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package javax.swing;

import java.awt.*;
import java.awt.event.*;
import java.beans.*;

/**
 * The Action interface provides a useful extension to the
 * ActionListener
 * interface in cases where the same functionality may be accessed by
 * several controls.
 * 

* In addition to the actionPerformed method defined by the * ActionListener interface, this interface allows the * application to define, in a single place: *

    *
  • One or more text strings that describe the function. These strings * can be used, for example, to display the flyover text for a button * or to set the text in a menu item. *
  • One or more icons that depict the function. These icons can be used * for the images in a menu control, or for composite entries in a more * sophisticated user interface. *
  • The enabled/disabled state of the functionality. Instead of having * to separately disable the menu item and the toolbar button, the * application can disable the function that implements this interface. * All components which are registered as listeners for the state change * then know to disable event generation for that item and to modify the * display accordingly. *
*

* This interface can be added to an existing class or used to create an * adapter (typically, by subclassing AbstractAction). * The Action object * can then be added to multiple Action-aware containers * and connected to Action-capable * components. The GUI controls can then be activated or * deactivated all at once by invoking the Action object's * setEnabled method. *

* Note that Action implementations tend to be more expensive * in terms of storage than a typical ActionListener, * which does not offer the benefits of centralized control of * functionality and broadcast of property changes. For this reason, * you should take care to only use Actions where their benefits * are desired, and use simple ActionListeners elsewhere. *
* *

Swing Components Supporting Action

*

* Many of Swing's components have an Action property. When * an Action is set on a component, the following things * happen: *

    *
  • The Action is added as an ActionListener to * the component. *
  • The component configures some of its properties to match the * Action. *
  • The component installs a PropertyChangeListener on the * Action so that the component can change its properties * to reflect changes in the Action's properties. *
*

* The following table describes the properties used by * Swing components that support Actions. * In the table, button refers to any * AbstractButton subclass, which includes not only * JButton but also classes such as * JMenuItem. Unless otherwise stated, a * null property value in an Action (or a * Action that is null) results in the * button's corresponding property being set to null. * *

* * * * * * * * * * * * * * * *
Supported Action properties
Component Property * Components * Action Key * Notes *
{@code enabled} * All * The {@code isEnabled} method *   *
{@code toolTipText} * All * {@code SHORT_DESCRIPTION} *   *
{@code actionCommand} * All * {@code ACTION_COMMAND_KEY} *   *
{@code mnemonic} * All buttons * {@code MNEMONIC_KEY} * A {@code null} value or {@code Action} results in the button's * {@code mnemonic} property being set to {@code '\0'}. *
{@code text} * All buttons * {@code NAME} * If you do not want the text of the button to mirror that of the * {@code Action}, set the property {@code hideActionText} to {@code true}. * If {@code hideActionText} is {@code true}, setting the {@code Action} * changes the text of the button to {@code null} and any changes to * {@code NAME} are ignored. {@code hideActionText} is useful for tool bar * buttons that typically only show an {@code Icon}. * {@code JToolBar.add(Action)} sets the property to {@code true} if the * {@code Action} has a non-{@code null} value for {@code LARGE_ICON_KEY} or * {@code SMALL_ICON}. *
{@code displayedMnemonicIndex} * All buttons * {@code DISPLAYED_MNEMONIC_INDEX_KEY} * If the value of {@code DISPLAYED_MNEMONIC_INDEX_KEY} is beyond the * bounds of the text, it is ignored. When {@code setAction} is called, if * the value from the {@code Action} is {@code null}, the displayed mnemonic * index is not updated. In any subsequent changes to * {@code DISPLAYED_MNEMONIC_INDEX_KEY}, {@code null} is treated as -1. *
{@code icon} * All buttons except of {@code JCheckBox}, {@code JToggleButton} and * {@code JRadioButton}. * either {@code LARGE_ICON_KEY} or {@code SMALL_ICON} * The {@code JMenuItem} subclasses only use {@code SMALL_ICON}. All * other buttons will use {@code LARGE_ICON_KEY}; if the value is * {@code null} they use {@code SMALL_ICON}. *
{@code accelerator} * All {@code JMenuItem} subclasses, with the exception of {@code JMenu}. * {@code ACCELERATOR_KEY} *   *
{@code selected} * {@code JToggleButton}, {@code JCheckBox}, {@code JRadioButton}, * {@code JCheckBoxMenuItem} and {@code JRadioButtonMenuItem} * {@code SELECTED_KEY} * Components that honor this property only use the value if it is * {@code non-null}. For example, if you set an {@code Action} that has a * {@code null} value for {@code SELECTED_KEY} on a {@code JToggleButton}, * the {@code JToggleButton} will not update it's selected state in any way. * Similarly, any time the {@code JToggleButton}'s selected state changes it * will only set the value back on the {@code Action} if the {@code Action} * has a {@code non-null} value for {@code SELECTED_KEY}. *
* Components that honor this property keep their selected state in sync with * this property. When the same {@code Action} is used with multiple * components, all the components keep their selected state in sync with this * property. Mutually exclusive buttons, such as {@code JToggleButton}s in a * {@code ButtonGroup}, force only one of the buttons to be selected. As * such, do not use the same {@code Action} that defines a value for the * {@code SELECTED_KEY} property with multiple mutually exclusive buttons. *
*

* JPopupMenu, JToolBar and JMenu * all provide convenience methods for creating a component and setting the * Action on the corresponding component. Refer to each of * these classes for more information. *

* Action uses PropertyChangeListener to * inform listeners the Action has changed. The beans * specification indicates that a null property name can * be used to indicate multiple values have changed. By default Swing * components that take an Action do not handle such a * change. To indicate that Swing should treat null * according to the beans specification set the system property * swing.actions.reconfigureOnNull to the String * value true. * * @author Georges Saab * @see AbstractAction * @since 1.2 */ public interface Action extends ActionListener { /** * Useful constants that can be used as the storage-retrieval key * when setting or getting one of this object's properties (text * or icon). */ /** * Not currently used. */ public static final String DEFAULT = "Default"; /** * The key used for storing the String name * for the action, used for a menu or button. */ public static final String NAME = "Name"; /** * The key used for storing a short String * description for the action, used for tooltip text. */ public static final String SHORT_DESCRIPTION = "ShortDescription"; /** * The key used for storing a longer String * description for the action, could be used for context-sensitive help. */ public static final String LONG_DESCRIPTION = "LongDescription"; /** * The key used for storing a small Icon, such * as ImageIcon. This is typically used with * menus such as JMenuItem. *

* If the same Action is used with menus and buttons you'll * typically specify both a SMALL_ICON and a * LARGE_ICON_KEY. The menu will use the * SMALL_ICON and the button will use the * LARGE_ICON_KEY. */ public static final String SMALL_ICON = "SmallIcon"; /** * The key used to determine the command String for the * ActionEvent that will be created when an * Action is going to be notified as the result of * residing in a Keymap associated with a * JComponent. */ public static final String ACTION_COMMAND_KEY = "ActionCommandKey"; /** * The key used for storing a KeyStroke to be used as the * accelerator for the action. * * @since 1.3 */ public static final String ACCELERATOR_KEY="AcceleratorKey"; /** * The key used for storing an Integer that corresponds to * one of the KeyEvent key codes. The value is * commonly used to specify a mnemonic. For example: * myAction.putValue(Action.MNEMONIC_KEY, KeyEvent.VK_A) * sets the mnemonic of myAction to 'a', while * myAction.putValue(Action.MNEMONIC_KEY, KeyEvent.getExtendedKeyCodeForChar('\u0444')) * sets the mnemonic of myAction to Cyrillic letter "Ef". * * @since 1.3 */ public static final String MNEMONIC_KEY="MnemonicKey"; /** * The key used for storing a Boolean that corresponds * to the selected state. This is typically used only for components * that have a meaningful selection state. For example, * JRadioButton and JCheckBox make use of * this but instances of JMenu don't. *

* This property differs from the others in that it is both read * by the component and set by the component. For example, * if an Action is attached to a JCheckBox * the selected state of the JCheckBox will be set from * that of the Action. If the user clicks on the * JCheckBox the selected state of the JCheckBox * and the Action will both be updated. *

* Note: the value of this field is prefixed with 'Swing' to * avoid possible collisions with existing Actions. * * @since 1.6 */ public static final String SELECTED_KEY = "SwingSelectedKey"; /** * The key used for storing an Integer that corresponds * to the index in the text (identified by the NAME * property) that the decoration for a mnemonic should be rendered at. If * the value of this property is greater than or equal to the length of * the text, it will treated as -1. *

* Note: the value of this field is prefixed with 'Swing' to * avoid possible collisions with existing Actions. * * @see AbstractButton#setDisplayedMnemonicIndex * @since 1.6 */ public static final String DISPLAYED_MNEMONIC_INDEX_KEY = "SwingDisplayedMnemonicIndexKey"; /** * The key used for storing an Icon. This is typically * used by buttons, such as JButton and * JToggleButton. *

* If the same Action is used with menus and buttons you'll * typically specify both a SMALL_ICON and a * LARGE_ICON_KEY. The menu will use the * SMALL_ICON and the button the LARGE_ICON_KEY. *

* Note: the value of this field is prefixed with 'Swing' to * avoid possible collisions with existing Actions. * * @since 1.6 */ public static final String LARGE_ICON_KEY = "SwingLargeIconKey"; /** * Gets one of this object's properties * using the associated key. * * @param key a {@code String} containing the key * @return the {@code Object} value * @see #putValue */ public Object getValue(String key); /** * Sets one of this object's properties * using the associated key. If the value has * changed, a PropertyChangeEvent is sent * to listeners. * * @param key a String containing the key * @param value an Object value */ public void putValue(String key, Object value); /** * Sets the enabled state of the {@code Action}. When enabled, * any component associated with this object is active and * able to fire this object's {@code actionPerformed} method. * If the value has changed, a {@code PropertyChangeEvent} is sent * to listeners. * * @param b true to enable this {@code Action}, false to disable it * @see #accept */ public void setEnabled(boolean b); /** * Returns the enabled state of the {@code Action}. When enabled, * any component associated with this object is active and * able to fire this object's {@code actionPerformed} method. * * @return true if this {@code Action} is enabled * @see #accept */ public boolean isEnabled(); /** * Determines whether the action should be performed with the specified * sender object. The {@code sender} can be {@code null}. * The method must return false if the action is disabled. * * @param sender the object to check, can be null * @return {@code true} if the action should be performed with the sender * object, must be false if the action is disabled. * @see #isEnabled * @see #setEnabled */ default boolean accept(Object sender) { return isEnabled(); } /** * Adds a PropertyChange listener. Containers and attached * components use these methods to register interest in this * Action object. When its enabled state or other property * changes, the registered listeners are informed of the change. * * @param listener a PropertyChangeListener object */ public void addPropertyChangeListener(PropertyChangeListener listener); /** * Removes a PropertyChange listener. * * @param listener a PropertyChangeListener object * @see #addPropertyChangeListener */ public void removePropertyChangeListener(PropertyChangeListener listener); }





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