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MASON is a fast discrete-event multiagent simulation library core in Java, designed to be the foundation for large custom-purpose Java simulations, and also to provide more than enough functionality for many lightweight simulation needs. MASON contains both a model library and an optional suite of visualization tools in 2D and 3D.
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/*
Copyright 2006 by Sean Luke and George Mason University
Licensed under the Academic Free License version 3.0
See the file "LICENSE" for more information
*/
package sim.portrayal3d.grid.quad;
import sim.field.grid.*;
/**
* Used by ValueGrid2DPortrayal3D to send needed value information to
* underlying QuadPortrayals. Specifically, ValueGridCellInfo contains
* the x,y,z dimensions of the current value point, plus a value() method
* which returns the current value at that point.
*
* @author Catalin Gabriel Balan
*/
public class ValueGridCellInfo {
/* This could be Grid2D or Grid3D */
final Object grid;
/* this is equivalent to grid instanceof Grid3D, but cached */
// final public boolean is3D;
public int x = 0;
public int y = 0;
public int z = 0;
public ValueGridCellInfo(Grid2D g)
{
grid = g;
/*
if(g instanceof IntGrid2D)
grid = new IntGrid2DW((IntGrid2D)g);
else
grid = new DoubleGrid2DW((DoubleGrid2D)g);
is3D = false;
*/
}
public ValueGridCellInfo(Grid3D g)
{
grid = g;
/*
if(g instanceof IntGrid3D)
grid = new IntGrid3DW((IntGrid3D)g);
else
grid = new DoubleGrid3DW((DoubleGrid3D)g);
is3D = true;
*/
}
public double value()
{
if (grid instanceof DoubleGrid2D)
{ return ((DoubleGrid2D)grid).field[x][y]; }
else if (grid instanceof IntGrid2D)
{ return ((IntGrid2D)grid).field[x][y]; }
else if (grid instanceof DoubleGrid3D)
{ return ((DoubleGrid3D)grid).field[x][y][z]; }
else if (grid instanceof IntGrid3D)
{ return ((IntGrid3D)grid).field[x][y][z]; }
else return 0; // an error
}
/**
* Interface all grids should implement.
* Until that happens, each grid get a
* wrapper that implements it
*/
/*public interface ValueGrid {public double value(int x, int y, int z);}
public class IntGrid2DW implements ValueGrid
{
IntGrid2D ig2;
public IntGrid2DW(IntGrid2D g){ ig2 = g;}
public double value(int x, int y, int z){return ig2.field[x][y];}
}
public class DoubleGrid2DW implements ValueGrid
{
DoubleGrid2D dg2;
public DoubleGrid2DW(DoubleGrid2D g){ dg2 = g;}
public double value(int x, int y, int z){return dg2.field[x][y];}
}
public class IntGrid3DW implements ValueGrid
{
IntGrid3D ig3;
public IntGrid3DW(IntGrid3D g){ ig3 = g;}
public double value(int x, int y, int z){return ig3.field[x][y][z];}
}
public class DoubleGrid3DW implements ValueGrid
{
DoubleGrid3D dg3;
public DoubleGrid3DW(DoubleGrid3D g){ dg3 = g;}
public double value(int x, int y, int z){return dg3.field[x][y][z];}
}
*/
}
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