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edu.nps.moves.dis.BurstDescriptor Maven / Gradle / Ivy

package edu.nps.moves.dis;

import java.io.*;

/**
 * Section 5.2.7. Specifies the type of muntion fired, the type of warhead, the
 * type of fuse, the number of rounds fired, and the rate at which the roudns
 * are fired in rounds per minute.
 *
 * Copyright (c) 2008-2016, MOVES Institute, Naval Postgraduate School. All
 * rights reserved. This work is licensed under the BSD open source license,
 * available at https://www.movesinstitute.org/licenses/bsd.html
 *
 * @author DMcG
 */
public class BurstDescriptor extends Object implements Serializable {

    /**
     * What munition was used in the burst
     */
    protected EntityType munition = new EntityType();

    /**
     * type of warhead
     */
    protected int warhead;

    /**
     * type of fuse used
     */
    protected int fuse;

    /**
     * how many of the munition were fired
     */
    protected int quantity;

    /**
     * rate at which the munition was fired
     */
    protected int rate;

    /**
     * Constructor
     */
    public BurstDescriptor() {
    }

    public int getMarshalledSize() {
        int marshalSize = 0;

        marshalSize = marshalSize + munition.getMarshalledSize();  // munition
        marshalSize = marshalSize + 2;  // warhead
        marshalSize = marshalSize + 2;  // fuse
        marshalSize = marshalSize + 2;  // quantity
        marshalSize = marshalSize + 2;  // rate

        return marshalSize;
    }

    public void setMunition(EntityType pMunition) {
        munition = pMunition;
    }

    public EntityType getMunition() {
        return munition;
    }

    public void setWarhead(int pWarhead) {
        warhead = pWarhead;
    }

    public int getWarhead() {
        return warhead;
    }

    public void setFuse(int pFuse) {
        fuse = pFuse;
    }

    public int getFuse() {
        return fuse;
    }

    public void setQuantity(int pQuantity) {
        quantity = pQuantity;
    }

    public int getQuantity() {
        return quantity;
    }

    public void setRate(int pRate) {
        rate = pRate;
    }

    public int getRate() {
        return rate;
    }

    /**
     * Packs a Pdu into the ByteBuffer.
     *
     * @throws java.nio.BufferOverflowException if buff is too small
     * @throws java.nio.ReadOnlyBufferException if buff is read only
     * @see java.nio.ByteBuffer
     * @param buff The ByteBuffer at the position to begin writing
     * @since ??
     */
    public void marshal(java.nio.ByteBuffer buff) {
        munition.marshal(buff);
        buff.putShort((short) warhead);
        buff.putShort((short) fuse);
        buff.putShort((short) quantity);
        buff.putShort((short) rate);
    } // end of marshal method

    /**
     * Unpacks a Pdu from the underlying data.
     *
     * @throws java.nio.BufferUnderflowException if buff is too small
     * @see java.nio.ByteBuffer
     * @param buff The ByteBuffer at the position to begin reading
     * @since ??
     */
    public void unmarshal(java.nio.ByteBuffer buff) {
        munition.unmarshal(buff);
        warhead = (int) (buff.getShort() & 0xFFFF);
        fuse = (int) (buff.getShort() & 0xFFFF);
        quantity = (int) (buff.getShort() & 0xFFFF);
        rate = (int) (buff.getShort() & 0xFFFF);
    } // end of unmarshal method 


    /*
  * The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
     */
    @Override
    public boolean equals(Object obj) {

        if (this == obj) {
            return true;
        }

        if (obj == null) {
            return false;
        }

        if (getClass() != obj.getClass()) {
            return false;
        }

        return equalsImpl(obj);
    }

    /**
     * Compare all fields that contribute to the state, ignoring transient and
     * static fields, for this and the supplied object
     *
     * @param obj the object to compare to
     * @return true if the objects are equal, false otherwise.
     */
    public boolean equalsImpl(Object obj) {
        boolean ivarsEqual = true;

        if (!(obj instanceof BurstDescriptor)) {
            return false;
        }

        final BurstDescriptor rhs = (BurstDescriptor) obj;

        if (!(munition.equals(rhs.munition))) {
            ivarsEqual = false;
        }
        if (!(warhead == rhs.warhead)) {
            ivarsEqual = false;
        }
        if (!(fuse == rhs.fuse)) {
            ivarsEqual = false;
        }
        if (!(quantity == rhs.quantity)) {
            ivarsEqual = false;
        }
        if (!(rate == rhs.rate)) {
            ivarsEqual = false;
        }

        return ivarsEqual;
    }
} // end of class




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