org.flexdock.plaf.resources.border.RaisedBorderResource Maven / Gradle / Ivy
/*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package org.flexdock.plaf.resources.border;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Insets;
import javax.swing.UIManager;
import javax.swing.border.AbstractBorder;
import org.flexdock.plaf.resources.ResourceHandler;
/**
* @author Claudio Romano
*/
public class RaisedBorderResource extends ResourceHandler {
@Override
public Object getResource(String data) {
return new RaisedBorder();
}
private static final class RaisedBorder extends AbstractBorder {
private static final Color HIGHLIGHT_COLOR = UIManager.getColor("controlLtHighlight");
private static final Color CONTROL_SHADOW = UIManager.getColor("controlShadow");
private static final Insets INSETS = new Insets(1, 1, 1, 0);
@Override
public Insets getBorderInsets(Component c) {
return INSETS;
}
@Override
public void paintBorder(Component c, Graphics g, int x, int y, int w, int h) {
g.setColor(HIGHLIGHT_COLOR);
g.fillRect(0, 0, w, 1);
g.fillRect(0, 1, 1, h - 1);
g.setColor(CONTROL_SHADOW);
g.fillRect(0, h - 1, w, 1);
}
}
}
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