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The WorldWind Kotlin SDK (WWK) includes the library, examples and tutorials for building multiplatform 3D virtual globe applications for Android, Web and Java.
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package earth.worldwind.util
import earth.worldwind.geom.Location
import earth.worldwind.geom.Sector
import kotlin.math.roundToInt
/**
* Represents a level of a specific resolution in a [LevelSet].
*/
open class Level internal constructor(
/**
* The LevelSet that this level is a member of.
*/
val parent: LevelSet,
/**
* The level's ordinal in its parent level set.
*/
val levelNumber: Int,
/**
* The geographic width and height of tiles within this level.
*/
val tileDelta: Location
) {
/**
* The width in pixels of the image represented by all tiles in this level set, or the number of sample points in
* the longitudinal direction of this level set.
*/
val levelWidth = (parent.tileWidth * parent.tileOrigin.deltaLongitude.inDegrees / tileDelta.longitude.inDegrees).roundToInt()
/**
* The height in pixels of the image represented by all tiles in this level set, or the number of sample points in
* the latitudinal direction of this level set.
*/
val levelHeight = (parent.tileHeight * parent.tileOrigin.deltaLatitude.inDegrees / tileDelta.latitude.inDegrees).roundToInt()
/**
* The parent LevelSet's tileWidth.
*/
val tileWidth = parent.tileWidth
/**
* The parent LevelSet's tileHeight.
*/
val tileHeight = parent.tileHeight
/**
* The size of pixels or elevation cells within this level, in radians per pixel or per cell.
*/
val texelSize = tileDelta.longitude.inRadians / parent.tileWidth
/**
* Indicates whether this level is the lowest resolution level (level 0) within the parent level set.
*/
val isFirstLevel get() = levelNumber == 0
/**
* Indicates whether this level is the highest resolution level within the parent level set.
*/
val isLastLevel get() = levelNumber == parent.numLevels - 1
/**
* Returns the level whose ordinal occurs immediately before this level's ordinal in the parent level set, or null
* if this is the fist level.
*/
val previousLevel get() = parent.level(levelNumber - 1)
/**
* Returns the level whose ordinal occurs immediately after this level's ordinal in the parent level set, or null if
* this is the last level.
*/
val nextLevel get() = parent.level(levelNumber + 1)
/**
* Calculates number of tiles, which fit specified sector
*
* @param sector the desired sector to check tile count
* @return Number of tiles which fit specified sector at this level
*/
fun tilesInSector(sector: Sector) = with(parent.tileOrigin) {
val firstRow = computeRow(tileDelta.latitude, sector.minLatitude)
val lastRow = computeLastRow(tileDelta.latitude, sector.maxLatitude)
val firstCol = computeColumn(tileDelta.longitude, sector.minLongitude)
val lastCol = computeLastColumn(tileDelta.longitude, sector.maxLongitude)
(lastRow - firstRow + 1).toLong() * (lastCol - firstCol + 1).toLong()
}
}
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