
de.sciss.fscape.stream.TransposeMatrix.scala Maven / Gradle / Ivy
/*
* TransposeMatrix.scala
* (FScape)
*
* Copyright (c) 2001-2016 Hanns Holger Rutz. All rights reserved.
*
* This software is published under the GNU General Public License v2+
*
*
* For further information, please contact Hanns Holger Rutz at
* [email protected]
*/
package de.sciss.fscape
package stream
import akka.stream.{Attributes, FanInShape3}
import de.sciss.fscape.stream.impl.{FilterIn3DImpl, FilterLogicImpl, StageImpl, NodeImpl, WindowedLogicImpl}
import scala.collection.mutable
object TransposeMatrix {
def apply(in: OutD, rows: OutI, columns: OutI)(implicit b: Builder): OutD = {
val stage0 = new Stage
val stage = b.add(stage0)
b.connect(in , stage.in0)
b.connect(rows , stage.in1)
b.connect(columns, stage.in2)
stage.out
}
private final val name = "TransposeMatrix"
private type Shape = FanInShape3[BufD, BufI, BufI, BufD]
private final class Stage(implicit ctrl: Control) extends StageImpl[Shape](name) {
val shape = new FanInShape3(
in0 = InD (s"$name.in" ),
in1 = InI (s"$name.rows" ),
in2 = InI (s"$name.columns"),
out = OutD(s"$name.out" )
)
def createLogic(attr: Attributes) = new Logic(shape)
}
// XXX TODO -- abstract over data type (BufD vs BufI)?
private final class Logic(shape: Shape)(implicit ctrl: Control)
extends NodeImpl(name, shape)
with WindowedLogicImpl[Shape]
with FilterLogicImpl[BufD, Shape]
with FilterIn3DImpl[BufD, BufI, BufI] {
private[this] var winBuf : Array[Double] = _
private[this] var rows : Int = _
private[this] var columns: Int = _
private[this] var winSize: Int = _
private[this] var bitSet : mutable.BitSet = _
protected def startNextWindow(inOff: Int): Int = {
val oldSize = winSize
if (bufIn1 != null && inOff < bufIn1.size) {
rows = math.max(1, bufIn1.buf(inOff))
}
if (bufIn2 != null && inOff < bufIn2.size) {
columns = math.max(1, bufIn2.buf(inOff))
}
winSize = rows * columns
if (winSize != oldSize) {
winBuf = new Array[Double] (winSize)
bitSet = new mutable.BitSet(winSize)
}
winSize
}
protected def copyInputToWindow(inOff: Int, writeToWinOff: Int, chunk: Int): Unit =
Util.copy(bufIn0.buf, inOff, winBuf, writeToWinOff, chunk)
protected def copyWindowToOutput(readFromWinOff: Int, outOff: Int, chunk: Int): Unit =
Util.copy(winBuf, readFromWinOff, bufOut0.buf, outOff, chunk)
protected def processWindow(writeToWinOff: Int): Int = {
// cf. https://en.wikipedia.org/wiki/In-place_matrix_transposition
// translated from http://www.geeksforgeeks.org/inplace-m-x-n-size-matrix-transpose/
val a = winBuf
val size = winSize
if (writeToWinOff < size) Util.clear(a, writeToWinOff, size - writeToWinOff)
val sizeM = size - 1
val b = bitSet
val r = rows
b.clear()
b.add(0)
b.add(sizeM)
var i = 1 // Note that first and last elements won't move
while (i < sizeM) {
if (i % 10000 == 0) println(s"--- $i" )
val cycleBegin = i
var t = a(i)
do {
// Input matrix [r x c]
// Output matrix 1
// i_new = (i*r)%(N-1)
val next = (i * r) % sizeM
val t1 = a(next)
a(next) = t
t = t1
b.add(i)
i = next
}
while (i != cycleBegin)
// Get Next Move (what about querying random location?)
i = 1
while (i < sizeM && b.contains(i)) i += 1
}
size
}
}
}
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