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/**
 * Drag and Drop is a direct manipulation gesture found in many Graphical User
 * Interface systems that provides a mechanism to transfer information between
 * two entities logically associated with presentation elements in the GUI.
 * Normally driven by a physical gesture of a human user using an appropriate
 * input device, Drag and Drop provides both a mechanism to enable continuous
 * feedback regarding the possible outcome of any subsequent data transfer to
 * the user during navigation over the presentation elements in the GUI, and the
 * facilities to provide for any subsequent data negotiation and transfer.
 * 

* This package defines the classes and interfaces necessary to perform Drag and * Drop operations in Java. It defines classes for the drag-source and the * drop-target, as well as events for transferring the data being dragged. This * package also provides a means for giving visual feedback to the user * throughout the duration of the Drag and Drop operation. *

* A typical Drag and Drop operation can be decomposed into the following states * (not entirely sequentially): *

    *
  • A {@code DragSource} comes into existence, associated with some * presentation element ({@code Component}) in the GUI, to initiate a Drag * and Drop of some potentially {@code Transferable} data.
  • *
  • 1 or more {@code DropTarget}(s) come into/go out of existence, * associated with presentation elements in the GUI (Components), * potentially capable of consuming {@code Transferable} data types.
  • *
  • A {@code DragGestureRecognizer} is obtained from the * {@code DragSource} and is associated with a {@code Component} in order to * track and identify any Drag initiating gesture by the user over the * {@code Component}.
  • *
  • A user makes a Drag gesture over the {@code Component}, which the * registered {@code DragGestureRecognizer} detects, and notifies its * {@code DragGestureListener} of. *

    * Note: Although this API consistently refers to the stimulus for a drag * and drop operation being a physical gesture by a human user, this does * not preclude a programmatically driven DnD operation given the * appropriate implementation of a {@code DragSource}. This package * contains the abstract class {@code MouseDragGestureRecognizer} for * recognizing mouse device gestures. Other abstract subclasses may be * provided by the platform to support other input devices or particular * {@code Component} class semantics.

  • *
  • The {@code DragGestureListener} causes the {@code DragSource} to * initiate the Drag and Drop operation on behalf of the user, perhaps * animating the GUI Cursor and/or rendering an {@code Image} of the item(s) * that are the subject of the operation.
  • *
  • As the user gestures navigate over {@code Component}(s) in the GUI * with associated {@code DropTarget}(s), the {@code DragSource} receives * notifications in order to provide "Drag Over" feedback effects, and the * {@code DropTarget}(s) receive notifications in order to provide * "Drag Under" feedback effects based upon the operation(s) supported and * the data type(s) involved.
  • *
*

* The gesture itself moves a logical cursor across the GUI hierarchy, * intersecting the geometry of GUI Component(s), possibly resulting in the * logical "Drag" cursor entering, crossing, and subsequently leaving * {@code Component}(s) and associated {@code DropTarget}(s). *

* The {@code DragSource} object manifests "Drag Over" feedback to the user, in * the typical case by animating the GUI {@code Cursor} associated with the * logical cursor. *

* {@code DropTarget} objects manifest "Drag Under" feedback to the user, in the * typical case, by rendering animations into their associated GUI * {@code Component}(s) under the GUI Cursor. *

* The determination of the feedback effects, and the ultimate success or * failure of the data transfer, should one occur, is parameterized as follows: *

    *
  • By the transfer "operation" selected by the user, and supported by * both the {@code DragSource} and {@code DropTarget}: Copy, Move or * Reference(link).
  • *
  • By the intersection of the set of data types provided by the * {@code DragSource} and the set of data types comprehensible by the * {@code DropTarget}.
  • *
  • When the user terminates the drag operation, normally resulting in a * successful Drop, both the {@code DragSource} and {@code DropTarget} * receive notifications that include, and result in the type negotiation * and transfer of, the information associated with the {@code DragSource} * via a {@code Transferable} object.
  • *
* * @since 1.2 */ package java.awt.dnd;




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