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Library for easy creation of GUIs for Bukkit plugins.
/**
* MIT License
*
* Copyright (c) 2021 TriumphTeam
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package dev.triumphteam.gui.guis;
import dev.triumphteam.gui.components.InteractionModifier;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Set;
/**
* GUI that does not clear its items once it's closed
*/
@SuppressWarnings("unused")
public class StorageGui extends BaseGui {
/**
* Main constructor for the StorageGui
*
* @param rows The amount of rows the GUI should have
* @param title The GUI's title using {@link String}
* @param interactionModifiers A set containing the {@link InteractionModifier} this GUI should use
* @since 3.0.3
*/
public StorageGui(final int rows, @NotNull final String title, @NotNull final Set interactionModifiers) {
super(rows, title, interactionModifiers);
}
/**
* Main constructor of the Persistent GUI
*
* @param rows The rows the GUI should have
* @param title The GUI's title
*/
@Deprecated
public StorageGui(final int rows, @NotNull final String title) {
super(rows, title);
}
/**
* Alternative constructor that does not require rows
*
* @param title The GUI's title
*/
@Deprecated
public StorageGui(@NotNull final String title) {
super(1, title);
}
/**
* Adds {@link ItemStack} to the inventory straight, not the GUI
*
* @param items Varargs with {@link ItemStack}s
* @return An immutable {@link Map} with the left overs
*/
@NotNull
public Map<@NotNull Integer, @NotNull ItemStack> addItem(@NotNull final ItemStack... items) {
return Collections.unmodifiableMap(getInventory().addItem(items));
}
/**
* Adds {@link ItemStack} to the inventory straight, not the GUI
*
* @param items Varargs with {@link ItemStack}s
* @return An immutable {@link Map} with the left overs
*/
public Map<@NotNull Integer, @NotNull ItemStack> addItem(@NotNull final List items) {
return addItem(items.toArray(new ItemStack[0]));
}
/**
* Overridden {@link BaseGui#open(HumanEntity)} to prevent
*
* @param player The {@link HumanEntity} to open the GUI to
*/
@Override
public void open(@NotNull final HumanEntity player) {
if (player.isSleeping()) return;
populateGui();
player.openInventory(getInventory());
}
}
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