main.java.burlap.shell.command.world.SetVarSGCommand Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of burlap Show documentation
Show all versions of burlap Show documentation
The Brown-UMBC Reinforcement Learning and Planning (BURLAP) Java code library is for the use and
development of single or multi-agent planning and learning algorithms and domains to accompany them. The library
uses a highly flexible state/observation representation where you define states with your own Java classes, enabling
support for domains that discrete, continuous, relational, or anything else. Planning and learning algorithms range from classic forward search
planning to value-function-based stochastic planning and learning algorithms.
The newest version!
package burlap.shell.command.world;
import burlap.mdp.core.state.MutableState;
import burlap.mdp.core.state.State;
import burlap.mdp.stochasticgames.world.World;
import burlap.shell.BurlapShell;
import burlap.shell.SGWorldShell;
import burlap.shell.command.ShellCommand;
import joptsimple.OptionParser;
import joptsimple.OptionSet;
import java.io.PrintStream;
import java.util.List;
import java.util.Scanner;
/**
* A {@link burlap.shell.command.ShellCommand} for setting state variables values for the current {@link World}
* {@link State}. Use the -h option for help information.
* @author James MacGlashan.
*/
public class SetVarSGCommand implements ShellCommand {
protected OptionParser parser = new OptionParser("vh*");
@Override
public String commandName() {
return "setVar";
}
@Override
public int call(BurlapShell shell, String argString, Scanner is, PrintStream os) {
OptionSet oset = this.parser.parse(argString.split(" "));
List args = (List)oset.nonOptionArguments();
if(oset.has("h")){
os.println("[-v] [key value]+ \nSets the values for one or more state variables in a " +
"world state. Requires 1 or more key value pairs." +
"\n\n" +
"-v print the new world state after completion.");
return 0;
}
World w = ((SGWorldShell)shell).getWorld();
if(w.gameIsRunning()){
os.println("Cannot manually change state while a game is running.");
return 0;
}
if(args.size() % 2 != 0 && args.size() < 3){
return -1;
}
State s = w.getCurrentWorldState().copy();
if(!(s instanceof MutableState)){
os.println("Cannot modify state values, because the state does not implement MutableState");
}
for(int i = 0; i < args.size(); i+=2){
try{
((MutableState)s).set(args.get(i), args.get(i+1));
}catch(Exception e){
os.println("Could not set key " + args.get(i) + " to value " + args.get(i+1) + ". Aborting.");
return 0;
}
}
w.setCurrentState(s);
if(oset.has("v")){
os.println(s.toString());
}
return 1;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy