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A fast java serialization drop in-replacement and some serialization based utils such as Structs and OffHeap Memory.
/*
* Copyright 2014 Ruediger Moeller.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.nustaq.serialization;
import java.io.IOException;
/**
* Created with IntelliJ IDEA.
* User: ruedi
* Date: 10.11.12
* Time: 12:33
* To change this template use File | Settings | File Templates.
*/
/**
* @see FSTBasicObjectSerializer
*/
public interface FSTObjectSerializer {
public static final String REALLY_NULL = "REALLY_NULL";
/**
* write the contents of a given object
*/
public void writeObject(FSTObjectOutput out, Object toWrite, FSTClazzInfo clzInfo, FSTClazzInfo.FSTFieldInfo referencedBy, int streamPosition)
throws IOException;
/**
* read the content to an already instantiated object
*/
public void readObject(FSTObjectInput in, Object toRead, FSTClazzInfo clzInfo, FSTClazzInfo.FSTFieldInfo referencedBy)
throws Exception;
/**
* useful if you register for a class and its subclasses, but want to exclude a specific subclass
*/
public boolean willHandleClass(Class cl);
/**
* @return true if FST can skip a search for same instances in the serialized ObjectGraph. This speeds up reading and writing and makes
* sense for short immutable such as Integer, Short, Character, Date, .. . For those classes it is more expensive (CPU, size) to do a lookup than to just
* write the Object twice in case.
*/
public boolean alwaysCopy();
/**
* return null to delegate object instantiation to FST. If you want to implement object instantiation yourself, usually you leave the readObject method empty
* and handle instantiation and reading the object here. You must call registerObjectForWrite immediately after creating it on the FSTObjectInput
*/
public Object instantiate(Class objectClass, FSTObjectInput fstObjectInput, FSTClazzInfo serializationInfo, FSTClazzInfo.FSTFieldInfo referencee, int streamPosition)
throws Exception;
}
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