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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.engine;
/**
RandomSequence is a Sequence which executes its Steppable objects in random order each time.
RandomSequence does not ordinarily synchronize on the random number generator -- unless you
set shouldSynchronize to true. This is commonly only necessary if you're running multithreaded
(you're embedded inside a ParallelSequence for example).
*/
public class RandomSequence extends Sequence
{
final boolean shouldSynchronize;
/** Does not synchronize on the random number generator */
public RandomSequence(Steppable[] steps)
{
this(steps,false);
}
/** Synchronizes on the random number generator only if shouldSynchronize is true */
public RandomSequence(Steppable[] steps, boolean shouldSynchronize)
{
super(steps);
this.shouldSynchronize = shouldSynchronize;
}
int nextInt(SimState state, int n)
{
synchronized (state.random)
{ return state.random.nextInt(n); }
}
public void step(SimState state)
{
final boolean shouldSynchronize = this.shouldSynchronize;
// shuffle steps first
Steppable temp;
for(int x=steps.length-1; x>=1 ; x--)
{
int i = (shouldSynchronize ? nextInt(state,x+1) : state.random.nextInt(x+1));
temp = steps[i];
steps[i] = steps[x];
steps[x] = temp;
}
super.step(state);
}
}
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