commonMain.earth.worldwind.render.image.ImageOptions.kt Maven / Gradle / Ivy
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The WorldWind Kotlin SDK (WWK) includes the library, examples and tutorials for building multiplatform 3D virtual globe applications for Android, Web and Java.
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package earth.worldwind.render.image
import kotlin.jvm.JvmOverloads
/**
* Options for images displayed by WorldWind components.
*/
open class ImageOptions @JvmOverloads constructor(
/**
* Indicates the in-memory configuration for images displayed by WorldWind components. By default, images are
* represented in the 32-bit RGBA_8888 configuration, the highest quality available. Components that do not require
* an alpha channel and want to conserve memory may use the 16-bit RGBA_565 configuration. Accepted values are
* [ImageConfig.RGBA_8888] and [ImageConfig.RGB_565].
*/
var imageConfig: ImageConfig = ImageConfig.RGBA_8888
) {
/**
* Indicates the image sampling algorithm used by WorldWind to display images that appear larger or smaller on
* screen than their native resolution. Accepted values are [ResamplingMode.BILINEAR] and [ResamplingMode.NEAREST_NEIGHBOR].
*/
var resamplingMode = ResamplingMode.BILINEAR
/**
* Indicates how WorldWind displays the contents of an image when attempting to draw a region outside of the image
* bounds. Accepted values are [WrapMode.CLAMP] and [WrapMode.REPEAT].
*/
var wrapMode = WrapMode.CLAMP
/**
* Initial width for image that has no dimensions (e.g. SVG image)
*/
var initialWidth = 0
/**
* Initial height for image that has no dimensions (e.g. SVG image)
*/
var initialHeight = 0
}
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