dev.triumphteam.gui.guis.GuiItem Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of triumph-gui Show documentation
Show all versions of triumph-gui Show documentation
Library for easy creation of GUIs for Bukkit plugins.
/**
* MIT License
*
* Copyright (c) 2021 TriumphTeam
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package dev.triumphteam.gui.guis;
import com.google.common.base.Preconditions;
import dev.triumphteam.gui.components.GuiAction;
import dev.triumphteam.gui.components.util.ItemNbt;
import org.bukkit.Material;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.UUID;
/**
* GuiItem represents the {@link ItemStack} on the {@link Inventory}
*/
@SuppressWarnings("unused")
public class GuiItem {
// Random UUID to identify the item when clicking
private final UUID uuid = UUID.randomUUID();
// Action to do when clicking on the item
private GuiAction action;
// The ItemStack of the GuiItem
private ItemStack itemStack;
/**
* Main constructor of the GuiItem
*
* @param itemStack The {@link ItemStack} to be used
* @param action The {@link GuiAction} to run when clicking on the Item
*/
public GuiItem(@NotNull final ItemStack itemStack, @Nullable final GuiAction<@NotNull InventoryClickEvent> action) {
Preconditions.checkNotNull(itemStack, "The ItemStack for the GUI Item cannot be null!");
this.action = action;
// Sets the UUID to an NBT tag to be identifiable later
setItemStack(itemStack);
}
/**
* Secondary constructor with no action
*
* @param itemStack The ItemStack to be used
*/
public GuiItem(@NotNull final ItemStack itemStack) {
this(itemStack, null);
}
/**
* Alternate constructor that takes {@link Material} instead of an {@link ItemStack} but without a {@link GuiAction}
*
* @param material The {@link Material} to be used when invoking class
*/
public GuiItem(@NotNull final Material material) {
this(new ItemStack(material), null);
}
/**
* Alternate constructor that takes {@link Material} instead of an {@link ItemStack}
*
* @param material The {@code Material} to be used when invoking class
* @param action The {@link GuiAction} should be passed on {@link InventoryClickEvent}
*/
public GuiItem(@NotNull final Material material, @Nullable final GuiAction<@NotNull InventoryClickEvent> action) {
this(new ItemStack(material), action);
}
/**
* Gets the GuiItem's {@link ItemStack}
*
* @return The {@link ItemStack}
*/
@NotNull
public ItemStack getItemStack() {
return itemStack;
}
/**
* Replaces the {@link ItemStack} of the GUI Item
*
* @param itemStack The new {@link ItemStack}
*/
public void setItemStack(@NotNull final ItemStack itemStack) {
Preconditions.checkNotNull(itemStack, "The ItemStack for the GUI Item cannot be null!");
if (itemStack.getType() != Material.AIR) {
this.itemStack = ItemNbt.setString(itemStack.clone(), "mf-gui", uuid.toString());
} else {
this.itemStack = itemStack.clone();
}
}
/**
* Gets the random {@link UUID} that was generated when the GuiItem was made
*/
@NotNull
UUID getUuid() {
return uuid;
}
/**
* Gets the {@link GuiAction} to do when the player clicks on it
*/
@Nullable
GuiAction getAction() {
return action;
}
/**
* Replaces the {@link GuiAction} of the current GUI Item
*
* @param action The new {@link GuiAction} to set
*/
public void setAction(@Nullable final GuiAction<@NotNull InventoryClickEvent> action) {
this.action = action;
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy