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Library for easy creation of GUIs for Bukkit plugins.
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/**
* MIT License
*
* Copyright (c) 2021 TriumphTeam
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package dev.triumphteam.gui.builder.gui;
import dev.triumphteam.gui.components.InteractionModifier;
import dev.triumphteam.gui.components.exception.GuiException;
import dev.triumphteam.gui.guis.BaseGui;
import net.kyori.adventure.text.Component;
import org.jetbrains.annotations.Contract;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.EnumSet;
import java.util.Set;
import java.util.function.Consumer;
/**
* The base for all the GUI builders this is due to some limitations
* where some builders will have unique features based on the GUI type
*
* @param The Type of {@link BaseGui}
*/
@SuppressWarnings("unchecked")
public abstract class BaseGuiBuilder> {
private Component title = null;
private int rows = 1;
private final EnumSet interactionModifiers = EnumSet.noneOf(InteractionModifier.class);
private Consumer consumer;
/**
* Sets the rows for the GUI
* This will only work on CHEST {@link dev.triumphteam.gui.components.GuiType}
*
* @param rows The amount of rows
* @return The builder
*/
@NotNull
@Contract("_ -> this")
public B rows(final int rows) {
this.rows = rows;
return (B) this;
}
/**
* Sets the title for the GUI
* This will be either a Component or a String
*
* @param title The GUI title
* @return The builder
*/
@NotNull
@Contract("_ -> this")
public B title(@NotNull final Component title) {
this.title = title;
return (B) this;
}
/**
* Disable item placement inside the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B disableItemPlace() {
interactionModifiers.add(InteractionModifier.PREVENT_ITEM_PLACE);
return (B) this;
}
/**
* Disable item retrieval inside the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B disableItemTake() {
interactionModifiers.add(InteractionModifier.PREVENT_ITEM_TAKE);
return (B) this;
}
/**
* Disable item swap inside the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B disableItemSwap() {
interactionModifiers.add(InteractionModifier.PREVENT_ITEM_SWAP);
return (B) this;
}
/**
* Disable item drop inside the GUI
*
* @return The builder
* @since 3.0.3
*/
@NotNull
@Contract(" -> this")
public B disableItemDrop() {
interactionModifiers.add(InteractionModifier.PREVENT_ITEM_DROP);
return (B) this;
}
/**
* Disable other GUI actions
* This option pretty much disables creating a clone stack of the item
*
* @return The builder
* @since 3.0.4
*/
@NotNull
@Contract(" -> this")
public B disableOtherActions() {
interactionModifiers.add(InteractionModifier.PREVENT_OTHER_ACTIONS);
return (B) this;
}
/**
* Disable all the modifications of the GUI, making it immutable by player interaction
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B disableAllInteractions() {
interactionModifiers.addAll(InteractionModifier.VALUES);
return (B) this;
}
/**
* Allows item placement inside the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B enableItemPlace() {
interactionModifiers.remove(InteractionModifier.PREVENT_ITEM_PLACE);
return (B) this;
}
/**
* Allow items to be taken from the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B enableItemTake() {
interactionModifiers.remove(InteractionModifier.PREVENT_ITEM_TAKE);
return (B) this;
}
/**
* Allows item swap inside the GUI
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B enableItemSwap() {
interactionModifiers.remove(InteractionModifier.PREVENT_ITEM_SWAP);
return (B) this;
}
/**
* Allows item drop inside the GUI
*
* @return The builder
* @since 3.0.3
*/
@NotNull
@Contract(" -> this")
public B enableItemDrop() {
interactionModifiers.remove(InteractionModifier.PREVENT_ITEM_DROP);
return (B) this;
}
/**
* Enable other GUI actions
* This option pretty much enables creating a clone stack of the item
*
* @return The builder
* @since 3.0.4
*/
@NotNull
@Contract(" -> this")
public B enableOtherActions() {
interactionModifiers.remove(InteractionModifier.PREVENT_OTHER_ACTIONS);
return (B) this;
}
/**
* Enable all modifications of the GUI, making it completely mutable by player interaction
*
* @return The builder
* @since 3.0.0
* @author SecretX
*/
@NotNull
@Contract(" -> this")
public B enableAllInteractions() {
interactionModifiers.clear();
return (B) this;
}
/**
* Applies anything to the GUI once it's created
* Can be pretty useful for setting up small things like default actions
*
* @param consumer A {@link Consumer} that passes the built GUI
* @return The builder
*/
@NotNull
@Contract("_ -> this")
public B apply(@NotNull final Consumer consumer) {
this.consumer = consumer;
return (B) this;
}
/**
* Creates the given GuiBase
* Has to be abstract because each GUI are different
*
* @return The new {@link BaseGui}
*/
@NotNull
@Contract(" -> new")
public abstract G create();
/**
* Getter for the title
*
* @return The current title
*/
@NotNull
protected Component getTitle() {
if (title == null) {
throw new GuiException("GUI title is missing!");
}
return title;
}
/**
* Getter for the rows
*
* @return The amount of rows
*/
protected int getRows() {
return rows;
}
/**
* Getter for the consumer
*
* @return The consumer
*/
@Nullable
protected Consumer getConsumer() {
return consumer;
}
/**
* Getter for the set of interaction modifiers
* @return The set of {@link InteractionModifier}
* @since 3.0.0
* @author SecretX
*/
@NotNull
protected Set getModifiers() {
return interactionModifiers;
}
}
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