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/*
 * Copyright (c) 2024, Google LLC, OpenSavvy and contributors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package opensavvy.material3.colors.hct

import opensavvy.material3.colors.utils.Color.Companion.whitePointD65
import opensavvy.material3.colors.utils.Color.Companion.yFromLstar
import opensavvy.material3.colors.utils.MathUtils.clampDouble
import opensavvy.material3.colors.utils.MathUtils.lerp
import kotlin.math.*

/**
 * In traditional color spaces, a color can be identified solely by the observer's measurement of
 * the color. Color appearance models such as CAM16 also use information about the environment where
 * the color was observed, known as the viewing conditions.
 *
 *
 * For example, white under the traditional assumption of a midday sun white point is accurately
 * measured as a slightly chromatic blue by CAM16. (roughly, hue 203, chroma 3, lightness 100)
 *
 *
 * This class caches intermediate values of the CAM16 conversion process that depend only on
 * viewing conditions, enabling speed ups.
 */
class ViewingConditions
/**
 * Parameters are intermediate values of the CAM16 conversion process. Their names are shorthand
 * for technical color science terminology, this class would not benefit from documenting them
 * individually. A brief overview is available in the CAM16 specification, and a complete overview
 * requires a color science textbook, such as Fairchild's Color Appearance Models.
 */ private constructor(
	val n: Double,
	val aw: Double,
	val nbb: Double,
	val ncb: Double,
	val c: Double,
	val nc: Double,
	val rgbD: DoubleArray,
	val fl: Double,
	val flRoot: Double,
	val z: Double,
) {
	companion object {
		/** sRGB-like viewing conditions.  */
		val DEFAULT: ViewingConditions = defaultWithBackgroundLstar(50.0)

		/**
		 * Create ViewingConditions from a simple, physically relevant, set of parameters.
		 *
		 * @param whitePoint White point, measured in the XYZ color space. default = D65, or sunny day
		 * afternoon
		 * @param adaptingLuminance The luminance of the adapting field. Informally, how bright it is in
		 * the room where the color is viewed. Can be calculated from lux by multiplying lux by
		 * 0.0586. default = 11.72, or 200 lux.
		 * @param backgroundLstar The lightness of the area surrounding the color. measured by L* in
		 * L*a*b*. default = 50.0
		 * @param surround A general description of the lighting surrounding the color. 0 is pitch dark,
		 * like watching a movie in a theater. 1.0 is a dimly light room, like watching TV at home at
		 * night. 2.0 means there is no difference between the lighting on the color and around it.
		 * default = 2.0
		 * @param discountingIlluminant Whether the eye accounts for the tint of the ambient lighting,
		 * such as knowing an apple is still red in green light. default = false, the eye does not
		 * perform this process on self-luminous objects like displays.
		 */
		fun make(
			whitePoint: DoubleArray,
			adaptingLuminance: Double,
			backgroundLstar: Double,
			surround: Double,
			discountingIlluminant: Boolean,
		): ViewingConditions {
			// A background of pure black is non-physical and leads to infinities that represent the idea
			// that any color viewed in pure black can't be seen.
			var backgroundLstar = backgroundLstar
			backgroundLstar = max(0.1, backgroundLstar)
			// Transform white point XYZ to 'cone'/'rgb' responses
			val matrix = Cam16.XYZ_TO_CAM16RGB
			val xyz = whitePoint
			val rW = (xyz[0] * matrix[0][0]) + (xyz[1] * matrix[0][1]) + (xyz[2] * matrix[0][2])
			val gW = (xyz[0] * matrix[1][0]) + (xyz[1] * matrix[1][1]) + (xyz[2] * matrix[1][2])
			val bW = (xyz[0] * matrix[2][0]) + (xyz[1] * matrix[2][1]) + (xyz[2] * matrix[2][2])
			val f = 0.8 + (surround / 10.0)
			val c =
				if ((f >= 0.9))
					lerp(0.59, 0.69, ((f - 0.9) * 10.0))
				else
					lerp(0.525, 0.59, ((f - 0.8) * 10.0))
			var d =
				if (discountingIlluminant)
					1.0
				else
					f * (1.0 - ((1.0 / 3.6) * exp((-adaptingLuminance - 42.0) / 92.0)))
			d = clampDouble(0.0, 1.0, d)
			val nc = f
			val rgbD =
				doubleArrayOf(d * (100.0 / rW) + 1.0 - d, d * (100.0 / gW) + 1.0 - d, d * (100.0 / bW) + 1.0 - d
				)
			val k = 1.0 / (5.0 * adaptingLuminance + 1.0)
			val k4 = k * k * k * k
			val k4F = 1.0 - k4
			val fl = (k4 * adaptingLuminance) + (0.1 * k4F * k4F * cbrt(5.0 * adaptingLuminance))
			val n = (yFromLstar(backgroundLstar) / whitePoint[1])
			val z = 1.48 + sqrt(n)
			val nbb = 0.725 / n.pow(0.2)
			val ncb = nbb
			val rgbAFactors =
				doubleArrayOf((fl * rgbD[0] * rW / 100.0).pow(0.42),
					(fl * rgbD[1] * gW / 100.0).pow(0.42),
					(fl * rgbD[2] * bW / 100.0).pow(0.42)
				)

			val rgbA =
				doubleArrayOf((400.0 * rgbAFactors[0]) / (rgbAFactors[0] + 27.13),
					(400.0 * rgbAFactors[1]) / (rgbAFactors[1] + 27.13),
					(400.0 * rgbAFactors[2]) / (rgbAFactors[2] + 27.13)
				)

			val aw = ((2.0 * rgbA[0]) + rgbA[1] + (0.05 * rgbA[2])) * nbb
			return ViewingConditions(n, aw, nbb, ncb, c, nc, rgbD, fl, fl.pow(0.25), z)
		}

		/**
		 * Create sRGB-like viewing conditions with a custom background lstar.
		 *
		 *
		 * Default viewing conditions have a lstar of 50, midgray.
		 */
		fun defaultWithBackgroundLstar(lstar: Double): ViewingConditions {
			return make(
				whitePointD65,
				(200.0 / PI * yFromLstar(50.0) / 100f),
				lstar,
				2.0,
				false)
		}
	}
}




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