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Library for easy creation of GUIs for Bukkit plugins.
/**
* MIT License
*
* Copyright (c) 2021 TriumphTeam
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package dev.triumphteam.gui.components.util;
import com.google.gson.Gson;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.Base64;
public final class SkullUtil {
/**
* The main SKULL material for the version
*/
private static final Material SKULL = getSkullMaterial();
private static final Gson GSON = new Gson();
/**
* Gets the correct {@link Material} for the version
*
* @return The correct SKULL {@link Material}
*/
private static Material getSkullMaterial() {
if (VersionHelper.IS_ITEM_LEGACY) {
return Material.valueOf("SKULL_ITEM");
}
return Material.PLAYER_HEAD;
}
/**
* Create a player skull
*
* @return player skull
*/
@SuppressWarnings("deprecation")
public static ItemStack skull() {
return VersionHelper.IS_ITEM_LEGACY ? new ItemStack(SKULL, 1, (short) 3) : new ItemStack(SKULL);
}
/**
* Checks if an {@link ItemStack} is a player skull
*
* @param item item to check
* @return whether the item is a player skull
*/
@SuppressWarnings("deprecation")
public static boolean isPlayerSkull(@NotNull final ItemStack item) {
if (VersionHelper.IS_ITEM_LEGACY) {
return item.getType() == SKULL && item.getDurability() == (short) 3;
}
return item.getType() == SKULL;
}
/**
* Decode a base64 string and extract the url of the skin. Example:
*
* - Base64: {@code eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZGNlYjE3MDhkNTQwNGVmMzI2MTAzZTdiNjA1NTljOTE3OGYzZGNlNzI5MDA3YWM5YTBiNDk4YmRlYmU0NjEwNyJ9fX0=}
*
* - JSON: {@code {"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/dceb1708d5404ef326103e7b60559c9178f3dce729007ac9a0b498bdebe46107"}}}}
*
* - Result: {@code http://textures.minecraft.net/texture/dceb1708d5404ef326103e7b60559c9178f3dce729007ac9a0b498bdebe46107}
* @param base64Texture the texture
* @return the url of the texture if found, otherwise {@code null}
*/
public static String getSkinUrl(String base64Texture) {
final String decoded = new String(Base64.getDecoder().decode(base64Texture));
final JsonObject object = GSON.fromJson(decoded, JsonObject.class);
final JsonElement textures = object.get("textures");
if (textures == null) {
return null;
}
final JsonElement skin = textures.getAsJsonObject().get("SKIN");
if (skin == null) {
return null;
}
final JsonElement url = skin.getAsJsonObject().get("url");
return url == null ? null : url.getAsString();
}
}
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