All Downloads are FREE. Search and download functionalities are using the official Maven repository.

sim.portrayal.DrawInfo2D Maven / Gradle / Ivy

Go to download

MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.

The newest version!
/*
  Copyright 2006 by Sean Luke and George Mason University
  Licensed under the Academic Free License version 3.0
  See the file "LICENSE" for more information
*/

package sim.portrayal;
import java.awt.*;
import java.awt.geom.*;

/**
   The DrawInfo2D class provides two Rectangles which define a simple drawing situation.

   

The draw rectangle describes a box which should be considered to define the coordinates and scale for the object being drawn. That is, the object should imagine that it's located at the origin [the box's coordinate], and is being drawn relative to the scale [the box's values]. While continuous objects will probably center themselves on the origin, Discrete 2D objects typically will draw themselves to fill the box (the box effectively defines the [0,0] to [1,1] range). You may assume that the coordinates will never be fipped or zeroed (that is, the width and height will not be negative or 0).

Why is this rectangle being provided instead of just using an affine transform on the grahics object to scale and translate the space? Two reasons. First, affine transforms are expensive in Java2D. Second, if you need to draw auxillary information (like readable text), the text would also get transformed (scaled), which is not what we want. Line thickness is also likewise transformed, which might or might not be desirable.

The clip rectangle describes a box defining a region that must be drawn. This region will always intersect at least partially with the draw rectangle.

Why provide this clip rectangle? Because to my knowledge there's no standard way to tell objects that only part of them needs to be updated in Java2D and Swing -- a failure of the system design.

The precise flag hints to the underlying portrayals that the drawing should be done precisely rather than rapidly: this is primarily for generating PDF images. It may be ignored. */ public class DrawInfo2D { public Rectangle2D.Double draw; public Rectangle2D.Double clip; public boolean precise; public DrawInfo2D(Rectangle2D.Double draw, Rectangle2D.Double clip) { this.draw = draw; this.clip = clip; precise = false; } public DrawInfo2D(Rectangle draw, Rectangle clip) { this.draw = new Rectangle2D.Double(draw.x, draw.y, draw.width, draw.height); this.clip = new Rectangle2D.Double(clip.x, clip.y, clip.width, clip.height); precise = false; } public DrawInfo2D(RectangularShape draw, RectangularShape clip) { this.draw = new Rectangle2D.Double(); this.draw.setRect(draw.getFrame()); this.clip = new Rectangle2D.Double(); this.clip.setRect(clip.getFrame()); precise = false; } public DrawInfo2D(DrawInfo2D other, double translateX, double translateY) { Rectangle2D.Double odraw = other.draw; draw = new Rectangle2D.Double(odraw.x+translateX,odraw.y+translateY,odraw.width,odraw.height); Rectangle2D.Double oclip = other.clip; clip = new Rectangle2D.Double(oclip.x+translateX,oclip.y+translateY,oclip.width,oclip.height); precise = other.precise; } public DrawInfo2D(DrawInfo2D other) { this(other, 0, 0); } public boolean equals(Object obj) { if (obj == this) return true; if (obj == null) return false; if (obj instanceof DrawInfo2D) { DrawInfo2D other = (DrawInfo2D) obj; return (draw.equals(other.draw) && clip.equals(other.clip) && other.precise==precise); } return false; } public String toString() { return "DrawInfo2D[ Draw: " + draw + " Clip: " + clip + " Precise: " + precise + "]"; } }





© 2015 - 2025 Weber Informatics LLC | Privacy Policy