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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.

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/*
  Copyright 2006 by Sean Luke and George Mason University
  Licensed under the Academic Free License version 3.0
  See the file "LICENSE" for more information
*/

package sim.field.grid;

import sim.util.IntBag;

/**
   A concrete implementation of the Grid3D methods; used by several subclasses.
   Note that you should avoid calling these methods from an object of type Grid3D; instead
   try to call them from something more concrete (AbstractGrid3D or SparseGrid3D).  
   Otherwise they will not get inlined.  For example,

   

   Grid3D foo = ... ;
   foo.tx(4);  // will not get inlined

   AbstractGrid3D bar = ...;
   bar.tx(4);  // WILL get inlined
   
*/ public abstract class AbstractGrid3D implements Grid3D { // this should never change except via setTo protected int width; // this should never change except via setTo protected int height; // this should never change except via setTo protected int length; public final int getWidth() { return width; } public final int getHeight() { return height; } public final int getLength() { return length; } /* public final int tx(final int x) { final int width = this.width; if (x >= 0) return (x % width); final int width2 = (x % width) + height; if (width2 < width) return width2; return 0; } */ // slight revision for more efficiency public final int tx(int x) { final int width = this.width; if (x >= 0 && x < width) return x; // do clearest case first x = x % width; if (x < 0) x = x + width; return x; } /* public final int ty(final int y) { final int height = this.height; if (y >= 0) return (y % height); final int height2 = (y % height) + height; if (height2 < height) return height2; return 0; } */ // slight revision for more efficiency public final int ty(int y) { final int height = this.height; if (y >= 0 && y < height) return y; // do clearest case first y = y % height; if (y < 0) y = y + height; return y; } /* public final int tz(final int z) { final int length = this.length; if (z >= 0) return (z % length); final int length2 = (z % length) + length; if (length2 < length) return length2; return 0; } */ // slight revision for more efficiency public final int tz(int z) { final int length = this.length; if (z >= 0 && z < length) return z; // do clearest case first z = z % length; if (z < 0) z = z + height; return z; } public final int stx(final int x) { if (x >= 0) { if (x < width) return x; return x - width; } return x + width; } public final int sty(final int y) { if (y >= 0) { if (y < height) return y ; return y - height; } return y + height; } public final int stz(final int z) { if (z >= 0) { if (z < length) return z ; return z - length; } return z + length; } // faster version final int stx(final int x, final int width) { if (x >= 0) { if (x < width) return x; return x - width; } return x + width; } // faster version final int sty(final int y, final int height) { if (y >= 0) { if (y < height) return y ; return y - height; } return y + height; } // faster version public final int stz(final int z, final int length) { if (z >= 0) { if (z < length) return z ; return z - length; } return z + length; } /* * Gets all neighbors of a location that satisfy max( abs(x-X) , abs(y-Y), abs(z-Z) ) <= d * Returns the x, y and z positions of the neighbors. */ public void getNeighborsMaxDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos, IntBag zPos ) { // won't work for negative distances if( dist < 0 ) { throw new RuntimeException( "Runtime exception in method getNeighborsMaxDistance: Distance must be positive" ); } if( xPos == null || yPos == null || zPos == null ) { throw new RuntimeException( "Runtime exception in method getNeighborsMaxDistance: xPos and yPos should not be null" ); } xPos.clear(); yPos.clear(); zPos.clear(); // local variables are faster final int height = this.height; final int width = this.width; final int length = this.length; // for toroidal environments the code will be different because of wrapping arround if( toroidal ) { // compute xmin and xmax for the neighborhood final int xmin = x - dist; final int xmax = x + dist; // compute ymin and ymax for the neighborhood final int ymin = y - dist; final int ymax = y + dist; final int zmin = z - dist; final int zmax = z + dist; for( int x0 = xmin; x0 <= xmax ; x0++ ) { final int x_0 = stx(x0, width); for( int y0 = ymin ; y0 <= ymax ; y0++ ) { final int y_0 = sty(y0, height); for( int z0 = zmin ; z0 <= zmax ; z0++ ) { final int z_0 = stz(z0, length); if( x_0 != x || y_0 != y || z_0 != z ) { xPos.add( x_0 ); yPos.add( y_0 ); zPos.add( z_0 ); } } } } } else // not toroidal { // compute xmin and xmax for the neighborhood such that they are within boundaries final int xmin = ((x-dist>=0)?x-dist:0); final int xmax =((x+dist<=width-1)?x+dist:width-1); // compute ymin and ymax for the neighborhood such that they are within boundaries final int ymin = ((y-dist>=0)?y-dist:0); final int ymax = ((y+dist<=height-1)?y+dist:height-1); final int zmin = ((z-dist>=0)?z-dist:0); final int zmax = ((z+dist<=length-1)?z+dist:length-1); for( int x0 = xmin ; x0 <= xmax ; x0++ ) { for( int y0 = ymin ; y0 <= ymax ; y0++ ) { for( int z0 = zmin ; z0 <= zmax ; z0++ ) { if( x0 != x || y0 != y || z0 != z ) { xPos.add( x0 ); yPos.add( y0 ); zPos.add( z0 ); } } } } } } /* * Gets all neighbors of a location that satisfy abs(x-X) + abs(y-Y) + abs(z-Z) <= d * Returns the x, y and z positions of the neighbors. */ public void getNeighborsHamiltonianDistance( final int x, final int y, final int z, final int dist, final boolean toroidal, IntBag xPos, IntBag yPos, IntBag zPos ) { // won't work for negative distances if( dist < 0 ) { throw new RuntimeException( "Runtime exception in method getNeighborsHamiltonianDistance: Distance must be positive" ); } if( xPos == null || yPos == null || zPos == null ) { throw new RuntimeException( "Runtime exception in method getNeighborsHamiltonianDistance: xPos and yPos should not be null" ); } xPos.clear(); yPos.clear(); zPos.clear(); // local variables are faster final int height = this.height; final int width = this.width; final int length = this.length; // for toroidal environments the code will be different because of wrapping arround if( toroidal ) { // compute xmin and xmax for the neighborhood final int xmax = x+dist; final int xmin = x-dist; for( int x0 = xmin; x0 <= xmax ; x0++ ) { final int x_0 = stx(x0, width); // compute ymin and ymax for the neighborhood; they depend on the curreny x0 value final int ymax = y+(dist-((x0-x>=0)?x0-x:x-x0)); final int ymin = y-(dist-((x0-x>=0)?x0-x:x-x0)); for( int y0 = ymin; y0 <= ymax; y0++ ) { final int y_0 = sty(y0, height); final int zmax = z+(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0)); final int zmin = z-(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0)); for( int z0 = zmin; z0 <= zmax; z0++ ) { final int z_0 = stz(z0, length); if( x_0 != x || y_0 != y || z_0 != z ) { xPos.add( x_0 ); yPos.add( y_0 ); zPos.add( z_0 ); } } } } } else // not toroidal { // compute xmin and xmax for the neighborhood such that they are within boundaries final int xmax = ((x+dist<=width-1)?x+dist:width-1); final int xmin = ((x-dist>=0)?x-dist:0); for( int x0 = xmin ; x0 <= xmax ; x0++ ) { final int x_0 = x0; // compute ymin and ymax for the neighborhood such that they are within boundaries // they depend on the curreny x0 value final int ymax = ((y+(dist-((x0-x>=0)?x0-x:x-x0))<=height-1)?y+(dist-((x0-x>=0)?x0-x:x-x0)):height-1); final int ymin = ((y-(dist-((x0-x>=0)?x0-x:x-x0))>=0)?y-(dist-((x0-x>=0)?x0-x:x-x0)):0); for( int y0 = ymin; y0 <= ymax; y0++ ) { final int y_0 = y0; final int zmin = ((z-(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0))>=0)?z-(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0)):0); final int zmax = ((z+(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0))<=length-1)?z+(dist-((x0-x>=0)?x0-x:x-x0)-((y0-y>=0)?y0-y:y-y0)):length-1) ; for( int z0 = zmin; z0 <= zmax; z0++ ) { final int z_0 = z0; if( x_0 != x || y_0 != y || z_0 != z ) { xPos.add( x_0 ); yPos.add( y_0 ); zPos.add( z_0 ); } } } } } } }




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