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ECJ, A Java-based Evolutionary Computation Research System. ECJ is a research EC system written in Java. It was designed to be highly flexible, with nearly all classes (and all of their settings) dynamically determined at runtime by a user-provided parameter file. All structures in the system are arranged to be easily modifiable. Even so, the system was designed with an eye toward efficiency. ECJ is developed at George Mason University's ECLab Evolutionary Computation Laboratory. The software has nothing to do with its initials' namesake, Evolutionary Computation Journal. ECJ's sister project is MASON, a multi-agent simulation system which dovetails with ECJ nicely.

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# Copyright 2006 by Sean Luke and George Mason University
# Licensed under the Academic Free License version 3.0
# See the file "LICENSE" for more information

# Note that the slave shares this file with the master, because they
# have a number of parameters held in common.  See slave.params.  
# You don't have to do this, but it's a convenient way to keep the
# master and slave consistent with one another.




# When eval.masterproblem is turned on, the system assumes
# use of the master/slave evaluator.
eval.masterproblem = ec.eval.MasterProblem


# Turning this on will provide synchronization
# information for debugging the master/slave evaluator
eval.masterproblem.debug-info = false


# How large should each slave's job queue be?  ECJ will
# keep slaves' TCP/IP streams filled with jobs even if the
# slaves haven't processed them yet, which has a significant
# effect on network performance.  Increasing this number is
# likely to be more efficient.  Note that once a job is
# committed to a slave, a brand new slave coming on-line cannot
# take it -- it'll have to sit and wait, which isn't particularly
# efficient.  If you have a lot more individuals than slaves,
# and so can afford stuffing the queues, t's probably helpful to have 2
# or 3 jobs in the queue.
eval.masterproblem.max-jobs-per-slave = 1


# How large should our job be?  If you're doing ordinary
# non-coevolutionary evolution, you can specify how many individuals
# should be placed into a job (maximum) and sent to the slave
# to be evaluated at one time, using the below parameter.
# If your individuals are small in size, this can significantly
# improve the network bandwidth.  If the individuals are large
# in size, it'll have no real effect.  Furthermore, if your
# slave is running in 'evolve' mode, this parameter will determine
# the maximum (and typical) size of the "population" the slave is
# evolving.  This works for both steady-state and generational evolution,
# but if you're doing coevolution, the job size is ignored -- instead
# the job will consist of the individuals to be coevolved together.
eval.masterproblem.job-size = 1


# This compresses the streams between the master and slaves.
# Compression requires the zlib library.
# See the ECJ main webpage or http://www.jcraft.com/jzlib/

eval.compression=true


# This defines the socket port that the master listens in
# for incomoing Slaves to connect.
eval.master.port = 15000






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