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Core components for WebLaf
/*
* This file is part of WebLookAndFeel library.
*
* WebLookAndFeel library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebLookAndFeel library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebLookAndFeel library. If not, see .
*/
package com.alee.graphics.strokes;
import java.awt.*;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.geom.*;
/**
* @author Mikle Garin
*/
public class TextStroke implements Stroke
{
private final String text;
private final Font font;
private boolean stretchToFit = false;
private boolean repeat = false;
private final AffineTransform t = new AffineTransform ();
private static final float FLATNESS = 1;
public TextStroke ( final String text, final Font font )
{
this ( text, font, true, false );
}
public TextStroke ( final String text, final Font font, final boolean stretchToFit, final boolean repeat )
{
this.text = text;
this.font = font;
this.stretchToFit = stretchToFit;
this.repeat = repeat;
}
@Override
public Shape createStrokedShape ( final Shape shape )
{
final FontRenderContext frc = new FontRenderContext ( null, true, true );
final GlyphVector glyphVector = font.createGlyphVector ( frc, text );
final GeneralPath result = new GeneralPath ();
final PathIterator it = new FlatteningPathIterator ( shape.getPathIterator ( null ), FLATNESS );
final float[] points = new float[ 6 ];
float moveX = 0;
float moveY = 0;
float lastX = 0;
float lastY = 0;
float thisX;
float thisY;
int type;
float next = 0;
int currentChar = 0;
final int length = glyphVector.getNumGlyphs ();
if ( length == 0 )
{
return result;
}
final float factor = stretchToFit ? measurePathLength ( shape ) / ( float ) glyphVector.getLogicalBounds ().getWidth () : 1.0f;
float nextAdvance = 0;
while ( currentChar < length && !it.isDone () )
{
type = it.currentSegment ( points );
switch ( type )
{
case PathIterator.SEG_MOVETO:
moveX = lastX = points[ 0 ];
moveY = lastY = points[ 1 ];
result.moveTo ( moveX, moveY );
nextAdvance = glyphVector.getGlyphMetrics ( currentChar ).getAdvance () * 0.5f;
next = nextAdvance;
break;
case PathIterator.SEG_CLOSE:
points[ 0 ] = moveX;
points[ 1 ] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = points[ 0 ];
thisY = points[ 1 ];
final float dx = thisX - lastX;
final float dy = thisY - lastY;
final float distance = ( float ) Math.sqrt ( dx * dx + dy * dy );
if ( distance >= next )
{
final float r = 1.0f / distance;
final float angle = ( float ) Math.atan2 ( dy, dx );
while ( currentChar < length && distance >= next )
{
final Shape glyph = glyphVector.getGlyphOutline ( currentChar );
final Point2D p = glyphVector.getGlyphPosition ( currentChar );
final float px = ( float ) p.getX ();
final float py = ( float ) p.getY ();
final float x = lastX + next * dx * r;
final float y = lastY + next * dy * r;
final float advance = nextAdvance;
nextAdvance =
currentChar < length - 1 ? glyphVector.getGlyphMetrics ( currentChar + 1 ).getAdvance () * 0.5f : 0;
t.setToTranslation ( x, y );
t.rotate ( angle );
t.translate ( -px - advance, -py );
result.append ( t.createTransformedShape ( glyph ), false );
next += ( advance + nextAdvance ) * factor;
currentChar++;
if ( repeat )
{
currentChar %= length;
}
}
}
next -= distance;
lastX = thisX;
lastY = thisY;
break;
}
it.next ();
}
return result;
}
public float measurePathLength ( final Shape shape )
{
final PathIterator it = new FlatteningPathIterator ( shape.getPathIterator ( null ), FLATNESS );
final float[] points = new float[ 6 ];
float moveX = 0;
float moveY = 0;
float lastX = 0;
float lastY = 0;
float thisX;
float thisY;
int type;
float total = 0;
while ( !it.isDone () )
{
type = it.currentSegment ( points );
switch ( type )
{
case PathIterator.SEG_MOVETO:
moveX = lastX = points[ 0 ];
moveY = lastY = points[ 1 ];
break;
case PathIterator.SEG_CLOSE:
points[ 0 ] = moveX;
points[ 1 ] = moveY;
// Fall into....
case PathIterator.SEG_LINETO:
thisX = points[ 0 ];
thisY = points[ 1 ];
final float dx = thisX - lastX;
final float dy = thisY - lastY;
total += ( float ) Math.sqrt ( dx * dx + dy * dy );
lastX = thisX;
lastY = thisY;
break;
}
it.next ();
}
return total;
}
}
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