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/*
 * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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package javax.swing.plaf.multi;

import java.util.Vector;
import javax.swing.plaf.TreeUI;
import java.awt.Rectangle;
import javax.swing.JTree;
import javax.swing.tree.TreePath;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;

/**
 * A multiplexing UI used to combine TreeUIs.
 *
 * 

This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiTreeUI extends TreeUI { /** * The vector containing the real UIs. This is populated * in the call to createUI, and can be obtained by calling * the getUIs method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector uis = new Vector<>(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. * * @return an array of the UI delegates */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TreeUI methods //////////////////// /** * Invokes the getPathBounds method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Rectangle getPathBounds(JTree a, TreePath b) { Rectangle returnValue = ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b); } return returnValue; } /** * Invokes the getPathForRow method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public TreePath getPathForRow(JTree a, int b) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b); } return returnValue; } /** * Invokes the getRowForPath method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getRowForPath(JTree a, TreePath b) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b); } return returnValue; } /** * Invokes the getRowCount method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getRowCount(JTree a) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowCount(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowCount(a); } return returnValue; } /** * Invokes the getClosestPathForLocation method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public TreePath getClosestPathForLocation(JTree a, int b, int c) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c); } return returnValue; } /** * Invokes the isEditing method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public boolean isEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).isEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).isEditing(a); } return returnValue; } /** * Invokes the stopEditing method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public boolean stopEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).stopEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).stopEditing(a); } return returnValue; } /** * Invokes the cancelEditing method on each UI handled by this object. */ public void cancelEditing(JTree a) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).cancelEditing(a); } } /** * Invokes the startEditingAtPath method on each UI handled by this object. */ public void startEditingAtPath(JTree a, TreePath b) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b); } } /** * Invokes the getEditingPath method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public TreePath getEditingPath(JTree a) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getEditingPath(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getEditingPath(a); } return returnValue; } //////////////////// // ComponentUI methods //////////////////// /** * Invokes the contains method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).contains(a,b,c); } return returnValue; } /** * Invokes the update method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * LookAndFeels supports this UI. Otherwise, just returns the * UI object obtained from the default LookAndFeel. * * @param a the component to create the UI for * @return the UI delegate created */ public static ComponentUI createUI(JComponent a) { MultiTreeUI mui = new MultiTreeUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); } /** * Invokes the installUI method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } } /** * Invokes the uninstallUI method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } } /** * Invokes the paint method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } } /** * Invokes the getPreferredSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getPreferredSize(a); } return returnValue; } /** * Invokes the getMinimumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMinimumSize(a); } return returnValue; } /** * Invokes the getMaximumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMaximumSize(a); } return returnValue; } /** * Invokes the getAccessibleChildrenCount method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the getAccessibleChild method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChild(a,b); } return returnValue; } }





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