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/*
* Portions Copyright (C) 2003-2006 Sun Microsystems, Inc.
* All rights reserved.
*/
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** NOTE:  The Original Code (as defined below) has been licensed to Sun
** Microsystems, Inc. ("Sun") under the SGI Free Software License B
** (Version 1.1), shown above ("SGI License").   Pursuant to Section
** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
** you under an alternative license ("Alternative License").  This
** Alternative License includes all of the provisions of the SGI License
** except that Section 2.2 and 11 are omitted.  Any differences between
** the Alternative License and the SGI License are offered solely by Sun
** and not by SGI.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** Author: Eric Veach, July 1994
** Java Port: Pepijn Van Eeckhoudt, July 2003
** Java Port: Nathan Parker Burg, August 2003
** Kotlin Port: Eugene Maksymenko, April 2022
*/
package earth.worldwind.util.glu

import earth.worldwind.util.glu.error.Error
import earth.worldwind.util.glu.tessellator.GLUtessellatorImpl

/**
 * Provides access to the OpenGL Utility Library (GLU). This library
 * provides standard methods for setting up view volumes, building
 * mipmaps and performing other common operations.  The GLU NURBS
 * routines are not currently exposed.
 * 

* Notes from the Reference Implementation for this class: * Thanks to the contributions of many individuals, this class is a * pure Java port of SGI's original C sources. All of the projection, * mipmap, scaling, and tessellation routines that are exposed are * compatible with the GLU 1.3 specification. The GLU NURBS routines * are not currently exposed. */ object GLU { fun gluErrorString(errorCode: Int) = Error.gluErrorString(errorCode) /** * **gluNewTess** creates and returns a new tessellation object. This * object must be referred to when calling tesselation methods. A return * value of null means that there was not enough memeory to allocate the * object. * * @return A new tessellation object. * * @see .gluTessBeginPolygon gluTessBeginPolygon * * @see .gluDeleteTess gluDeleteTess * * @see .gluTessCallback gluTessCallback */ fun gluNewTess() = GLUtessellatorImpl.gluNewTess() /** * **gluDeleteTess** destroys the indicated tessellation object (which was * created with [gluNewTess][.gluNewTess]). * * @param tessellator * Specifies the tessellation object to destroy. * * @see .gluNewTess gluNewTess * * @see .gluTessCallback gluTessCallback */ fun gluDeleteTess(tessellator: GLUtessellator) { (tessellator as GLUtessellatorImpl).gluDeleteTess() } /** * **gluTessProperty** is used to control properites stored in a * tessellation object. These properties affect the way that the polygons are * interpreted and rendered. The legal value for *which* are as * follows: *
    *
  • **GLU_TESS_WINDING_RULE** *

    * Determines which parts of the polygon are on the "interior". * *value* may be set to one of *

    **GLU_TESS_WINDING_ODD**, *

    **GLU_TESS_WINDING_NONZERO**, *

    **GLU_TESS_WINDING_POSITIVE**, or *

    **GLU_TESS_WINDING_NEGATIVE**, or *

    **GLU_TESS_WINDING_ABS_GEQ_TWO**. *

    * To understand how the winding rule works, consider that the input * contours partition the plane into regions. The winding rule determines * which of these regions are inside the polygon. *

    * For a single contour C, the winding number of a point x is simply the * signed number of revolutions we make around x as we travel once around C * (where CCW is positive). When there are several contours, the individual * winding numbers are summed. This procedure associates a signed integer * value with each point x in the plane. Note that the winding number is * the same for all points in a single region. *

    * The winding rule classifies a region as "inside" if its winding number * belongs to the chosen category (odd, nonzero, positive, negative, or * absolute value of at least two). The previous GLU tessellator (prior to * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way * to define the interior. The other three rules are useful for polygon CSG * operations.
  • * *
  • **GLU_TESS_BOUNDARY_ONLY** *

    * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When * set to GL_TRUE, a set of closed contours separating the polygon interior * and exterior are returned instead of a tessellation. Exterior contours * are oriented CCW with respect to the normal; interior contours are * oriented CW. The **GLU_TESS_BEGIN** and **GLU_TESS_BEGIN_DATA** * callbacks use the type GL_LINE_LOOP for each contour.
  • * *
  • **GLU_TESS_TOLERANCE** *

    * Specifies a tolerance for merging features to reduce the size of the * output. For example, two vertices that are very close to each other * might be replaced by a single vertex. The tolerance is multiplied by the * largest coordinate magnitude of any input vertex; this specifies the * maximum distance that any feature can move as the result of a single * merge operation. If a single feature takes part in several merge * operations, the toal distance moved could be larger. *

    * Feature merging is completely optional; the tolerance is only a hint. * The implementation is free to merge in some cases and not in others, or * to never merge features at all. The initial tolerance is 0. *

    * The current implementation merges vertices only if they are exactly * coincident, regardless of the current tolerance. A vertex is spliced * into an edge only if the implementation is unable to distinguish which * side of the edge the vertex lies on. Two edges are merged only when both * endpoints are identical.
  • *
* * * @param tessellator * Specifies the tessellation object created with * [gluNewTess][.gluNewTess] * @param which * Specifies the property to be set. Valid values are * **GLU_TESS_WINDING_RULE**, **GLU_TESS_BOUNDARDY_ONLY**, * **GLU_TESS_TOLERANCE**. * @param value * Specifices the value of the indicated property. * * @see .gluGetTessProperty gluGetTessProperty * * @see .gluNewTess gluNewTess */ fun gluTessProperty(tessellator: GLUtessellator, which: Int, value: Double) { (tessellator as GLUtessellatorImpl).gluTessProperty(which, value) } /** * **gluGetTessProperty** retrieves properties stored in a tessellation * object. These properties affect the way that tessellation objects are * interpreted and rendered. See the * [gluTessProperty][.gluTessProperty] reference * page for information about the properties and what they do. * * @param tessellator * Specifies the tessellation object (created with * [gluNewTess][.gluNewTess]). * @param which * Specifies the property whose value is to be fetched. Valid values * are **GLU_TESS_WINDING_RULE**, **GLU_TESS_BOUNDARY_ONLY**, * and **GLU_TESS_TOLERANCES**. * @param value * Specifices an array into which the value of the named property is * written. * * @see .gluNewTess gluNewTess * * @see .gluTessProperty gluTessProperty */ fun gluGetTessProperty( tessellator: GLUtessellator, which: Int, value: DoubleArray, value_offset: Int ) { (tessellator as GLUtessellatorImpl).gluGetTessProperty(which, value, value_offset) } /** * **gluTessNormal** describes a normal for a polygon that the program is * defining. All input data will be projected onto a plane perpendicular to * the one of the three coordinate axes before tessellation and all output * triangles will be oriented CCW with repsect to the normal (CW orientation * can be obtained by reversing the sign of the supplied normal). For * example, if you know that all polygons lie in the x-y plane, call * **gluTessNormal**(tess, 0.0, 0.0, 0.0) before rendering any polygons. *

* If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal * is determined as follows. The direction of the normal, up to its sign, is * found by fitting a plane to the vertices, without regard to how the * vertices are connected. It is expected that the input data lies * approximately in the plane; otherwise, projection perpendicular to one of * the three coordinate axes may substantially change the geometry. The sign * of the normal is chosen so that the sum of the signed areas of all input * contours is nonnegative (where a CCW contour has positive area). *

* The supplied normal persists until it is changed by another call to * **gluTessNormal**. * * @param tessellator * Specifies the tessellation object (created by * [gluNewTess][.gluNewTess]). * @param x * Specifies the first component of the normal. * @param y * Specifies the second component of the normal. * @param z * Specifies the third component of the normal. * * @see .gluTessBeginPolygon gluTessBeginPolygon * * @see .gluTessEndPolygon gluTessEndPolygon */ fun gluTessNormal(tessellator: GLUtessellator, x: Double, y: Double, z: Double) { (tessellator as GLUtessellatorImpl).gluTessNormal(x, y, z) } /** * **gluTessCallback** is used to indicate a callback to be used by a * tessellation object. If the specified callback is already defined, then it * is replaced. If *aCallback* is null, then the existing callback * becomes undefined. *

* These callbacks are used by the tessellation object to describe how a * polygon specified by the user is broken into triangles. Note that there are * two versions of each callback: one with user-specified polygon data and one * without. If both versions of a particular callback are specified, then the * callback with user-specified polygon data will be used. Note that the * polygonData parameter used by some of the methods is a copy of the * reference that was specified when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The legal callbacks are as follows: *
    *
  • **GLU_TESS_BEGIN** *

    * The begin callback is invoked like * glBegin to indicate the start of a (triangle) primitive. The method * takes a single argument of type int. If the * **GLU_TESS_BOUNDARY_ONLY** property is set to **GL_FALSE**, then * the argument is set to either **GL_TRIANGLE_FAN**, * **GL_TRIANGLE_STRIP**, or **GL_TRIANGLES**. If the * **GLU_TESS_BOUNDARY_ONLY** property is set to **GL_TRUE**, then the * argument will be set to **GL_LINE_LOOP**. The method prototype for * this callback is: *
    void begin(int type);
  • * *
  • **GLU_TESS_BEGIN_DATA** *

    * The same as the **GLU_TESS_BEGIN** callback except * that it takes an additional reference argument. This reference is * identical to the opaque reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
    void beginData(int type, Object polygonData);
  • * *
  • **GLU_TESS_EDGE_FLAG** *

    * The edge flag callback is similar to * glEdgeFlag. The method takes * a single boolean boundaryEdge that indicates which edges lie on the * polygon boundary. If the boundaryEdge is **GL_TRUE**, then each vertex * that follows begins an edge that lies on the polygon boundary, that is, * an edge that separates an interior region from an exterior one. If the * boundaryEdge is **GL_FALSE**, then each vertex that follows begins an * edge that lies in the polygon interior. The edge flag callback (if * defined) is invoked before the first vertex callback. *

    * Since triangle fans and triangle strips do not support edge flags, the * begin callback is not called with **GL_TRIANGLE_FAN** or * **GL_TRIANGLE_STRIP** if a non-null edge flag callback is provided. * (If the callback is initialized to null, there is no impact on * performance). Instead, the fans and strips are converted to independent * triangles. The method prototype for this callback is: *
    void edgeFlag(boolean boundaryEdge);
  • * *
  • **GLU_TESS_EDGE_FLAG_DATA** *

    * The same as the **GLU_TESS_EDGE_FLAG** callback except that it takes * an additional reference argument. This reference is identical to the * opaque reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
    void edgeFlagData(boolean boundaryEdge, Object polygonData);
  • * *
  • **GLU_TESS_VERTEX** *

    * The vertex callback is invoked between the begin and end callbacks. It is * similar to glVertex3f, and it * defines the vertices of the triangles created by the tessellation * process. The method takes a reference as its only argument. This * reference is identical to the opaque reference provided by the user when * the vertex was described (see * [gluTessVertex][.gluTessVertex]). The method * prototype for this callback is: *
    void vertex(Object vertexData);
  • * *
  • **GLU_TESS_VERTEX_DATA** *

    * The same as the **GLU_TESS_VERTEX** callback except that it takes an * additional reference argument. This reference is identical to the opaque * reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
    void vertexData(Object vertexData, Object polygonData);
  • * *
  • **GLU_TESS_END** *

    * The end callback serves the same purpose as * glEnd. It indicates the end of a * primitive and it takes no arguments. The method prototype for this * callback is: *
    void end();
  • * *
  • **GLU_TESS_END_DATA** *

    * The same as the **GLU_TESS_END** callback except that it takes an * additional reference argument. This reference is identical to the opaque * reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
    void endData(Object polygonData);
  • * *
  • **GLU_TESS_COMBINE** *

    * The combine callback is called to create a new vertex when the * tessellation detects an intersection, or wishes to merge features. The * method takes four arguments: an array of three elements each of type * double, an array of four references, an array of four elements each of * type float, and a reference to a reference. The prototype is: *
    void combine(double[] coords, Object[] data,
         * float[] weight, Object[] outData);
    * The vertex is defined as a linear combination of up to four existing * vertices, stored in *data*. The coefficients of the linear * combination are given by *weight*; these weights always add up to 1. * All vertex pointers are valid even when some of the weights are 0. * *coords* gives the location of the new vertex. *

    * The user must allocate another vertex, interpolate parameters using * *data* and *weight*, and return the new vertex pointer * in *outData*. This handle is supplied during rendering callbacks. * The user is responsible for freeing the memory some time after * [gluTessEndPolygon][.gluTessEndPolygon] is * called. *

    * For example, if the polygon lies in an arbitrary plane in 3-space, and a * color is associated with each vertex, the **GLU_TESS_COMBINE** * callback might look like this: *
         * void myCombine(double[] coords, Object[] data,
         * float[] weight, Object[] outData)
         * {
         * MyVertex newVertex = new MyVertex();
         *
         * newVertex.x = coords[0];
         * newVertex.y = coords[1];
         * newVertex.z = coords[2];
         * newVertex.r = weight[0]*data[0].r +
         * weight[1]*data[1].r +
         * weight[2]*data[2].r +
         * weight[3]*data[3].r;
         * newVertex.g = weight[0]*data[0].g +
         * weight[1]*data[1].g +
         * weight[2]*data[2].g +
         * weight[3]*data[3].g;
         * newVertex.b = weight[0]*data[0].b +
         * weight[1]*data[1].b +
         * weight[2]*data[2].b +
         * weight[3]*data[3].b;
         * newVertex.a = weight[0]*data[0].a +
         * weight[1]*data[1].a +
         * weight[2]*data[2].a +
         * weight[3]*data[3].a;
         * outData = newVertex;
         * }
    * If the tessellation detects an intersection, then the * **GLU_TESS_COMBINE** or **GLU_TESS_COMBINE_DATA** callback (see * below) must be defined, and it must write a non-null reference into * *outData*. Otherwise the **GLU_TESS_NEED_COMBINE_CALLBACK** error * occurs, and no output is generated.
  • * *
  • **GLU_TESS_COMBINE_DATA** *

    * The same as the **GLU_TESS_COMBINE** callback except that it takes an * additional reference argument. This reference is identical to the opaque * reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
         * void combineData(double[] coords, Object[] data,
         * float[] weight, Object[] outData,
         * Object polygonData);
    *
  • * *
  • **GLU_TESS_ERROR** *

    * The error callback is called when an error is encountered. The one * argument is of type int; it indicates the specific error that occurred * and will be set to one of **GLU_TESS_MISSING_BEGIN_POLYGON**, * **GLU_TESS_MISSING_END_POLYGON**, * **GLU_TESS_MISSING_BEGIN_CONTOUR**, * **GLU_TESS_MISSING_END_CONTOUR**, **GLU_TESS_COORD_TOO_LARGE**, * **GLU_TESS_NEED_COMBINE_CALLBACK** or **GLU_OUT_OF_MEMORY**. * Character strings describing these errors can be retrieved with the * [gluErrorString][.gluErrorString] call. The * method prototype for this callback is: *
         * void error(int errnum);
    * The GLU library will recover from the first four errors by inserting the * missing call(s). **GLU_TESS_COORD_TOO_LARGE** indicates that some * vertex coordinate exceeded the predefined constant * **GLU_TESS_MAX_COORD** in absolute value, and that the value has been * clamped. (Coordinate values must be small enough so that two can be * multiplied together without overflow.) * **GLU_TESS_NEED_COMBINE_CALLBACK** indicates that the tessellation * detected an intersection between two edges in the input data, and the * **GLU_TESS_COMBINE** or **GLU_TESS_COMBINE_DATA** callback was not * provided. No output is generated. **GLU_OUT_OF_MEMORY** indicates that * there is not enough memory so no output is generated.
  • * *
  • **GLU_TESS_ERROR_DATA** *

    * The same as the GLU_TESS_ERROR callback except that it takes an * additional reference argument. This reference is identical to the opaque * reference provided when * [gluTessBeginPolygon][.gluTessBeginPolygon] * was called. The method prototype for this callback is: *
         * void errorData(int errnum, Object polygonData);
  • *
* * * @param tessellator * Specifies the tessellation object (created with * [gluNewTess][.gluNewTess]). * @param which * Specifies the callback being defined. The following values are * valid: **GLU_TESS_BEGIN**, **GLU_TESS_BEGIN_DATA**, * **GLU_TESS_EDGE_FLAG**, **GLU_TESS_EDGE_FLAG_DATA**, * **GLU_TESS_VERTEX**, **GLU_TESS_VERTEX_DATA**, * **GLU_TESS_END**, **GLU_TESS_END_DATA**, * **GLU_TESS_COMBINE**, **GLU_TESS_COMBINE_DATA**, * **GLU_TESS_ERROR**, and **GLU_TESS_ERROR_DATA**. * @param aCallback * Specifies the callback object to be called. * * @see .gluNewTess gluNewTess * * @see .gluErrorString gluErrorString * * @see .gluTessVertex gluTessVertex * * @see .gluTessBeginPolygon gluTessBeginPolygon * * @see .gluTessBeginContour gluTessBeginContour * * @see .gluTessProperty gluTessProperty * * @see .gluTessNormal gluTessNormal */ fun gluTessCallback( tessellator: GLUtessellator, which: Int, aCallback: GLUtessellatorCallback? ) { (tessellator as GLUtessellatorImpl).gluTessCallback(which, aCallback) } /** * **gluTessVertex** describes a vertex on a polygon that the program * defines. Successive **gluTessVertex** calls describe a closed contour. * For example, to describe a quadrilateral **gluTessVertex** should be * called four times. **gluTessVertex** can only be called between * [gluTessBeginContour][.gluTessBeginContour] and * [gluTessEndContour][.gluTessBeginContour]. *

* **data** normally references to a structure containing the vertex * location, as well as other per-vertex attributes such as color and normal. * This reference is passed back to the user through the * **GLU_TESS_VERTEX** or **GLU_TESS_VERTEX_DATA** callback after * tessellation (see the [ gluTessCallback][.gluTessCallback] reference page). * * @param tessellator * Specifies the tessellation object (created with * [gluNewTess][.gluNewTess]). * @param coords * Specifies the coordinates of the vertex. * @param data * Specifies an opaque reference passed back to the program with the * vertex callback (as specified by * [gluTessCallback][.gluTessCallback]). * * @see .gluTessBeginPolygon gluTessBeginPolygon * * @see .gluNewTess gluNewTess * * @see .gluTessBeginContour gluTessBeginContour * * @see .gluTessCallback gluTessCallback * * @see .gluTessProperty gluTessProperty * * @see .gluTessNormal gluTessNormal * * @see .gluTessEndPolygon gluTessEndPolygon */ fun gluTessVertex( tessellator: GLUtessellator, coords: DoubleArray, coords_offset: Int, data: Any ) { (tessellator as GLUtessellatorImpl).gluTessVertex(coords, coords_offset, data) } /** * **gluTessBeginPolygon** and * [gluTessEndPolygon][.gluTessEndPolygon] delimit * the definition of a convex, concave or self-intersecting polygon. Within * each **gluTessBeginPolygon** * [gluTessEndPolygon][.gluTessEndPolygon] pair, * there must be one or more calls to * [gluTessBeginContour][.gluTessBeginContour]/ * [gluTessEndContour][.gluTessEndContour]. Within * each contour, there are zero or more calls to * [gluTessVertex][.gluTessVertex]. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the [ gluTessVertex][.gluTessVertex], [ gluTessBeginContour][.gluTessBeginContour], and [ gluTessEndContour][.gluTessEndContour] reference pages for more details. *

* **data ** is a reference to a user-defined data structure. If the * appropriate callback(s) are specified (see * [gluTessCallback][.gluTessCallback]), then this * reference is returned to the callback method(s). Thus, it is a convenient * way to store per-polygon information. *

* Once [gluTessEndPolygon][.gluTessEndPolygon] is * called, the polygon is tessellated, and the resulting triangles are * described through callbacks. See * [gluTessCallback][.gluTessCallback] for * descriptions of the callback methods. * * @param tessellator * Specifies the tessellation object( created with * [gluNewTess][.gluNewTess]). * @param data * Specifies a reference to user polygon data . * * @see.gluNewTess gluNewTess * * @see.gluTessBeginContour gluTessBeginContour * * @see.gluTessVertex gluTessVertex * * @see.gluTessCallback gluTessCallback * * @see.gluTessProperty gluTessProperty * * @see.gluTessNormal gluTessNormal * * @see.gluTessEndPolygon gluTessEndPolygon */ fun gluTessBeginPolygon(tessellator: GLUtessellator, data: Any) { (tessellator as GLUtessellatorImpl).gluTessBeginPolygon(data) } /** * **gluTessBeginContour** and * [gluTessEndContour][.gluTessEndContour] delimit * the definition of a polygon contour. Within each * **gluTessBeginContour** * [gluTessEndContour][.gluTessEndContour] pair, * there can be zero or more calls to * [gluTessVertex][.gluTessVertex]. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the [ gluTessVertex][.gluTessVertex] reference page for more details. **gluTessBeginContour** * can only be called between * [gluTessBeginPolygon][.gluTessBeginPolygon] and * [gluTessEndPolygon][.gluTessEndPolygon]. * * @param tessellator * Specifies the tessellation object( created with * [gluNewTess][.gluNewTess]). * * @see.gluNewTess gluNewTess * * @see.gluTessBeginPolygon gluTessBeginPolygon * * @see.gluTessVertex gluTessVertex * * @see.gluTessCallback gluTessCallback * * @see.gluTessProperty gluTessProperty * * @see.gluTessNormal gluTessNormal * * @see.gluTessEndPolygon gluTessEndPolygon */ fun gluTessBeginContour(tessellator: GLUtessellator) { (tessellator as GLUtessellatorImpl).gluTessBeginContour() } /** * **gluTessEndContour** and * [gluTessBeginContour][gluTessBeginContour] * delimit the definition of a polygon contour. Within each * [gluTessBeginContour][gluTessBeginContour]/ * **gluTessEndContour** pair, there can be zero or more calls to * [gluTessVertex][gluTessVertex]. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the [ gluTessVertex][gluTessVertex] reference page for more details. * [gluTessBeginContour][gluTessBeginContour] can * only be called between [ gluTessBeginPolygon][gluTessBeginPolygon] and * [gluTessEndPolygon][gluTessEndPolygon]. * * @param tessellator * Specifies the tessellation object (created with * [gluNewTess][gluNewTess]). * * @see .gluNewTess gluNewTess * * @see .gluTessBeginPolygon gluTessBeginPolygon * * @see .gluTessVertex gluTessVertex * * @see .gluTessCallback gluTessCallback * * @see .gluTessProperty gluTessProperty * * @see .gluTessNormal gluTessNormal * * @see .gluTessEndPolygon gluTessEndPolygon */ fun gluTessEndContour(tessellator: GLUtessellator) { (tessellator as GLUtessellatorImpl).gluTessEndContour() } /** * **gluTessEndPolygon** and * [gluTessBeginPolygon][gluTessBeginPolygon] * delimit the definition of a convex, concave or self-intersecting polygon. * Within each [ gluTessBeginPolygon][gluTessBeginPolygon]/ **gluTessEndPolygon** pair, there must be one or * more calls to [ gluTessBeginContour][gluTessBeginContour]/[ gluTessEndContour][gluTessEndContour]. Within each contour, there are zero or more calls to * [gluTessVertex][gluTessVertex]. The vertices * specify a closed contour (the last vertex of each contour is automatically * linked to the first). See the [ gluTessVertex][gluTessVertex], [ gluTessBeginContour][gluTessBeginContour] and [ gluTessEndContour][gluTessEndContour] reference pages for more details. *

* Once **gluTessEndPolygon** is called, the polygon is tessellated, and * the resulting triangles are described through callbacks. See * [gluTessCallback][gluTessCallback] for * descriptions of the callback functions. * * @param tessellator * Specifies the tessellation object (created with * [gluNewTess][gluNewTess]). * * @see .gluNewTess gluNewTess * * @see .gluTessBeginContour gluTessBeginContour * * @see .gluTessVertex gluTessVertex * * @see .gluTessCallback gluTessCallback * * @see .gluTessProperty gluTessProperty * * @see .gluTessNormal gluTessNormal * * @see .gluTessBeginPolygon gluTessBeginPolygon */ fun gluTessEndPolygon(tessellator: GLUtessellator) { (tessellator as GLUtessellatorImpl).gluTessEndPolygon() } //---------------------------------------------------------------------- // GLU constants // Boolean const val GLU_FALSE = 0 const val GLU_TRUE = 1 // String Name const val GLU_VERSION = 100800 const val GLU_EXTENSIONS = 100801 // Extensions const val versionString = "1.3" const val extensionString = "GLU_EXT_object_space_tess " // ErrorCode const val GLU_INVALID_ENUM = 100900 const val GLU_INVALID_VALUE = 100901 const val GLU_OUT_OF_MEMORY = 100902 const val GLU_INVALID_OPERATION = 100904 // TessCallback const val GLU_TESS_BEGIN = 100100 const val GLU_TESS_VERTEX = 100101 const val GLU_TESS_END = 100102 const val GLU_TESS_ERROR = 100103 const val GLU_TESS_EDGE_FLAG = 100104 const val GLU_TESS_COMBINE = 100105 const val GLU_TESS_BEGIN_DATA = 100106 const val GLU_TESS_VERTEX_DATA = 100107 const val GLU_TESS_END_DATA = 100108 const val GLU_TESS_ERROR_DATA = 100109 const val GLU_TESS_EDGE_FLAG_DATA = 100110 const val GLU_TESS_COMBINE_DATA = 100111 // TessContour const val GLU_CW = 100120 const val GLU_CCW = 100121 const val GLU_INTERIOR = 100122 const val GLU_EXTERIOR = 100123 const val GLU_UNKNOWN = 100124 // TessProperty const val GLU_TESS_WINDING_RULE = 100140 const val GLU_TESS_BOUNDARY_ONLY = 100141 const val GLU_TESS_TOLERANCE = 100142 // TessError const val GLU_TESS_ERROR1 = 100151 const val GLU_TESS_ERROR2 = 100152 const val GLU_TESS_ERROR3 = 100153 const val GLU_TESS_ERROR4 = 100154 const val GLU_TESS_ERROR5 = 100155 const val GLU_TESS_ERROR6 = 100156 const val GLU_TESS_ERROR7 = 100157 const val GLU_TESS_ERROR8 = 100158 const val GLU_TESS_MISSING_BEGIN_POLYGON = 100151 const val GLU_TESS_MISSING_BEGIN_CONTOUR = 100152 const val GLU_TESS_MISSING_END_POLYGON = 100153 const val GLU_TESS_MISSING_END_CONTOUR = 100154 const val GLU_TESS_COORD_TOO_LARGE = 100155 const val GLU_TESS_NEED_COMBINE_CALLBACK = 100156 // TessWinding const val GLU_TESS_WINDING_ODD = 100130 const val GLU_TESS_WINDING_NONZERO = 100131 const val GLU_TESS_WINDING_POSITIVE = 100132 const val GLU_TESS_WINDING_NEGATIVE = 100133 const val GLU_TESS_WINDING_ABS_GEQ_TWO = 100134 const val GLU_TESS_MAX_COORD = 1.0e150 }




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