dev.mccue.guava.concurrent.Service Maven / Gradle / Ivy
Show all versions of guava-concurrent Show documentation
/*
* Copyright (C) 2009 The Guava Authors
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package dev.mccue.guava.concurrent;
import static dev.mccue.guava.concurrent.Internal.toNanosSaturated;
import com.google.errorprone.annotations.CanIgnoreReturnValue;
import com.google.errorprone.annotations.DoNotMock;
import java.time.Duration;
import java.util.concurrent.Executor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
/**
* An object with an operational state, plus asynchronous {@code #startAsync()} and {@code
* #stopAsync()} lifecycle methods to transition between states. Example services include
* webservers, RPC servers and timers.
*
* The normal lifecycle of a service is:
*
*
* - {@code State#NEW NEW} ->
*
- {@code State#STARTING STARTING} ->
*
- {@code State#RUNNING RUNNING} ->
*
- {@code State#STOPPING STOPPING} ->
*
- {@code State#TERMINATED TERMINATED}
*
*
* There are deviations from this if there are failures or if {@code Service#stopAsync} is called
* before the {@code Service} reaches the {@code State#RUNNING RUNNING} state. The set of legal
* transitions form a DAG,
* therefore every method of the listener will be called at most once. N.B. The {@code State#FAILED}
* and {@code State#TERMINATED} states are terminal states, once a service enters either of these
* states it cannot ever leave them.
*
*
Implementors of this interface are strongly encouraged to extend one of the abstract classes
* in this package which implement this interface and make the threading and state management
* easier.
*
* @author Jesse Wilson
* @author Luke Sandberg
* @since 9.0 (in 1.0 as {@code dev.mccue.guava.base.Service})
*/
@DoNotMock("Create an AbstractIdleService")
@ElementTypesAreNonnullByDefault
public interface Service {
/**
* If the service state is {@code State#NEW}, this initiates service startup and returns
* immediately. A stopped service may not be restarted.
*
* @return this
* @throws IllegalStateException if the service is not {@code State#NEW}
* @since 15.0
*/
@CanIgnoreReturnValue
Service startAsync();
/** Returns {@code true} if this service is {@code State#RUNNING running}. */
boolean isRunning();
/** Returns the lifecycle state of the service. */
State state();
/**
* If the service is {@code State#STARTING starting} or {@code State#RUNNING running},
* this initiates service shutdown and returns immediately. If the service is {@code
* State#NEW new}, it is {@code State#TERMINATED terminated} without having been started nor
* stopped. If the service has already been stopped, this method returns immediately without
* taking action.
*
* @return this
* @since 15.0
*/
@CanIgnoreReturnValue
Service stopAsync();
/**
* Waits for the {@code Service} to reach the {@code State#RUNNING running state}.
*
* @throws IllegalStateException if the service reaches a state from which it is not possible to
* enter the {@code State#RUNNING} state. e.g. if the {@code state} is {@code
* State#TERMINATED} when this method is called then this will throw an IllegalStateException.
* @since 15.0
*/
void awaitRunning();
/**
* Waits for the {@code Service} to reach the {@code State#RUNNING running state} for no more
* than the given time.
*
* @param timeout the maximum time to wait
* @throws TimeoutException if the service has not reached the given state within the deadline
* @throws IllegalStateException if the service reaches a state from which it is not possible to
* enter the {@code State#RUNNING RUNNING} state. e.g. if the {@code state} is {@code
* State#TERMINATED} when this method is called then this will throw an IllegalStateException.
* @since 28.0
*/
default void awaitRunning(Duration timeout) throws TimeoutException {
awaitRunning(toNanosSaturated(timeout), TimeUnit.NANOSECONDS);
}
/**
* Waits for the {@code Service} to reach the {@code State#RUNNING running state} for no more
* than the given time.
*
* @param timeout the maximum time to wait
* @param unit the time unit of the timeout argument
* @throws TimeoutException if the service has not reached the given state within the deadline
* @throws IllegalStateException if the service reaches a state from which it is not possible to
* enter the {@code State#RUNNING RUNNING} state. e.g. if the {@code state} is {@code
* State#TERMINATED} when this method is called then this will throw an IllegalStateException.
* @since 15.0
*/
@SuppressWarnings("GoodTime") // should accept a java.time.Duration
void awaitRunning(long timeout, TimeUnit unit) throws TimeoutException;
/**
* Waits for the {@code Service} to reach the {@code State#TERMINATED terminated state}.
*
* @throws IllegalStateException if the service {@code State#FAILED fails}.
* @since 15.0
*/
void awaitTerminated();
/**
* Waits for the {@code Service} to reach a terminal state (either {@code Service.State#TERMINATED
* terminated} or {@code Service.State#FAILED failed}) for no more than the given time.
*
* @param timeout the maximum time to wait
* @throws TimeoutException if the service has not reached the given state within the deadline
* @throws IllegalStateException if the service {@code State#FAILED fails}.
* @since 28.0
*/
default void awaitTerminated(Duration timeout) throws TimeoutException {
awaitTerminated(toNanosSaturated(timeout), TimeUnit.NANOSECONDS);
}
/**
* Waits for the {@code Service} to reach a terminal state (either {@code Service.State#TERMINATED
* terminated} or {@code Service.State#FAILED failed}) for no more than the given time.
*
* @param timeout the maximum time to wait
* @param unit the time unit of the timeout argument
* @throws TimeoutException if the service has not reached the given state within the deadline
* @throws IllegalStateException if the service {@code State#FAILED fails}.
* @since 15.0
*/
@SuppressWarnings("GoodTime") // should accept a java.time.Duration
void awaitTerminated(long timeout, TimeUnit unit) throws TimeoutException;
/**
* Returns the {@code Throwable} that caused this service to fail.
*
* @throws IllegalStateException if this service's state isn't {@code State#FAILED FAILED}.
* @since 14.0
*/
Throwable failureCause();
/**
* Registers a {@code Listener} to be {@code Executor#execute executed} on the given
* executor. The listener will have the corresponding transition method called whenever the
* service changes state. The listener will not have previous state changes replayed, so it is
* suggested that listeners are added before the service starts.
*
*
{@code addListener} guarantees execution ordering across calls to a given listener but not
* across calls to multiple listeners. Specifically, a given listener will have its callbacks
* invoked in the same order as the underlying service enters those states. Additionally, at most
* one of the listener's callbacks will execute at once. However, multiple listeners' callbacks
* may execute concurrently, and listeners may execute in an order different from the one in which
* they were registered.
*
*
RuntimeExceptions thrown by a listener will be caught and logged. Any exception thrown
* during {@code Executor.execute} (e.g., a {@code RejectedExecutionException}) will be caught and
* logged.
*
* @param listener the listener to run when the service changes state is complete
* @param executor the executor in which the listeners callback methods will be run. For fast,
* lightweight listeners that would be safe to execute in any thread, consider {@code
* MoreExecutors#directExecutor}.
* @since 13.0
*/
void addListener(Listener listener, Executor executor);
/**
* The lifecycle states of a service.
*
*
The ordering of the {@code State} enum is defined such that if there is a state transition
* from {@code A -> B} then {@code A.compareTo(B) < 0}. N.B. The converse is not true, i.e. if
* {@code A.compareTo(B) < 0} then there is not guaranteed to be a valid state transition
* {@code A -> B}.
*
* @since 9.0 (in 1.0 as {@code dev.mccue.guava.base.Service.State})
*/
enum State {
/** A service in this state is inactive. It does minimal work and consumes minimal resources. */
NEW,
/** A service in this state is transitioning to {@code #RUNNING}. */
STARTING,
/** A service in this state is operational. */
RUNNING,
/** A service in this state is transitioning to {@code #TERMINATED}. */
STOPPING,
/**
* A service in this state has completed execution normally. It does minimal work and consumes
* minimal resources.
*/
TERMINATED,
/**
* A service in this state has encountered a problem and may not be operational. It cannot be
* started nor stopped.
*/
FAILED,
}
/**
* A listener for the various state changes that a {@code Service} goes through in its lifecycle.
*
*
All methods are no-ops by default, implementors should override the ones they care about.
*
* @author Luke Sandberg
* @since 15.0 (present as an interface in 13.0)
*/
abstract class Listener {
/**
* Called when the service transitions from {@code State#NEW NEW} to {@code
* State#STARTING STARTING}. This occurs when {@code Service#startAsync} is called the first
* time.
*/
public void starting() {}
/**
* Called when the service transitions from {@code State#STARTING STARTING} to {@code
* State#RUNNING RUNNING}. This occurs when a service has successfully started.
*/
public void running() {}
/**
* Called when the service transitions to the {@code State#STOPPING STOPPING} state. The
* only valid values for {@code from} are {@code State#STARTING STARTING} or {@code
* State#RUNNING RUNNING}. This occurs when {@code Service#stopAsync} is called.
*
* @param from The previous state that is being transitioned from.
*/
public void stopping(State from) {}
/**
* Called when the service transitions to the {@code State#TERMINATED TERMINATED} state.
* The {@code State#TERMINATED TERMINATED} state is a terminal state in the transition
* diagram. Therefore, if this method is called, no other methods will be called on the {@code
* Listener}.
*
* @param from The previous state that is being transitioned from. Failure can occur in any
* state with the exception of {@code State#FAILED FAILED} and {@code
* State#TERMINATED TERMINATED}.
*/
public void terminated(State from) {}
/**
* Called when the service transitions to the {@code State#FAILED FAILED} state. The
* {@code State#FAILED FAILED} state is a terminal state in the transition diagram.
* Therefore, if this method is called, no other methods will be called on the {@code Listener}.
*
* @param from The previous state that is being transitioned from. Failure can occur in any
* state with the exception of {@code State#NEW NEW} or {@code State#TERMINATED
* TERMINATED}.
* @param failure The exception that caused the failure.
*/
public void failed(State from, Throwable failure) {}
}
}