
edu.nps.moves.dis.BurstDescriptor Maven / Gradle / Ivy
package edu.nps.moves.dis;
import java.io.*;
/**
* Section 5.2.7. Specifies the type of muntion fired, the type of warhead, the
* type of fuse, the number of rounds fired, and the rate at which the roudns
* are fired in rounds per minute.
*
* Copyright (c) 2008-2016, MOVES Institute, Naval Postgraduate School. All
* rights reserved. This work is licensed under the BSD open source license,
* available at https://www.movesinstitute.org/licenses/bsd.html
*
* @author DMcG
*/
public class BurstDescriptor extends Object implements Serializable {
/**
* What munition was used in the burst
*/
protected EntityType munition = new EntityType();
/**
* type of warhead
*/
protected int warhead;
/**
* type of fuse used
*/
protected int fuse;
/**
* how many of the munition were fired
*/
protected int quantity;
/**
* rate at which the munition was fired
*/
protected int rate;
/**
* Constructor
*/
public BurstDescriptor() {
}
public int getMarshalledSize() {
int marshalSize = 0;
marshalSize = marshalSize + munition.getMarshalledSize(); // munition
marshalSize = marshalSize + 2; // warhead
marshalSize = marshalSize + 2; // fuse
marshalSize = marshalSize + 2; // quantity
marshalSize = marshalSize + 2; // rate
return marshalSize;
}
public void setMunition(EntityType pMunition) {
munition = pMunition;
}
public EntityType getMunition() {
return munition;
}
public void setWarhead(int pWarhead) {
warhead = pWarhead;
}
public int getWarhead() {
return warhead;
}
public void setFuse(int pFuse) {
fuse = pFuse;
}
public int getFuse() {
return fuse;
}
public void setQuantity(int pQuantity) {
quantity = pQuantity;
}
public int getQuantity() {
return quantity;
}
public void setRate(int pRate) {
rate = pRate;
}
public int getRate() {
return rate;
}
/**
* Packs a Pdu into the ByteBuffer.
*
* @throws java.nio.BufferOverflowException if buff is too small
* @throws java.nio.ReadOnlyBufferException if buff is read only
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin writing
* @since ??
*/
public void marshal(java.nio.ByteBuffer buff) {
munition.marshal(buff);
buff.putShort((short) warhead);
buff.putShort((short) fuse);
buff.putShort((short) quantity);
buff.putShort((short) rate);
} // end of marshal method
/**
* Unpacks a Pdu from the underlying data.
*
* @throws java.nio.BufferUnderflowException if buff is too small
* @see java.nio.ByteBuffer
* @param buff The ByteBuffer at the position to begin reading
* @since ??
*/
public void unmarshal(java.nio.ByteBuffer buff) {
munition.unmarshal(buff);
warhead = (int) (buff.getShort() & 0xFFFF);
fuse = (int) (buff.getShort() & 0xFFFF);
quantity = (int) (buff.getShort() & 0xFFFF);
rate = (int) (buff.getShort() & 0xFFFF);
} // end of unmarshal method
/*
* The equals method doesn't always work--mostly it works only on classes that consist only of primitives. Be careful.
*/
@Override
public boolean equals(Object obj) {
if (this == obj) {
return true;
}
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
return equalsImpl(obj);
}
/**
* Compare all fields that contribute to the state, ignoring transient and
* static fields, for this
and the supplied object
*
* @param obj the object to compare to
* @return true if the objects are equal, false otherwise.
*/
public boolean equalsImpl(Object obj) {
boolean ivarsEqual = true;
if (!(obj instanceof BurstDescriptor)) {
return false;
}
final BurstDescriptor rhs = (BurstDescriptor) obj;
if (!(munition.equals(rhs.munition))) {
ivarsEqual = false;
}
if (!(warhead == rhs.warhead)) {
ivarsEqual = false;
}
if (!(fuse == rhs.fuse)) {
ivarsEqual = false;
}
if (!(quantity == rhs.quantity)) {
ivarsEqual = false;
}
if (!(rate == rhs.rate)) {
ivarsEqual = false;
}
return ivarsEqual;
}
} // end of class
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