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/*
 * Copyright 2023 Google LLC
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package dynamiccolor;

import utils.MathUtils;

/**
 * A class containing a value that changes with the contrast level.
 *
 * 

Usually represents the contrast requirements for a dynamic color on its background. The four * values correspond to values for contrast levels -1.0, 0.0, 0.5, and 1.0, respectively. */ public final class ContrastCurve { /** Value for contrast level -1.0 */ private final double low; /** Value for contrast level 0.0 */ private final double normal; /** Value for contrast level 0.5 */ private final double medium; /** Value for contrast level 1.0 */ private final double high; /** * Creates a `ContrastCurve` object. * * @param low Value for contrast level -1.0 * @param normal Value for contrast level 0.0 * @param medium Value for contrast level 0.5 * @param high Value for contrast level 1.0 */ public ContrastCurve(double low, double normal, double medium, double high) { this.low = low; this.normal = normal; this.medium = medium; this.high = high; } /** * Returns the value at a given contrast level. * * @param contrastLevel The contrast level. 0.0 is the default (normal); -1.0 is the lowest; 1.0 * is the highest. * @return The value. For contrast ratios, a number between 1.0 and 21.0. */ public double get(double contrastLevel) { if (contrastLevel <= -1.0) { return this.low; } else if (contrastLevel < 0.0) { return MathUtils.lerp(this.low, this.normal, (contrastLevel - -1) / 1); } else if (contrastLevel < 0.5) { return MathUtils.lerp(this.normal, this.medium, (contrastLevel - 0) / 0.5); } else if (contrastLevel < 1.0) { return MathUtils.lerp(this.medium, this.high, (contrastLevel - 0.5) / 0.5); } else { return this.high; } } }





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