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WebLaf is a Java Swing Look and Feel and extended components library for cross-platform applications
/*
* This file is part of WebLookAndFeel library.
*
* WebLookAndFeel library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* WebLookAndFeel library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with WebLookAndFeel library. If not, see .
*/
package com.alee.painter.decoration.shape;
import com.alee.painter.decoration.WebDecoration;
import com.alee.painter.decoration.shadow.ShadowType;
import com.thoughtworks.xstream.annotations.XStreamAlias;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.Ellipse2D;
/**
* Ellipse shape implementation.
*
* @param component type
* @param decoration type
* @param shape type
* @author Mikle Garin
*/
@XStreamAlias ("EllipseShape")
public class EllipseShape, I extends EllipseShape>
extends AbstractShape
{
@Override
public Insets getBorderInsets ( final E c, final D d )
{
// Ellipse doesn't support visual grouping so insets are quite simple
final int borderWidth = ( int ) Math.round ( Math.floor ( d.getBorderWidth () ) );
final int shadowWidth = d.getShadeWidth ( ShadowType.outer );
final int spacing = shadowWidth + borderWidth;
return new Insets ( spacing, spacing, spacing, spacing );
}
@Override
public Shape getShape ( final ShapeType type, final Rectangle bounds, final E c, final D d )
{
// Ellipse shape is quite simple so there is no need to cache it
final int sw = d.getShadeWidth ( ShadowType.outer );
final int bgShear = type.isBorder () ? -1 : 0;
return new Ellipse2D.Double ( bounds.x + sw, bounds.y + sw, bounds.width - sw * 2 + bgShear, bounds.height - sw * 2 + bgShear );
}
}
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