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An open source implementation of the Distributed Interactive Simulation (DIS) IEEE-1278 protocol
package edu.nps.moves.dismobile;
import java.util.*;
import java.io.*;
import edu.nps.moves.disenum.*;
import edu.nps.moves.disutil.*;
/**
* 5.2.2: angular velocity measured in radians per second out each of the entity's own coordinate axes.
*
* Copyright (c) 2008-2010, MOVES Institute, Naval Postgraduate School. All rights reserved.
* This work is licensed under the BSD open source license, available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
*/
public class AngularVelocityVector extends Object implements Serializable
{
/** velocity about the x axis */
protected float x = (float)0;
/** velocity about the y axis */
protected float y = (float)0;
/** velocity about the zaxis */
protected float z = (float)0;
/** Constructor */
public AngularVelocityVector()
{
}
public int getMarshalledSize()
{
int marshalSize = 0;
marshalSize = marshalSize + 4; // x
marshalSize = marshalSize + 4; // y
marshalSize = marshalSize + 4; // z
return marshalSize;
}
public void setX(float pX)
{ x = pX;
}
public float getX()
{ return x;
}
public void setY(float pY)
{ y = pY;
}
public float getY()
{ return y;
}
public void setZ(float pZ)
{ z = pZ;
}
public float getZ()
{ return z;
}
public void marshal(DataOutputStream dos)
{
try
{
dos.writeFloat( (float)x);
dos.writeFloat( (float)y);
dos.writeFloat( (float)z);
} // end try
catch(Exception e)
{
System.out.println(e);}
} // end of marshal method
public void unmarshal(DataInputStream dis)
{
try
{
x = dis.readFloat();
y = dis.readFloat();
z = dis.readFloat();
} // end try
catch(Exception e)
{
System.out.println(e);
}
} // end of unmarshal method
/**
* Packs a Pdu into the ByteBuffer.
* @throws java.nio.BufferOverflowException if buff is too small
* @throws java.nio.ReadOnlyBufferException if buff is read only
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin writing
* @since ??
*/
public void marshal(java.nio.ByteBuffer buff)
{
buff.putFloat( (float)x);
buff.putFloat( (float)y);
buff.putFloat( (float)z);
} // end of marshal method
/**
* Unpacks a Pdu from the underlying data.
* @throws java.nio.BufferUnderflowException if buff is too small
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin reading
* @since ??
*/
public void unmarshal(java.nio.ByteBuffer buff)
{
x = buff.getFloat();
y = buff.getFloat();
z = buff.getFloat();
} // end of unmarshal method
/*
* The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
*/
@Override
public boolean equals(Object obj)
{
if(this == obj){
return true;
}
if(obj == null){
return false;
}
if(getClass() != obj.getClass())
return false;
return equalsImpl(obj);
}
/**
* Compare all fields that contribute to the state, ignoring
transient and static fields, for this
and the supplied object
* @param obj the object to compare to
* @return true if the objects are equal, false otherwise.
*/
public boolean equalsImpl(Object obj)
{
boolean ivarsEqual = true;
if(!(obj instanceof AngularVelocityVector))
return false;
final AngularVelocityVector rhs = (AngularVelocityVector)obj;
if( ! (x == rhs.x)) ivarsEqual = false;
if( ! (y == rhs.y)) ivarsEqual = false;
if( ! (z == rhs.z)) ivarsEqual = false;
return ivarsEqual;
}
} // end of class