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io.github.sefiraat.slimetinker.items.tinkermaterials.setup.Traits Maven / Gradle / Ivy
package io.github.sefiraat.slimetinker.items.tinkermaterials.setup;
import io.github.sefiraat.slimetinker.events.BlockBreakEvents;
import io.github.sefiraat.slimetinker.events.DurabilityEvents;
import io.github.sefiraat.slimetinker.events.EntityDamageEvents;
import io.github.sefiraat.slimetinker.events.InteractionEvents;
import io.github.sefiraat.slimetinker.events.PlayerDamagedEvents;
import io.github.sefiraat.slimetinker.events.TickEvents;
import io.github.sefiraat.slimetinker.events.friend.TraitEventType;
import io.github.sefiraat.slimetinker.items.tinkermaterials.elements.MaterialTrait;
import io.github.sefiraat.slimetinker.managers.SupportedPluginsManager;
public final class Traits {
private Traits() {
throw new UnsupportedOperationException("Utility Class");
}
// region Core
public static final MaterialTrait CORE_IRON_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Stability")
.setLore(
"Does... nothing!"
);
public static final MaterialTrait CORE_IRON_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Sharp 1")
.setLore(
"Gives increased damage, stacks with",
"mods and other properties."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodIron);
public static final MaterialTrait CORE_IRON_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Steadfast")
.setLore(
"33% chance to ignore an explosion"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateIron);
public static final MaterialTrait CORE_IRON_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Rusty")
.setLore(
"Armour durability loss +10%. Player Exp gain +10%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksIron);
public static final MaterialTrait CORE_GOLD_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Golden Veil")
.setLore(
"Makes the player invisible. If used on",
"a weapon, -100% damage."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headGold)
.addConsumer(TraitEventType.TICK, TickEvents::headGold);
public static final MaterialTrait CORE_GOLD_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("All that Glitters")
.setLore(
"Makes you all shiny..."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodGold);
public static final MaterialTrait CORE_GOLD_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Prosperous")
.setLore(
"1% chance to drop a gold nugget when hit"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateGold);
public static final MaterialTrait CORE_GOLD_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Barter")
.setLore(
"Piglins like your armour"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksGold);
public static final MaterialTrait CORE_COPPER_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Brains, Not Brawn")
.setLore(
"Tool exp gain is doubled. Damage",
"dealt is halved."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headCopper)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headCopper);
public static final MaterialTrait CORE_COPPER_ROD = new MaterialTrait()
// Consumer not required - effect handled directly within Experience.java
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Conductive")
.setLore(
"All tool exp is converted to player exp."
);
public static final MaterialTrait CORE_COPPER_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Beginner")
.setLore(
"Damage taken +25%. Armour Exp +20%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateCopper)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateCopper);
public static final MaterialTrait CORE_COPPER_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Tarnished")
.setLore(
"Outgoing damage reduced by 25%. Armour Exp +20%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksCopper);
public static final MaterialTrait CORE_LEAD_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Poisonous")
.setLore(
"25% chance to afflict poison on hit."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headLead);
public static final MaterialTrait CORE_LEAD_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Leech")
.setLore(
"Bonus health, but drains your energy."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodLead);
public static final MaterialTrait CORE_LEAD_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Sickly")
.setLore(
"Lead Armour is not a good idea"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateLead);
public static final MaterialTrait CORE_LEAD_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Sickly")
.setLore(
"Lead Armour is not a good idea"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksLead);
public static final MaterialTrait CORE_SILVER_HEAD = new MaterialTrait()
// Consumer not required - effect handled directly within Experience.java
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Enchanting")
.setLore(
"Tool exp gain is halved. Tools add a",
"random vanilla enchant when leveling. May or",
"may not match the tool type."
);
public static final MaterialTrait CORE_SILVER_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Soft Touch")
.setLore(
"You feel lighter."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSilver);
public static final MaterialTrait CORE_SILVER_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Conductivity")
.setLore(
"Immune to lightning and even reflect it back!"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSilver);
public static final MaterialTrait CORE_SILVER_LINKS = new MaterialTrait()
// Consumer not required - effect handled directly within Experience.java
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Enchanting")
.setLore(
"Gains a random enchantment every time this",
"piece of armour levels up. May not be useful."
);
public static final MaterialTrait CORE_ALUMINUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Recyclable")
.setLore(
"Chance to restore durability on hit/block break"
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headAluminum);
public static final MaterialTrait CORE_ALUMINUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Soft")
.setLore(
"Durability loss +100%, tool EXP +50%."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::rodAluminum)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodAluminum)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::rodAluminum);
public static final MaterialTrait CORE_ALUMINUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Foil")
.setLore(
"Damage Taken +50%. Speed + 1"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateAluminum)
.addConsumer(TraitEventType.TICK, TickEvents::plateAluminum);
public static final MaterialTrait CORE_ALUMINUM_LINKS = new MaterialTrait()
// Special case - in RepairBench.java. Will have to stay there
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Easily Shaped")
.setLore(
"Repairs only need a single kit."
);
public static final MaterialTrait CORE_TIN_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Malleable")
.setLore(
"Deal 50% less damage but gain luck."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headTin)
.addConsumer(TraitEventType.TICK, TickEvents::headTin);
public static final MaterialTrait CORE_TIN_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Can")
.setLore(
"Your hunger just fades away"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodTin);
public static final MaterialTrait CORE_TIN_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Non-Corrosive")
.setLore(
"Immune to poison"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateTin);
public static final MaterialTrait CORE_TIN_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Boost")
.setLore(
"When taking heavy damage, gain absorption"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksTin);
public static final MaterialTrait CORE_ZINC_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Graceful")
.setLore(
"DOLPHIN POWERS, ACTIVATE!"
)
.addConsumer(TraitEventType.TICK, TickEvents::headZinc);
public static final MaterialTrait CORE_ZINC_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Super Lightweight")
.setLore(
"Makes you lighter than air when not sneaking."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodZinc);
public static final MaterialTrait CORE_ZINC_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Sneaky")
.setLore(
"Damage doubled if target is facing away.",
"Small tolerance"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateZinc);
public static final MaterialTrait CORE_ZINC_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Acupuncture")
.setLore(
"Take no damage from cactus pricks"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksZinc);
public static final MaterialTrait CORE_MAGNESIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Flammable")
.setLore(
"Has a (Tool level x 5)% chance to",
"set your enemies ablaze."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headMagnesium);
public static final MaterialTrait CORE_MAGNESIUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magnetesium")
.setLore(
"Random items are drawn to you from",
"within a 5 block range"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodMagnesium);
public static final MaterialTrait CORE_MAGNESIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Light")
.setLore(
"Damage dealt -25%. Speed + 1"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateMagnesium)
.addConsumer(TraitEventType.TICK, TickEvents::plateMagnesium);
public static final MaterialTrait CORE_MAGNESIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("MagneSight™")
.setLore(
"Gain Nightvision."
)
.addConsumer(TraitEventType.TICK, TickEvents::linksMagnesium);
public static final MaterialTrait CORE_STEEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Stainless")
.setLore(
"The tool/weapon repels blood."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSteel);
public static final MaterialTrait CORE_STEEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Lightweight")
.setLore(
"Tool Exp +50%. Speed + 1"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSteel);
public static final MaterialTrait CORE_STEEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Hardy")
.setLore(
"Explosions do 25% less damage"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSteel);
public static final MaterialTrait CORE_STEEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Strong")
.setLore(
"Health boost + 1"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksSteel);
public static final MaterialTrait CORE_DAMASCUS_STEEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Vampirism")
.setLore(
"Chance to heal by damage given.",
"Damage dealt varies by time of day."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headDamsteel);
public static final MaterialTrait CORE_DAMASCUS_STEEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Nightstalker")
.setLore(
"Gives night vision."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodDamsteel);
public static final MaterialTrait CORE_DAMASCUS_STEEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Compounding")
.setLore(
"Gain extra health equal for each compounding",
"piece. Amount stacks on it's own gain"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateDamSteel);
public static final MaterialTrait CORE_DAMASCUS_STEEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Snroht")
.setLore(
"Thorns damage is ignored and relfected back"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksDamSteel);
public static final MaterialTrait CORE_DURALUMIN_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Durable")
.setLore(
"Ignores being broken but damage 50%,",
"mining will be slower and 0 exp."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headDuralium)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headDuralium)
.addConsumer(TraitEventType.TICK, TickEvents::headDuralium);
public static final MaterialTrait CORE_DURALUMIN_ROD = new MaterialTrait()
// Special case - in RepairBench.java. Will have to stay there
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Easy Fix")
.setLore(
"Only 1 kit is needed to fully repair."
);
public static final MaterialTrait CORE_DURALUMIN_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Durable")
.setLore(
"Works when broken but damage taken +20%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateDuralium);
public static final MaterialTrait CORE_DURALUMIN_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Shock Absorbant")
.setLore(
"10% chance to ignore damage. Not additive"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksDuralium);
public static final MaterialTrait CORE_BRONZE_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Resistance")
.setLore(
"Gives fire resistance while held."
)
.addConsumer(TraitEventType.TICK, TickEvents::headBronze);
public static final MaterialTrait CORE_BRONZE_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Ingheights")
.setLore(
"Something is wrong with this tool."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodBronze);
public static final MaterialTrait CORE_BRONZE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Farmer")
.setLore(
"All crop drops 1 extra item. Not effected by fortune.",
"Does not stack with itself but does with other effects."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::plateBronze);
public static final MaterialTrait CORE_BRONZE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Brittle")
.setLore(
"Durability loss doubled."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::linksBrass);
public static final MaterialTrait CORE_ALUMINUM_BRONZE_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Sharp 2")
.setLore(
"Gives increased damage, stacks with",
"mods and other properties."
)
.addConsumer(TraitEventType.TICK, TickEvents::headAlubronze);
public static final MaterialTrait CORE_ALUMINUM_BRONZE_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Brittle")
.setLore(
"Durability loss is doubled."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::rodAluBronze);
public static final MaterialTrait CORE_ALUMINUM_BRONZE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Beautiful")
.setLore(
"Chance to grow flowers as you walk."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateAluBronze);
public static final MaterialTrait CORE_ALUMINUM_BRONZE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Eject!")
.setLore(
"If damaged when below 1/2 health - Eject!"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksAluBronze);
public static final MaterialTrait CORE_HARDENED_METAL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Tuff Stuff")
.setLore(
"Knocks back anything hit with a chance",
"to stun."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headHard);
public static final MaterialTrait CORE_HARDENED_METAL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Heavy")
.setLore(
"Mines in a 3x3 area."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::explosive);
public static final MaterialTrait CORE_HARDENED_METAL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Toughened")
.setLore(
"Will not lose durability."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::plateHardened);
public static final MaterialTrait CORE_HARDENED_METAL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Dwarven Skills")
.setLore(
"Chance to find rare artifacts while mining."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::linksHardened);
public static final MaterialTrait CORE_CORINTHIAN_BRONZE_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Flaming Hot")
.setLore(
"Smelts broken blocks when possible."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headCorbronze);
public static final MaterialTrait CORE_CORINTHIAN_BRONZE_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Too Hot to Handle")
.setLore(
"?"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodCorbronze);
public static final MaterialTrait CORE_CORINTHIAN_BRONZE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Superhot")
.setLore(
"Chance to set nearby entities on fire"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateCorBronze);
public static final MaterialTrait CORE_CORINTHIAN_BRONZE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Warm Blodded")
.setLore(
"Speed + 2 when hot in the nether.",
"Slow + 1 when cold in the end"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksCorBronze);
public static final MaterialTrait CORE_SOLDER_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Hidden")
.setLore(
"Grants invisibility, breaks instantly."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headSolder)
.addConsumer(TraitEventType.TICK, TickEvents::headSolder);
public static final MaterialTrait CORE_SOLDER_ROD = new MaterialTrait()
// Special Case - in EntityKilledListener.java and DropItemListener.java - likely wont move
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Fused")
.setLore(
"Tool cannot be dropped either by the",
"player or on death."
);
public static final MaterialTrait CORE_SOLDER_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Soft Landing")
.setLore(
"Hitting walls no longer hurts"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSolder);
public static final MaterialTrait CORE_SOLDER_LINKS = new MaterialTrait()
// Special Case - in EntityKilledListener.java and DropItemListener.java - likely wont move
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Fused")
.setLore(
"Cannot be dropped on death or on purpose."
);
public static final MaterialTrait CORE_BILLON_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Fast")
.setLore(
"Move speed increased and haste applied.",
"Stacks with modifiers."
)
.addConsumer(TraitEventType.TICK, TickEvents::headBillon);
public static final MaterialTrait CORE_BILLON_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Springs")
.setLore(
"Makes you jump higher."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodBillon);
public static final MaterialTrait CORE_BILLON_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("WHM")
.setLore(
"Your attacks heal instead of harm."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateBillon);
public static final MaterialTrait CORE_BILLON_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Heat Conductor")
.setLore(
"Magma blocks no longer cause damage"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksBillon);
public static final MaterialTrait CORE_BRASS_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Stiff")
.setLore(
"Damage +50% but makes you unlucky"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headBrass)
.addConsumer(TraitEventType.TICK, TickEvents::headBrass);
public static final MaterialTrait CORE_BRASS_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Oxygenated")
.setLore(
"Gives water breathing while held."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodBrass);
public static final MaterialTrait CORE_BRASS_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Band")
.setLore(
"Durability loss + 200%. Damage reduced between 1-25%",
"getting lower as durability drops."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateBrass)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::plateBrass);
public static final MaterialTrait CORE_BRASS_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Scarpaaarr!")
.setLore(
"Durability loss doubled. When damaged below 1/2 health, gain Speed 3."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksBrass);
public static final MaterialTrait CORE_ALUMINUM_BRASS_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Abra")
.setLore(
"Any hit mob has a % chance to be",
"randomly teleported."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headAluBrass);
public static final MaterialTrait CORE_ALUMINUM_BRASS_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Studious")
.setLore(
"Tool and Player exp +50% but damage halved",
"and you are slower to act."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodAlubrass)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::rodAluBrass);
public static final MaterialTrait CORE_ALUMINUM_BRASS_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magus")
.setLore(
"Magic Damage -50%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateAluBrass);
public static final MaterialTrait CORE_ALUMINUM_BRASS_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Escape")
.setLore(
"Randomly teleport then hit (CD: 10s)"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksAluBrass);
public static final MaterialTrait CORE_NICKEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Charged Head -")
.setLore(
"Doesn't do anything... on it's own..."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::charged);
public static final MaterialTrait CORE_NICKEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Charged Rod -")
.setLore(
"Doesn't do anything... on it's own..."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::charged);
public static final MaterialTrait CORE_NICKEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magnetic -")
.setLore(
"Gain 1 Stack of Magnetism and 1 Stack of Negativity.",
"Magnetism draws in all nearby items.",
"Range = Magnetism Level - (∆ Positivity/Negativity)"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateNickel);
public static final MaterialTrait CORE_NICKEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magnetic -")
.setLore(
"Gain 1 Stack of Magnetism and 1 Stack of Negativity.",
"Magnetism draws in all nearby items.",
"Range = Magnetism Level - (∆ Positivity/Negativity)"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksNickel);
public static final MaterialTrait CORE_COBALT_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Charged Head +")
.setLore(
"Doesn't do anything... on it's own..."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::charged);
public static final MaterialTrait CORE_COBALT_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Charged Rod +")
.setLore(
"Doesn't do anything... on it's own..."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::charged);
public static final MaterialTrait CORE_COBALT_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magnetic +")
.setLore(
"Gain 1 Stack of Magnetism and 1 Stack of Negativity.",
"Magnetism draws in all nearby items.",
"Range = Magnetism Level - (∆ Positivity/Negativity)"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateCobalt);
public static final MaterialTrait CORE_COBALT_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Magnetic +")
.setLore(
"Gain 1 Stack of Magnetism and 1 Stack of Positivity.",
"Magnetism draws in all nearby items.",
"Range = Magnetism Level - (∆ Positivity/Negativity)"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksCobalt);
public static final MaterialTrait CORE_REINFORCED_ALLOY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Bulky")
.setLore(
"Mines in a 3x3 area"
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::explosive);
public static final MaterialTrait CORE_REINFORCED_ALLOY_ROD = new MaterialTrait()
// Special Case - nested within plate mod. Will be moved when mods are changed to consumers
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Reinforced")
.setLore(
"Any Plate mod on the tool is counted twice."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::explosive);
public static final MaterialTrait CORE_REINFORCED_ALLOY_PLATES = new MaterialTrait()
// Special Case - nested within plate mod. Will be moved when mods are changed to consumers
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Reinforcable")
.setLore(
"Plate mods count twice."
);
public static final MaterialTrait CORE_REINFORCED_ALLOY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Witherproof")
.setLore(
"Immune to the wither effect."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksReinforced);
public static final MaterialTrait CORE_STRING_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Works")
.setLore(
"No special effects."
);
public static final MaterialTrait CORE_STRING_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Works")
.setLore(
"No special effects but makes armour quickly."
);
public static final MaterialTrait CORE_VINE_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Growth")
.setLore(
"Slowly repairs the tool during the day.",
"Stacks with mods. Must be in hand"
)
.addConsumer(TraitEventType.TICK, TickEvents::binderVine);
public static final MaterialTrait CORE_VINE_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Growth")
.setLore(
"Slowly repairs during the day."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonVine);
public static final MaterialTrait CORE_CRIMSON_ROOT_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Decay")
.setLore(
"Slowly repairs the tool at night.",
"Stacks with mods. Must be in hand"
)
.addConsumer(TraitEventType.TICK, TickEvents::binderCrimsonRoot);
public static final MaterialTrait CORE_CRIMSON_ROOT_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Decay")
.setLore(
"Slowly repairs during night."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonCrimsonRoots);
public static final MaterialTrait CORE_WARPED_ROOT_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Refreshing")
.setLore(
"Slowly heals the holder."
)
.addConsumer(TraitEventType.TICK, TickEvents::bindWarpedRoot);
public static final MaterialTrait CORE_WARPED_ROOT_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Refreshing")
.setLore(
"Slowly heals the equipping player."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonWarpedRoots);
public static final MaterialTrait CORE_WEEPING_VINE_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Doom")
.setLore(
"I get a bad feeling from this..."
)
.addConsumer(TraitEventType.TICK, TickEvents::binderWeepingVine);
public static final MaterialTrait CORE_WEEPING_VINE_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Doom")
.setLore(
"Gives you bad omen. Hide your villagers!"
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonWeepingVines);
public static final MaterialTrait CORE_TWISTING_VINE_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Attraction")
.setLore(
"All drops are drawn to you within a",
"5 block range."
)
.addConsumer(TraitEventType.TICK, TickEvents::binderTwistingVine);
public static final MaterialTrait CORE_TWISTING_VINE_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Attraction")
.setLore(
"Nearby drops (5x5 area) are drawn to you."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonTwistingWines);
public static final MaterialTrait CORE_SLIME_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Bouncy")
.setLore(
"Fall damage is halved."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::bindSlime);
public static final MaterialTrait CORE_SLIME_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Bouncy")
.setLore(
"Fall damage -25%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::gambesonSlime);
public static final MaterialTrait CORE_SILICON_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Slow Learner")
.setLore(
"Tool exp gain when breaking blocks is",
"increased by (Tool Level x 5%)"
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::bindSilicon);
public static final MaterialTrait CORE_SILICON_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Slow Learner")
.setLore(
"Armour exp gain = (Level * 5%)"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::gambesonSilicon);
public static final MaterialTrait CORE_LEATHER_BINDER = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Thick")
.setLore(
"Tool exp gain + 50%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::binderLeather)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::binderLeather);
public static final MaterialTrait CORE_LEATHER_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Thick")
.setLore(
"Armour exp gain + 10%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::gambesonLeather);
public static final MaterialTrait CORE_FERROSILICON_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Hydrogen")
.setLore(
"Float away from danger."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::headFerrosilicon);
public static final MaterialTrait CORE_FERROSILICON_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Solar Powered")
.setLore(
"Restores durability during the day time."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateFerrosilicon);
public static final MaterialTrait CORE_FERROSILICON_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Brightburn")
.setLore(
"Gives on stack of Burning Bright! With 4 ",
"stacks, hostile mobs are repelled (not bosses)."
)
.addConsumer(TraitEventType.TICK, TickEvents::brightBurn);
public static final MaterialTrait CORE_REDSTONE_ALLOY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Lightning Rod")
.setLore(
"A chance to strike hit mobs with lightning."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodRedstoneAlloy);
public static final MaterialTrait CORE_REDSTONE_ALLOY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Powered On")
.setLore(
"Randomly powers a block within a 5x2x5 range."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateRedstoneAlloy);
public static final MaterialTrait CORE_REDSTONE_ALLOY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Who needs pressure plates?")
.setLore(
"The block you stand on is powered."
)
.addConsumer(TraitEventType.TICK, TickEvents::linksRedstoneAlloy);
public static final MaterialTrait CORE_BOOMERITE_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Ladder Simulator™")
.setLore(
"Spawns ladders on right click."
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::headBoomerite);
public static final MaterialTrait CORE_BOOMERITE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Go Boomer")
.setLore(
"Warning... things will go boom..."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateBoomerite);
public static final MaterialTrait CORE_SEFIRITE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Celebrate")
.setLore(
"Time to celebrate"
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::headSefirite);
public static final MaterialTrait CORE_CRINGLEIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Feeling Festive")
.setLore(
"Get that festive feeling!"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksCringleium);
public static final MaterialTrait CORE_LOVE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("It's all you need")
.setLore(
"You are loved"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksLove);
public static final MaterialTrait CORE_NICEINIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.CORE_NOTE)
.setTraitName("Nice")
.setLore(
"Nice"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headNice)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headNice);
// endregion
// region Infinity Expansion
public static final MaterialTrait INFINITY_VOID_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Void Miner")
.setLore(
"Randomly generates ores while mining/digging."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headVoid);
public static final MaterialTrait INFINITY_VOID_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Fear the Void")
.setLore(
"Damage +150%. 250% in the End."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodVoid);
public static final MaterialTrait INFINITY_VOID_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Planewalker")
.setLore(
"The void is no longer your enemy"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateVoid);
public static final MaterialTrait INFINITY_VOID_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("The End")
.setLore(
"Reduce damage from the Dragon, Endermen and",
"Shulkers by 10%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksVoid);
public static final MaterialTrait INFINITY_MAGSTEEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Really Stainless")
.setLore(
"Like Stainless, but.. REALLY."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headMagSteel);
public static final MaterialTrait INFINITY_MAGSTEEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Flammable")
.setLore(
"Has a (Tool level x 5)% chance to",
"set your enemies ablaze."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headMagnesium);
public static final MaterialTrait INFINITY_MAGSTEEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Tarnished")
.setLore(
"Outgoing damage reduced by 25%. Armour Exp +20%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksCopper);
public static final MaterialTrait INFINITY_MAGSTEEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Defender")
.setLore(
"5% chance, when hit, to ignore damage",
"and gain absorption."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMagSteel);
public static final MaterialTrait INFINITY_TITANIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Reinforced")
.setLore(
"Any Plate mod on the tool is counted twice."
);
public static final MaterialTrait INFINITY_TITANIUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Durable")
.setLore(
"Ignores being broken but damage 50%,",
"mining will be slower and 0 exp."
);
public static final MaterialTrait INFINITY_TITANIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Dwarven Skills")
.setLore(
"Chance to find rare artifacts while mining."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::linksHardened);
public static final MaterialTrait INFINITY_TITANIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Heat Resistant")
.setLore(
"Immune to fire and lava."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksTitanium);
public static final MaterialTrait INFINITY_IRON_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Stability II")
.setLore(
"Still does Nothing"
);
public static final MaterialTrait INFINITY_IRON_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Sharp 1 II")
.setLore(
"What a bad naming convention. +Damage"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingIron);
public static final MaterialTrait INFINITY_IRON_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Steadfast II")
.setLore(
"Ignore all explosions"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingIron);
public static final MaterialTrait INFINITY_IRON_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Rusty II")
.setLore(
"Armour durability loss +10%. Player Exp gain +20%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksSingIron);
public static final MaterialTrait INFINITY_GOLD_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Golden Veil II")
.setLore(
"Makes the player invisible. If used on",
"a weapon, +50% damage."
)
.addConsumer(TraitEventType.TICK, TickEvents::headSingGold)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingGold);
public static final MaterialTrait INFINITY_GOLD_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("All That Glitters II")
.setLore(
"Makes you shiny AND rainbow...y"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingGold);
public static final MaterialTrait INFINITY_GOLD_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Prosperous II")
.setLore(
"1% chance to drop 1-4 gold nuggets when hit"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingGold);
public static final MaterialTrait INFINITY_GOLD_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Barter II")
.setLore(
"Piglins REALLY like your armour"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksSingGold);
public static final MaterialTrait INFINITY_COPPER_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Brains, Not Brawn II")
.setLore(
"Tool exp +200%, Damage 50%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingCopper)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headSingCopper);
public static final MaterialTrait INFINITY_COPPER_SINGULARITY_ROD = new MaterialTrait()
// Special case, handled in Experience.java
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Conductive II")
.setLore(
"All tool exp is converted to player exp",
"with a 50% bonus."
);
public static final MaterialTrait INFINITY_COPPER_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Beginner II")
.setLore(
"Damage Taken +50%. Armour Exp +40%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingCopper)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateSingCopper);
public static final MaterialTrait INFINITY_COPPER_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Tarnished II")
.setLore(
"Outgoing damage reduced by 25%. Armour Exp +40%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksSingCopper);
public static final MaterialTrait INFINITY_LEAD_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Poisonous II")
.setLore(
"Poisons more frequently and for longer."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingLead);
public static final MaterialTrait INFINITY_LEAD_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Leech II")
.setLore(
"Bonus health, but drains your energy."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingLead);
public static final MaterialTrait INFINITY_LEAD_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Sickly II")
.setLore(
"Lead armour is a VERY BAD idea"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateSingLead);
public static final MaterialTrait INFINITY_LEAD_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Sickly II")
.setLore(
"Lead armour is a VERY BAD idea"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksSingLead);
public static final MaterialTrait INFINITY_SILVER_SINGULARITY_HEAD = new MaterialTrait()
// Special Case, handled in Experience.java
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Enchanting II")
.setLore(
"Tool exp gain is halved. Tools add 1-3",
"randomly selected enchants when leveling",
"up. These enchants may not be useful!"
);
public static final MaterialTrait INFINITY_SILVER_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Soft Touch II")
.setLore(
"You feel much lighter."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::rodSingSilver);
public static final MaterialTrait INFINITY_SILVER_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Conductivity II")
.setLore(
"Chance to summon a tempest when hit.",
"Lightning damage heals you."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingSilver);
public static final MaterialTrait INFINITY_SILVER_SINGULARITY_LINKS = new MaterialTrait()
// Special Case, handled in Experience.java
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Enchanting II")
.setLore(
"Gains 1-3 random enchantments everytime this",
"piece of armour levels up. May not be useful."
);
public static final MaterialTrait INFINITY_ALUMINUM_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Recyclable II")
.setLore(
"Chance to restore durability on hit/block break"
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headSingAluminum);
public static final MaterialTrait INFINITY_ALUMINUM_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Soft II")
.setLore(
"Durability loss +100%, tool EXP +100%."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::rodSingAluminum)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::rodSingAluminum)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodSingAluminum);
public static final MaterialTrait INFINITY_ALUMINUM_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Foil II")
.setLore(
"Damage Taken +50%. Speed + 2"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateSingAluminium)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingAluminium);
public static final MaterialTrait INFINITY_ALUMINUM_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Easily Shaped II")
.setLore(
"Repairs only need a single kit of ANY metal"
);
public static final MaterialTrait INFINITY_TIN_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Malleable II")
.setLore(
"Deal 50% less damage but gain lots of",
"Luck and Speed."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingTin)
.addConsumer(TraitEventType.TICK, TickEvents::headSingTin);
public static final MaterialTrait INFINITY_TIN_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Can II")
.setLore(
"No Hunger Loss"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingTin);
public static final MaterialTrait INFINITY_TIN_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Non-Corrosive II")
.setLore(
"Poison heals and immune to hunger and weakness."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateSingTin);
public static final MaterialTrait INFINITY_TIN_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Boost II")
.setLore(
"When taking heavy damage, gain lots of absorption"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksSingTin);
public static final MaterialTrait INFINITY_ZINC_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Graceful II")
.setLore(
"DOLPHIN POWERS, ACTIVATE... MORE!"
)
.addConsumer(TraitEventType.TICK, TickEvents::headSingZinc);
public static final MaterialTrait INFINITY_ZINC_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Super Lightweight II")
.setLore(
"Makes you lighter than air when sneaking."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingZinc);
public static final MaterialTrait INFINITY_ZINC_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Sneaky II")
.setLore(
"Damage doubled if target is facing away.",
"Large tolerence"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateSingZinc);
public static final MaterialTrait INFINITY_ZINC_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Acupuncture II")
.setLore(
"Cactus pricks heal you."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksSingZinc);
public static final MaterialTrait INFINITY_MAGNESIUM_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Flammable II")
.setLore(
"Has a (Tool level x 10)% chance to",
"set your enemies ablaze for a longer time."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingMagnesium);
public static final MaterialTrait INFINITY_MAGNESIUM_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Magnetesium II")
.setLore(
"Random items are drawn to you from",
"within a 10 block range"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSingMagnesium);
public static final MaterialTrait INFINITY_MAGNESIUM_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Light II")
.setLore(
"Damage dealt -50%. Speed + 2"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateSingMagnesium)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateSingMagnesium);
public static final MaterialTrait INFINITY_MAGNESIUM_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("MagneSight™ II")
.setLore(
"Gain night vision and highlight all mobs"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksSingMagnesium);
public static final MaterialTrait INFINITY_MYTHRIL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Elven Speed")
.setLore(
"Haste 2, Speed 1. Durability loss +50%"
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headMythril)
.addConsumer(TraitEventType.TICK, TickEvents::headMythril);
public static final MaterialTrait INFINITY_MYTHRIL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Sting of Gondolin")
.setLore(
"All nearby, hostile, mobs are repelled."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodMythril);
public static final MaterialTrait INFINITY_MYTHRIL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Brightburn")
.setLore(
"Gives on stack of Burning Bright! With 4",
"stacks, hostile mobs are repelled (not bosses)."
)
.addConsumer(TraitEventType.TICK, TickEvents::brightBurn);
public static final MaterialTrait INFINITY_MYTHRIL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Call of the Wild")
.setLore(
"When hit, you sometimes summon a wolf to your aid"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMythril);
public static final MaterialTrait INFINITY_ADAMANTITE_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Mystic")
.setLore(
"Player Exp + 100% (Mining) +50% (Mobs)"
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headAdamantite)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headAdamantite);
public static final MaterialTrait INFINITY_ADAMANTITE_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Adamant")
.setLore(
"Become immune to all explosions"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::rodAdamantite);
public static final MaterialTrait INFINITY_ADAMANTITE_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Deflective")
.setLore(
"Projectile Damage -25%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateAdamantite);
public static final MaterialTrait INFINITY_ADAMANTITE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Experienced")
.setLore(
"All tool and armour exp +10%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksAdamantite)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::linksAdamantite);
public static final MaterialTrait INFINITY_MAGNONIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Magnanimous")
.setLore(
"You're just far too kind"
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headMagnonium);
public static final MaterialTrait INFINITY_MAGNONIUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Flaming Hot")
.setLore(
"Smelts things when possible."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headCorbronze);
public static final MaterialTrait INFINITY_MAGNONIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Escape")
.setLore(
"When hit, teleport away randomly (CD: 10s)."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksAluBrass);
public static final MaterialTrait INFINITY_MAGNONIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Oxygenated")
.setLore(
"Who needs it!?"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMagnonium);
public static final MaterialTrait INFINITY_FORTUNE_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Fortunate")
.setLore(
"200% drops from fortune. Stacks",
"with Lapis modifiers."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headFortune);
public static final MaterialTrait INFINITY_FORTUNE_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Merchant's Veil")
.setLore(
"Invisibility with none of the drawbacks!"
)
.addConsumer(TraitEventType.TICK, TickEvents::rodFortune);
public static final MaterialTrait INFINITY_FORTUNE_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("How Fortunate")
.setLore(
"0.5% chance to get a gift when hit."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateFortune);
public static final MaterialTrait INFINITY_FORTUNE_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Beautiful")
.setLore(
"Plants flowers as you walk."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateAluBronze);
public static final MaterialTrait INFINITY_MAGIC_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Tricks")
.setLore(
"Plays nasty tricks on nearby things."
)
.addConsumer(TraitEventType.TICK, TickEvents::headMagic);
public static final MaterialTrait INFINITY_MAGIC_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Secrets Revealed")
.setLore(
"Reveals all nearby living (or not!) things."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodMagic);
public static final MaterialTrait INFINITY_MAGIC_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Wizard Robes")
.setLore(
"Chance, when attacking, to create MAGIC"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateMagic);
public static final MaterialTrait INFINITY_MAGIC_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Magical Mint")
.setLore(
"It may still be foul, but the Dragon's",
"breath will not hurt you."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMagic);
public static final MaterialTrait INFINITY_EARTH_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Earth Shaker")
.setLore(
"Knocks back hit mobs and stuns them",
"when they land."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headEarth);
public static final MaterialTrait INFINITY_EARTH_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Grinder")
.setLore(
"Breaking blocks act as if they have",
"gone through the grinder."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::rodEarth);
public static final MaterialTrait INFINITY_EARTH_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Lava Walker")
.setLore(
"Lava turns into magma blocks beneath your feet."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateEarth);
public static final MaterialTrait INFINITY_EARTH_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("It's only natural")
.setLore(
"Feeds two nearby animals on right click. (CD: 2m)",
"Cooldown fires regardless of success."
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::linksEarth);
public static final MaterialTrait INFINITY_METAL_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Clean Cut")
.setLore(
"Damage +100%. Haste 2"
)
.addConsumer(TraitEventType.TICK, TickEvents::headMetal)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headMetal);
public static final MaterialTrait INFINITY_METAL_SINGULARITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Conductor")
.setLore(
"All player exp is converted to tool",
"exp at a 10 : 1 ratio."
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::rodMetal)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodMetal);
public static final MaterialTrait INFINITY_METAL_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("KOTR")
.setLore(
"Chance, when hit, to summon a Knight",
"of the Round. (It's a Golem ;))"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateMetal);
public static final MaterialTrait INFINITY_METAL_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Gleam")
.setLore(
"Chance when hit to reflect damage and",
"dazzle attackers."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMetal);
public static final MaterialTrait INFINITY_INFINITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Infinite")
.setLore(
"This tool will live on forever."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headInfinity);
public static final MaterialTrait INFINITY_INFINITY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Conceptual Defence")
.setLore(
"All damage is halved (rounded up)."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::rodInfinity);
public static final MaterialTrait INFINITY_INFINITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Infinite Capacity")
.setLore(
"Everytime you take damage, 10% is stored",
"up to 5 hearts. Right click to release",
"the damage on nearby entities"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateInfinity)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::plateInfinity);
public static final MaterialTrait INFINITY_INFINITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Oroborus")
.setLore(
"20% chance to reflect damage taken."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksInfinity);
public static final MaterialTrait INFINITY_INFINITY_SINGULARITY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Breakpoint")
.setLore(
"Unbreakable. +200% Damage.",
"+200% Tool Exp and 3x3 Mining."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headSingInfinity)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSingInfinity)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headSingInfinity);
public static final MaterialTrait INFINITY_INFINITY_SINGULARITY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Infinitly Powerful")
.setLore(
"Every X points of damage taken (before",
"reductions) will unlock a new, random,",
"enchantment. No upper limits.",
"damage required will increase each time"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateSingInfinity);
public static final MaterialTrait INFINITY_INFINITY_SINGULARITY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setTraitName("Infinite Defence")
.setLore(
"All damage taken set to 1 when 4 pieces",
"are equipped."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksSingInfinity);
public static final MaterialTrait INFINITY_REINFORCED_DRACONIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.INFINITY_EXPANSION_NOTE)
.setSponsoredBy("Bunkky/ReasonFoundDecoy")
.setTraitName("Draconic Tantrum")
.setLore(
"When hit by the Ender Dragon, gain",
"bonus damage for 15 seconds.",
"Stacks additively. Stacks refresh duration."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::headReinforcedDraconium)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headReinforcedDraconium);
// endregion
// region LiteXpansion
public static final MaterialTrait LITE_RUBBER_BINDING = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Insulated")
.setLore(
"Become immune to lightning."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::bindRubber);
public static final MaterialTrait LITE_RUBBER_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Sweaty")
.setLore(
"A rubber lining is WAY too hot."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonRubber);
public static final MaterialTrait LITE_REFINED_IRON_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Really Stable")
.setLore(
"Does nothing. Perhaps if you level it up?."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headRefinedIron);
public static final MaterialTrait LITE_REFINED_IRON_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Manners Maketh Man")
.setLore(
"Speed 1, Damage + 50%. Your fights look",
"super cool."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodRefinedIron)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::rodRefinedIron)
.addConsumer(TraitEventType.TICK, TickEvents::rodRefinedIron);
public static final MaterialTrait LITE_REFINED_IRON_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Kingsman")
.setLore(
"On right click, summons a colorful cavalcade",
"of pure destruction.",
"Does nothing if you don't have manners.",
"Requires 4 pieces with Kingsman."
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::plateRefinedIron);
public static final MaterialTrait LITE_REFINED_IRON_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Narrowing")
.setLore(
"Attackers are blinded."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksRefinedIron);
public static final MaterialTrait LITE_MIXED_METAL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Mixed Metals")
.setLore(
"Has the effects of all it's ingredients but",
"their power is halved."
)
.addConsumer(TraitEventType.TICK, TickEvents::headMixedMetal);
public static final MaterialTrait LITE_MIXED_METAL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Stiff")
.setLore(
"Double damage. Unlucky!"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headBrass)
.addConsumer(TraitEventType.TICK, TickEvents::headBrass);
public static final MaterialTrait LITE_MIXED_METAL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Experienced")
.setLore(
"All tool/armour exp + 10%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksAdamantite)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::linksAdamantite);
public static final MaterialTrait LITE_MIXED_METAL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Mix it up!")
.setLore(
"Mixes things up a bit when hit"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMixedMetal);
public static final MaterialTrait LITE_ADVANCED_ALLOY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Cleave")
.setLore(
"Damage all nearby mobs when you attack.",
"Cleave damage does not trigger Tinker's effects."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headAdvancedAlloy);
public static final MaterialTrait LITE_ADVANCED_ALLOY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Heavy Duty")
.setLore(
"When durability gets low, it eats 1 iron",
"ingot from your inventory to restore some."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::rodAdvancedAlloy);
public static final MaterialTrait LITE_ADVANCED_ALLOY_PLATES = new MaterialTrait()
// Event More Advanced (mod affector)
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Even More Advanced")
.setLore(
"Advanced modifiers +1 for each piece."
);
public static final MaterialTrait LITE_ADVANCED_ALLOY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Superhot")
.setLore(
"Chance to set nearby linving things on fire."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateCorBronze);
public static final MaterialTrait LITE_MAG_THOR_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Heat Resistant")
.setLore(
"Lava is no longer your enemy."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::headMagThor);
public static final MaterialTrait LITE_MAG_THOR_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Vampirism")
.setLore(
"Chance to heal by damage given.",
"Damage dealt varies by time of day."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headDamsteel);
public static final MaterialTrait LITE_MAG_THOR_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Radioactive Plates")
.setLore(
"Poisons enemies that attack you."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateMagThor);
public static final MaterialTrait LITE_MAG_THOR_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Building Rage")
.setLore(
"Chance, when hit, to gain Speed 1 and Haste 1"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksMagThor);
public static final MaterialTrait LITE_CARBON_MESH_BINDING = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Nimble")
.setLore(
"Speed 1. Take 33% less damage"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::bindCarbonMesh)
.addConsumer(TraitEventType.TICK, TickEvents::bindCarbonMesh);
public static final MaterialTrait LITE_CARBON_MESH_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Carbon Fibre")
.setLore(
"Speed + 1"
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonCarbonMesh);
public static final MaterialTrait LITE_SCRAP_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Terrible")
.setLore(
"+300% durability loss. 0% Exp Gain."
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::headScrap)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headScrap)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headScrap);
public static final MaterialTrait LITE_SCRAP_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Brains, Not Brawn.")
.setLore(
"Tool exp gain is doubled. Damage",
"dealt is halved."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headCopper)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headCopper);
public static final MaterialTrait LITE_SCRAP_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Pathetic")
.setLore(
"Do not wear this armour.",
"VERY BAD THINGS MAY HAPPEN",
"YOU HAVE BEEN WARNED",
"Exp + 400%."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateScrap)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::plateScrap);
public static final MaterialTrait LITE_SCRAP_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Falling Apart")
.setLore(
"Exp + 200%. Chance for the armour to",
"just fall off!"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksScrap)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksScrap);
public static final MaterialTrait LITE_IRIDIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Protective")
.setLore(
"Saves you from deaths. (CD 20m)"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::headIridium);
public static final MaterialTrait LITE_IRIDIUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Warp")
.setLore(
"Turns your opponent around. (CD: 20m)"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodIridium);
public static final MaterialTrait LITE_IRIDIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Indomitable")
.setLore(
"10% of all damage is ignored and reflected."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateIridium);
public static final MaterialTrait LITE_IRIDIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.LITEXPANSION_NOTE)
.setTraitName("Unconventional Power")
.setLore(
"Any damage taken is remembered. Right",
"Click to charge inventory items."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksIridium)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::linksIridium);
// endregion
// region Slimefun Warfare
public static final MaterialTrait SFW_SEGGANESSON_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Overcharge")
.setLore(
"Stores energy each time you hit a mob.",
"Every 10th attack releases this back."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headSegganesson);
public static final MaterialTrait SFW_SEGGANESSON_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Blinding Speed")
.setLore(
"Gain insane speed but with a side effect."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodSegganesson);
public static final MaterialTrait SFW_SEGGANESSON_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Gravity")
.setLore(
"All nearby entities are slowly pulled",
"towards you"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateSegganesson);
public static final MaterialTrait SFW_SEGGANESSON_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Soul Siphon")
.setLore(
"Stores the souls of killed, hostile, mobs.",
"Damage + 1% per 100 souls. Caps at 100%."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::linksSegganesson);
public static final MaterialTrait SFW_SLIMESTEEL_BINDING = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Bouncy II")
.setLore(
"Fall damage halved with a jump boost."
)
.addConsumer(TraitEventType.TICK, TickEvents::bindSlimesteel)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::bindSlimesteel);
public static final MaterialTrait SFW_SLIMESTEEL_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Moon Bounce")
.setLore(
"When on boots, fall damage is ignored.",
"You also get more bouncy."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::gambesonSlimeSteel);
public static final MaterialTrait SFW_REINFORCED_SLIMESTEEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Strong and Sticky")
.setLore(
"Dropped blocks go into your inventory",
"when possible to do so"
)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headReinforcedSlimesteel);
public static final MaterialTrait SFW_REINFORCED_SLIMESTEEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Flexibility")
.setLore(
"Incoming damage reduced and durability is lost",
"instead. Doesn't work while tool is broken."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::rodReinforcedSlimesteel);
public static final MaterialTrait SFW_REINFORCED_SLIMESTEEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Rigid Flexibility")
.setLore(
"Speed and Jump + 1. Damage Taken + 10%"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateReinforcedSlimesteel)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateReinforcedSlimesteel);
public static final MaterialTrait SFW_REINFORCED_SLIMESTEEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Deflection")
.setLore(
"10% chance to ignore projectile damage."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksReinforcedSlimesteel);
public static final MaterialTrait SFW_OSMIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Heavy")
.setLore(
"Mines in a 3x3 Area"
)
.addConsumer(TraitEventType.DURABILITY, DurabilityEvents::explosive);
public static final MaterialTrait SFW_OSMIUM_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Heavy Pommel")
.setLore(
"Struck mobs are slowed and cannot teleport."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodOsmium);
public static final MaterialTrait SFW_OSMIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Increased Mass")
.setLore(
"Attackers will be knocked back.",
"Gives you slow when procced"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateOsmium)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateOsmium);
public static final MaterialTrait SFW_OSMIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Draw")
.setLore(
"5% chance to heal by damage dealt."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::linksOsmium);
public static final MaterialTrait SFW_OSMIUM_SUPERALLOY_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Brute")
.setLore(
"Slow swinging speed. Hit enemies are stunned",
"briefly. Damage +100% with an additional 33%",
"chance to crit for a further +100%"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headOsmiumSuperalloy)
.addConsumer(TraitEventType.TICK, TickEvents::headOsmiumSuperalloy);
public static final MaterialTrait SFW_OSMIUM_SUPERALLOY_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Tuff Stuff")
.setLore(
"Knocks back anything hit and stuns."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headHard);
public static final MaterialTrait SFW_OSMIUM_SUPERALLOY_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Tempest")
.setLore(
"When wearing 4 pieces, chance when hit",
"to summon a tempest."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateOsmiumSuperalloy);
public static final MaterialTrait SFW_OSMIUM_SUPERALLOY_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Partial Decay")
.setLore(
"Chance to damage random nearby living",
"things. Will never kill."
)
.addConsumer(TraitEventType.TICK, TickEvents::linksOsmiumSuperalloy);
public static final MaterialTrait SFW_UNPATENTABLIUM_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Innovation")
.setLore(
"+100% Tool and Player EXP during the day."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headUnpatentabilum)
.addConsumer(TraitEventType.BLOCK_BREAK, BlockBreakEvents::headUnpatentabilum);
public static final MaterialTrait SFW_UNPATENTABLIUM_ROD = new MaterialTrait()
// Special case in ItemDrop and PlayerDeath
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Incorporeal Right")
.setLore(
"Tool cannot be dropped or lost on death."
);
public static final MaterialTrait SFW_UNPATENTABLIUM_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("Intense Gaze")
.setLore(
"Entities you look at will teleport to you.",
"Does not work on players or bosses."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateUnpatentabilum);
public static final MaterialTrait SFW_UNPATENTABLIUM_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.SLIMEFUN_WARFARE_NOTE)
.setTraitName("KOTR")
.setLore(
"Chance, when hit, to summon a Knight",
"of the Round. (It's a Golem ;))"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateMetal);
// endregion
// region DynaTech
public static final MaterialTrait DYN_STAINLESS_STEEL_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Super Dooper Stainless")
.setLore(
"Like Steel or MagSteel but yet more absurd."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headStainlessSteel);
public static final MaterialTrait DYN_STAINLESS_STEEL_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Cutlery")
.setLore(
"Hitting animals will directly feed you. Grim"
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::rodStainlessSteel);
public static final MaterialTrait DYN_STAINLESS_STEEL_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("The Standard")
.setLore(
"Damage taken reduced by 5%"
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::plateStainlessSteel);
public static final MaterialTrait DYN_STAINLESS_STEEL_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Water Safe")
.setLore(
"Gives you water breathing"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksStainlessSteel);
public static final MaterialTrait DYN_VEX_GEM_BINDING = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("NoClip")
.setLore(
"Right click while holding to randomly teleport.",
"5 min cooldown."
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::bindVex);
public static final MaterialTrait DYN_VEX_GEM_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Annoying")
.setLore(
"Vex gems shouldn't be used like this!"
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonVex);
public static final MaterialTrait DYN_STAR_DUST_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Bright Fury")
.setLore(
"Attacks dazzle and blind while being.",
"50% more powerful."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headStarDust);
public static final MaterialTrait DYN_STAR_DUST_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Yvaine")
.setLore(
"Gives an ethereal glow and makes villagers",
"friendlier to you."
)
.addConsumer(TraitEventType.TICK, TickEvents::rodStarDust);
public static final MaterialTrait DYN_STAR_DUST_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Starshine")
.setLore(
"5% chance to heal 1/2 heart during the night"
)
.addConsumer(TraitEventType.TICK, TickEvents::plateStardust);
public static final MaterialTrait DYN_STAR_DUST_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Bright-burn")
.setLore(
"Gives on stack of Burning Bright! With 4 ",
"stacks, hostile mobs are repelled (not bosses)."
)
.addConsumer(TraitEventType.TICK, TickEvents::brightBurn);
public static final MaterialTrait DYN_GHOSTLY_ESSENCE_BINDING = new MaterialTrait()
.setPartType(MaterialTrait.PROP_BINDING)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Incorporeal")
.setLore(
"Projectiles just pass right through you."
)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::bindGhostly);
public static final MaterialTrait DYN_GHOSTLY_ESSENCE_ROD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_ROD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("HyperCube [B]")
.setLore(
"Only works with both [A] and [B]. Shift + Right",
"click to store a location. Right click to recall",
"to that location. (CD: 10m)"
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::rodGhostly);
public static final MaterialTrait DYN_GHOSTLY_ESSENCE_GAMBESON = new MaterialTrait()
.setPartType(MaterialTrait.PROP_GAMBESON)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Ghost in the shell")
.setLore(
"Slowly damages all nearby mobs at the cost of durability.",
"Mobs cannot die due to this effect."
)
.addConsumer(TraitEventType.TICK, TickEvents::gambesonGhostly);
public static final MaterialTrait DYN_GHOSTLY_ESSENCE_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Ghostly")
.setLore(
"Hover like a ghost"
)
.addConsumer(TraitEventType.TICK, TickEvents::linksGhostly);
public static final MaterialTrait DYN_TESSERACT_HEAD = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("HyperCube [A]")
.setLore(
"Only works with both [A] and [B]. Shift + Right",
"click to store a location. Right click to recall",
"to that location. (CD: 10m)"
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::headTessMat);
public static final MaterialTrait DYN_TESSERACT_PLATES = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Hyberbolic Tesseration")
.setLore(
"When in your personal home, you store energy.",
"Damage taken is removed from this energy pool.",
"Required 8x pieces to function and caps at 50",
"per piece."
)
.addConsumer(TraitEventType.TICK, TickEvents::hyperbolic)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::hyperbolic);
public static final MaterialTrait DYN_TESSERACT_LINKS = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.DYNATECH_NOTE)
.setTraitName("Hyberbolic Tesseration")
.setLore(
"When in your personal home, you store energy.",
"Damage taken is removed from this energy pool.",
"Required 8x pieces to function and caps at 50",
"per piece."
)
.addConsumer(TraitEventType.TICK, TickEvents::hyperbolic)
.addConsumer(TraitEventType.PLAYER_DAMAGED, PlayerDamagedEvents::hyperbolic);
// endregion
// region TranscEndence
public static final MaterialTrait TNS_DAXI_STRENGTH = new MaterialTrait()
.setPartType(MaterialTrait.PROP_HEAD)
.setAddedBy(SupportedPluginsManager.TRANSCENDENCE_NOTE)
.setTraitName("The Power of Daxi")
.setLore(
"Has a chance on hit to unleash the",
"power of the Strength Daxi for an",
"additional 100% damage."
)
.addConsumer(TraitEventType.ENTITY_DAMAGED, EntityDamageEvents::headDaxiStrength);
public static final MaterialTrait TNS_DAXI_ABSORPTION = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.TRANSCENDENCE_NOTE)
.setTraitName("Unite - Absorption")
.setLore(
"When all four defensive Daxi unite,",
"you will be granted the power to",
"retain your Daxi through death."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateDaxiAbsorption);
public static final MaterialTrait TNS_DAXI_FORTITUDE = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.TRANSCENDENCE_NOTE)
.setTraitName("Unite - Fortitude")
.setLore(
"When all four defensive Daxi unite,",
"you will be granted the power to",
"retain your Daxi through death."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateDaxiFortitude);
public static final MaterialTrait TNS_DAXI_SATURATION = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.TRANSCENDENCE_NOTE)
.setTraitName("Unite - Saturation")
.setLore(
"When all four defensive Daxi unite,",
"you will be granted the power to",
"retain your Daxi through death."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateDaxiSaturation);
public static final MaterialTrait TNS_DAXI_REGENERATION = new MaterialTrait()
.setPartType(MaterialTrait.PROP_PLATES)
.setAddedBy(SupportedPluginsManager.TRANSCENDENCE_NOTE)
.setTraitName("Unite - Regeneration")
.setLore(
"When all four defensive Daxi unite,",
"you will be granted the power to",
"retain your Daxi through death."
)
.addConsumer(TraitEventType.TICK, TickEvents::plateDaxiRegeneration);
// endregion
// region Networks
public static final MaterialTrait NTW_UTLIMANINIUM = new MaterialTrait()
.setPartType(MaterialTrait.PROP_LINKS)
.setAddedBy(SupportedPluginsManager.NETWORKS_NOTE)
.setTraitName("Feeling Connected")
.setLore(
"Allows you to connect wirelessly",
"to a network using direct nural",
"connection via your helmet.",
"",
"Shift + Left Click with an empty",
"hand to bind to a grid.",
"",
"Left Click air with an empty hand to",
"try to open the bound grid.",
"",
"Will only work on a helmet."
)
.addConsumer(TraitEventType.INTERACT, InteractionEvents::linksUltimaninium);
// endregion
}
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