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Neural network simulator based on growing neural gas (GNG) - algorithms
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// ========================================================================== ;
// ;
// Copyright 1996-1998 Hartmut S. Loos, Instit. f. Neuroinformatik, Bochum ;
// Copyright 2012-2013 Bernd Fritzke ;
// ;
// This program is free software; you can redistribute it and/or modify ;
// it under the terms of the GNU General Public License as published by ;
// the Free Software Foundation; either version 1, or (at your option) ;
// any later version. ;
// ;
// This program is distributed in the hope that it will be useful, ;
// but WITHOUT ANY WARRANTY; without even the implied warranty of ;
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;
// GNU General Public License for more details. ;
// ;
// You should have received a copy of the GNU General Public License ;
// along with this program; if not, write to the Free Software ;
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ;
// ;
// ========================================================================== ;
package de.sciss.neuralgas;
/**
* A class representing a float point in the plane.
*/
public class PointFloat2D {
/**
* The x coordinate
*/
public float x;
/**
* The y coordinate
*/
public float y;
/**
* Constructor.
*/
public PointFloat2D() {
this.x = -1.0f;
this.y = -1.0f;
}
/**
* Constructor, allows setting the coordinates.
*
* @param x The x coordinate
* @param y The y coordinate
*/
public PointFloat2D(float x, float y) {
this.x = x;
this.y = y;
}
/**
* Set the member variables.
*
* @param x The x coordinate
* @param y The y coordinate
*/
public void set(float x, float y) {
this.x = x;
this.y = y;
}
/**
* Set the member variables.
*
* @param p The coordinates
*/
public void set(PointFloat2D p) {
x = p.x;
y = p.y;
}
/**
* Test the member variables.
*
* @param x The x coordinate
* @param y The y coordinate
* @return Equal?
*/
public boolean equal(float x, float y) {
return (this.x == x) && (this.y == y);
}
@Override
public String toString() {
return String.format("PointFloat2D(x: %s, y: %s)", x, y);
}
}
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