* * As all events are delivered on the event dispatching thread, care must be * taken in event processing. In particular, a long running task, such as * network io or computational intensive processing, executed on the event * dispatching thread blocks the event dispatching thread from dispatching any * other events. While the event dispatching thread is blocked the application * is completely unresponsive to user input. Refer to * {@link javax.swing.SwingWorker} for the preferred way to do such processing * when working with Swing. *

* More information on this topic can be found in the * Swing tutorial, * in particular the section on * * Concurrency in Swing. * *

Related Documentation

* For overviews, tutorials, examples, guides, and other documentation, * please see: * * * @serial exclude */ package javax.swing;




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