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Robocode Tank Royale Bot API for Java
package dev.robocode.tankroyale.botapi.events;
/**
* Default event priorities values. The higher value, the higher event priority. So the {@link WonRoundEvent} has the
* highest priority ({@value WON_ROUND}), and {@link DeathEvent} has the lowest priority ({@value DEATH}).
*/
public final class DefaultEventPriority {
// Hide constructor to prevent instantiation
private DefaultEventPriority() {
}
/**
* Event priority for the {@link WonRoundEvent}
*/
public static final int WON_ROUND = 150;
/**
* Event priority for the {@link SkippedTurnEvent}
*/
public static final int SKIPPED_TURN = 140;
/**
* Event priority for the {@link TickEvent}
*/
public static final int TICK = 130;
/**
* Event priority for the {@link CustomEvent}
*/
public static final int CUSTOM = 120;
/**
* Event priority for the {@link TeamMessageEvent}.
*/
public static final int TEAM_MESSAGE = 110;
/**
* Event priority for the {@link BotDeathEvent}
*/
public static final int BOT_DEATH = 100;
/**
* Event priority for the {@link BulletHitWallEvent}
*/
public static final int BULLET_HIT_WALL = 90;
/**
* Event priority for the {@link BulletHitBulletEvent}
*/
public static final int BULLET_HIT_BULLET = 80;
/**
* Event priority for the {@link BulletHitBotEvent}
*/
public static final int BULLET_HIT_BOT = 70;
/**
* Event priority for the {@link BulletFiredEvent}
*/
public static final int BULLET_FIRED = 60;
/**
* Event priority for the {@link HitByBulletEvent}
*/
public static final int HIT_BY_BULLET = 50;
/**
* Event priority for the {@link HitWallEvent}
*/
public static final int HIT_WALL = 40;
/**
* Event priority for the {@link HitBotEvent}
*/
public static final int HIT_BOT = 30;
/**
* Event priority for the {@link ScannedBotEvent}
*/
public static final int SCANNED_BOT = 20;
/**
* Event priority for the {@link DeathEvent}
*/
public static final int DEATH = 10;
}