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An open source implementation of the Distributed Interactive Simulation (DIS) IEEE-1278 protocol

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package edu.nps.moves.dismobile;

import java.util.*;
import java.io.*;
import edu.nps.moves.disenum.*;
import edu.nps.moves.disutil.*;


/**
 * 5.2.2: angular velocity measured in radians per second out each of the entity's own coordinate axes.
 *
 * Copyright (c) 2008-2010, MOVES Institute, Naval Postgraduate School. All rights reserved.
 * This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
 *
 * @author DMcG
 */
public class AngularVelocityVector extends Object implements Serializable
{
   /** velocity about the x axis */
   protected float  x = (float)0;

   /** velocity about the y axis */
   protected float  y = (float)0;

   /** velocity about the zaxis */
   protected float  z = (float)0;


/** Constructor */
 public AngularVelocityVector()
 {
 }

public int getMarshalledSize()
{
   int marshalSize = 0; 

   marshalSize = marshalSize + 4;  // x
   marshalSize = marshalSize + 4;  // y
   marshalSize = marshalSize + 4;  // z

   return marshalSize;
}


public void setX(float pX)
{ x = pX;
}

public float getX()
{ return x; 
}

public void setY(float pY)
{ y = pY;
}

public float getY()
{ return y; 
}

public void setZ(float pZ)
{ z = pZ;
}

public float getZ()
{ return z; 
}


public void marshal(DataOutputStream dos)
{
    try 
    {
       dos.writeFloat( (float)x);
       dos.writeFloat( (float)y);
       dos.writeFloat( (float)z);
    } // end try 
    catch(Exception e)
    { 
      System.out.println(e);}
    } // end of marshal method

public void unmarshal(DataInputStream dis)
{
    try 
    {
       x = dis.readFloat();
       y = dis.readFloat();
       z = dis.readFloat();
    } // end try 
   catch(Exception e)
    { 
      System.out.println(e); 
    }
 } // end of unmarshal method 


/**
 * Packs a Pdu into the ByteBuffer.
 * @throws java.nio.BufferOverflowException if buff is too small
 * @throws java.nio.ReadOnlyBufferException if buff is read only
 * @see java.nio.ByteBuffer
 * @param buff The ByteBuffer at the position to begin writing
 * @since ??
 */
public void marshal(java.nio.ByteBuffer buff)
{
       buff.putFloat( (float)x);
       buff.putFloat( (float)y);
       buff.putFloat( (float)z);
    } // end of marshal method

/**
 * Unpacks a Pdu from the underlying data.
 * @throws java.nio.BufferUnderflowException if buff is too small
 * @see java.nio.ByteBuffer
 * @param buff The ByteBuffer at the position to begin reading
 * @since ??
 */
public void unmarshal(java.nio.ByteBuffer buff)
{
       x = buff.getFloat();
       y = buff.getFloat();
       z = buff.getFloat();
 } // end of unmarshal method 


 /*
  * The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
  */
@Override
 public boolean equals(Object obj)
 {

    if(this == obj){
      return true;
    }

    if(obj == null){
       return false;
    }

    if(getClass() != obj.getClass())
        return false;

    return equalsImpl(obj);
 }

 /**
  * Compare all fields that contribute to the state, ignoring
 transient and static fields, for this and the supplied object
  * @param obj the object to compare to
  * @return true if the objects are equal, false otherwise.
  */
 public boolean equalsImpl(Object obj)
 {
     boolean ivarsEqual = true;

    if(!(obj instanceof AngularVelocityVector))
        return false;

     final AngularVelocityVector rhs = (AngularVelocityVector)obj;

     if( ! (x == rhs.x)) ivarsEqual = false;
     if( ! (y == rhs.y)) ivarsEqual = false;
     if( ! (z == rhs.z)) ivarsEqual = false;

    return ivarsEqual;
 }
} // end of class




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