com.alee.painter.common.TexturePainter Maven / Gradle / Ivy
/*
* This file is part of WebLookAndFeel library.
*
* WebLookAndFeel library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebLookAndFeel library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebLookAndFeel library. If not, see .
*/
package com.alee.painter.common;
import com.alee.painter.AbstractPainter;
import com.alee.utils.GraphicsUtils;
import com.alee.utils.ImageUtils;
import javax.swing.*;
import javax.swing.plaf.ComponentUI;
import java.awt.*;
import java.awt.image.BufferedImage;
/**
* Texure painter.
* This painter fills component background with a texture based on the specified image.
*
* @param component type
* @author Mikle Garin
* @see TextureType
* @see com.alee.painter.AbstractPainter
* @see com.alee.painter.Painter
*/
public class TexturePainter extends AbstractPainter
{
/**
* Cached texture paint.
*/
protected TexturePaint paint = null;
/**
* Texture type.
* todo Move presets into separate library part later
*/
protected TextureType textureType = null;
/**
* Constructs texture paint with the specified icon as a texture.
*
* @param icon texture icon
*/
public TexturePainter ( final ImageIcon icon )
{
this ( icon.getImage () );
}
/**
* Constructs texture paint with the specified image as a texture.
*
* @param image texture image
*/
public TexturePainter ( final Image image )
{
this ( ImageUtils.getBufferedImage ( image ) );
}
/**
* Constructs texture paint with the specified image as a texture.
*
* @param image texture image
*/
public TexturePainter ( final BufferedImage image )
{
super ();
updatePainter ( image );
}
/**
* Constructs texture paint with the specified texture type.
*
* @param textureType predefined texture type
*/
public TexturePainter ( final TextureType textureType )
{
super ();
setTextureType ( textureType );
}
/**
* Returns texture type.
*
* @return texture type
* @see TextureType
*/
public TextureType getTextureType ()
{
return textureType;
}
/**
* Sets texture type.
*
* @param textureType new texture type
* @see TextureType
*/
public void setTextureType ( final TextureType textureType )
{
this.textureType = textureType;
updatePainter ( textureType == null ? null : textureType.getTexture () );
}
/**
* Returns texture image.
*
* @return texture image
*/
public BufferedImage getImage ()
{
return paint != null ? paint.getImage () : null;
}
/**
* Sets texture image.
*
* @param image new texture image
*/
public void setImage ( final BufferedImage image )
{
updatePainter ( image );
}
/**
* Updates cached texture paint.
*
* @param image texture image
*/
protected void updatePainter ( final BufferedImage image )
{
this.paint = image != null ? new TexturePaint ( image, new Rectangle ( 0, 0, image.getWidth (), image.getHeight () ) ) : null;
repaint ();
}
/**
* Paints visual data onto the component graphics.
* Provided graphics and component are taken directly from component UI paint method.
* Provided bounds are usually fake (zero location, component size) but in some cases it might be specified by componentUI.
*
* @param g2d component graphics
* @param bounds bounds for painter visual data
* @param c component to process
*/
@Override
public void paint ( final Graphics2D g2d, final Rectangle bounds, final E c, final U ui )
{
// Do not paint anything if texture paint is not set
if ( paint != null )
{
// Determining actual rect to be filled (we don't need to fill invisible area)
final Rectangle r = c.getVisibleRect ().intersection ( bounds );
// If there is anything to fill we do it
if ( r.width > 0 && r.height > 0 )
{
final Object old = GraphicsUtils.setupImageQuality ( g2d );
g2d.setPaint ( paint );
g2d.fillRect ( r.x, r.y, r.width, r.height );
GraphicsUtils.restoreImageQuality ( g2d, old );
}
}
}
}